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Author Topic: Skyscraper @ night using glossyreflector  (Read 1530 times)

AverageUser

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Skyscraper @ night using glossyreflector
« on: November 30, 2010, 03:36:24 am »

OK I usually use emmisive set to 1 with a texture that has several bright spots that look like windows. But I was looking to use the glossyreflector effect to show the reflected buildings.

I would like to have both. The emissivity effect does not seem to show thru the reflectivity of the glossyreflector.

Can I turn that down?

Or is there a better way?

I'm new to using .97 so there probably is.

Thanks

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odp04y

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Re: Skyscraper @ night using glossyreflector
« Reply #1 on: November 30, 2010, 05:51:26 pm »

Try increasing the specular value of the building to increase is reflectiveness.
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AverageUser

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Re: Skyscraper @ night using glossyreflector
« Reply #2 on: November 30, 2010, 06:22:40 pm »

Thank you for your response. I probably didn't explain clearly.
I'm trying to get the emissive texture to show up. The reflective properties are fine, as seen in the first image. When you look at a building at night you see only windows where lights are on. But you also see the reflection of the surrounding city.

I guess I will simply use a UV image of the surrounding city.
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ADSohr

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Re: Skyscraper @ night using glossyreflector
« Reply #3 on: November 30, 2010, 10:16:55 pm »

What you can do is make the windows with a different material that is not glossyreflector, since a window with the light on inside will not show the reflection quite as much. Just select the faces of the windows you want lit up and apply the emissive material, and on the rest of the windows use the reflective material.
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