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Author Topic: Steampunk World  (Read 57586 times)

kreator

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Re: Steampunk World
« Reply #90 on: November 07, 2010, 03:17:37 pm »

Thanks 3dJoe

Here is another demo anim transferred the whole lot into Carrara  has animated firebox< ExtractorFan plus more Steam and smoke!



&hd=1
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blazecon0

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Re: Steampunk World
« Reply #91 on: November 08, 2010, 12:19:11 am »

i really cant think of anything to add :( you guys seem to be doin pretty good tho
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blazecon0

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Re: Steampunk World
« Reply #92 on: November 08, 2010, 12:43:35 am »

i lied
weaponry. obviously no society is perfect, and weapons will be needed in one form or another in order to keep peace, so heres my ideas thus far
firearms: these could be rifles and pistols that store water in there stalks and keep a grain of the rock separate. pull back the hammer, and a drop of water is added to the grain, and it builds pressure. pull the trigger and the steam is released, the grain is attached to the metal so it dosnt fly off with it, and the steam pushes a steel ball out at high speeds
small explosives:
a grenade could be a sphere filled with water and a grain of steamrock inside a sealed cylinder attached to a knob on the top which, when turned, opens the cylinder exposing the grain to the water. in a few seconds, BOOM. hot steam and shrapnel result.
rocketry: a grain is exposed to a water tank, and the only place for the steam to go is through a very small hole in the back. the small hole would allow the rocket to generate enough pressure and sustain for long enough to launch a small rocket a good distance. but that would probably be fairly inaccurate so these would be launched as a 30 rocket battery or something like that.

also i was thinking about typical personal belongings. i was thinking that everyone owns there own piece of the rock, and it is used to power things. example, you use your rock to power your car to get to work, get out and pull your rock out, go inside and put it into your work machine (whatever it may be). everyone owns ONE rock that can be used for anything.
maybe make it so the rock can be put into a little nest on the machine and the steam creating energies are directed at the water source? in this case a marble size peice could be used for practically anything

aand my storyline idea :)
if this rock doesn't intake anything before outputting, that literally creates a kind of glitch in the universe. i was thinking, as a storyline element, that these rocks need to be in the sun for a little while before being used, but at first ppl didn't know this. the rock had been flying around in space for god knows how long before coming to earth, and that energy lasted a long time. ppl thought the energy source was infinite/self sustaining and built things around it in a way that the rocks couldn't be removed without destroying the machine that uses it, causing a huge amount of problems just before the aliens invaded, making much infrastructure collapse just before the invasion. also (if it were a game) we could use this to make puzzle elements centered around retrofitting things or refilling them with energy before use

« Last Edit: November 08, 2010, 01:22:18 am by blazecon0 »
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Arik_the_Red

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Re: Steampunk World
« Reply #93 on: November 08, 2010, 01:42:29 am »

Kreator: Your work's awesome! I suppose it just figures that I would kick off something with anim8or, that uses something as complicated as steam as a mainstay feature... :S

blazecon0: Your brain's really wrapped around the whole concept well! I like your thinking in all your ideas there.

One thing I believe is important to consider in all the "steam tech," not EVERYTHING has to be steam... I mean, steam does not have to power a lightbulb directly - I don't believe it's really do-able... rather, steam would be the prime means of powering generators that in turn power lightbulbs... etc.
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blazecon0

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Re: Steampunk World
« Reply #94 on: November 08, 2010, 01:55:03 am »

dosnt the rock glow? put it in a clear bulb, instant streetlight
win!
« Last Edit: November 08, 2010, 01:57:06 am by blazecon0 »
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Arik_the_Red

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Re: Steampunk World
« Reply #95 on: November 08, 2010, 01:58:03 am »

well yes... but could be argued as being a waste of a precious resource... a lot of lamps to fill
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blazecon0

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Re: Steampunk World
« Reply #96 on: November 08, 2010, 02:03:55 am »

i know i was just bein smart ;)
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kreator

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Re: Steampunk World
« Reply #97 on: November 08, 2010, 06:48:40 am »

  (Carrara Rendered with Steam/Smoke Particle emitters)

I know this is old but was "Falloffalots" steampunk airship thingy

thought you guys might appreciate it! never did get finished
« Last Edit: November 08, 2010, 06:50:39 am by kreator »
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Arik_the_Red

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Re: Steampunk World
« Reply #98 on: November 08, 2010, 07:02:51 am »

It was such a cool vehicle, too! What happened to falloffalot?
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ENSONIQ5

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Re: Steampunk World
« Reply #99 on: November 08, 2010, 09:16:07 am »

if this rock doesn't intake anything before outputting, that literally creates a kind of glitch in the universe.
Not sure that this needs to be true, though I like the idea.  If the meteorite was radioactive, but radiated purely in the low energy infra red end of the spectrum (ie. heat) then very small amounts could yield huge amounts of energy, using E=MC^2.  I calculate that a single gram of matter (0.001kg) would yield almost 25 million kilowatt hours of energy if it could all be harnessed.  Piston-style steam engines are, at best, around 8% efficient, which is to say that 8% of the energy inputted into the firebox is outputted as kinetic energy, with 92% lost through thermal radiation, friction, etc..  Further, modern electric generators reach about 35% efficiency so I think it would be fairer to assume a 25% efficiency for the generators in Steamtopia.  This leaves around 500,000Kwh available for use.  With the average modern household using around 10,000Kwh per year, that means that a single gram of Ariktheredium could power a household for up to 50 years.

Ok, so the physics is a bit wobbly but basically this is nuclear power in the early industrial age, without the nasty side effects or toxic by-products.  Cool!

On the whole Meteor/meteoroid/meteorite terminology thing, I stand corrected.  It looks like a case of common (mis)use becoming the accepted norm.

Kreator, excellent stuff as always!
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blazecon0

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Re: Steampunk World
« Reply #100 on: November 08, 2010, 02:58:57 pm »

true, but you also need to look at the rate in which it is released. it has the POTENTIAL to power a home for 50 years. but if it released all its energy over thousands of years, as most radioactive things do...
anyway you see my point, i think it would be more realistic to assume it intakes a lot and then emits rapidly
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Arik_the_Red

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Re: Steampunk World
« Reply #101 on: November 08, 2010, 03:50:06 pm »

Oh my Dawg! Ariktheredium! And getting scientifically analyzed!  I fell off the toilet reading this!!!!

(wondering just how that jibes with the anim8or community.... :D)

I just KNEW I was onto something... (until I fell)
« Last Edit: November 08, 2010, 04:12:28 pm by Arik_the_Red »
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$imon

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Re: Steampunk World
« Reply #102 on: November 08, 2010, 06:00:08 pm »

You have internet in your toilet? woweee haha.. ill have to start saving up for that

Great calculations there Ensoniq - not sure how accurate it is.. but it all doesn't matter, thats the great thing about sci-fi haha, the material could have an infinite energy source even if we make it like that. It's nice to have some background-information along with the main storyline!

kreator: nice stuff, I like your smoke effects!
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blazecon0

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Re: Steampunk World
« Reply #103 on: November 08, 2010, 07:13:26 pm »

i got a gun in the works, will be in beta by tomorrow which means you will see it then ^^
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kreator

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Re: Steampunk World
« Reply #104 on: November 08, 2010, 09:14:14 pm »

quick update to the interior, workman now moving in a fashion most probably add some more still need to get that furnace/generator thing sorted .....

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