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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: BVH File Import into Anim8or  (Read 23630 times)

RemiD

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Re: BVH File Import into Anim8or
« Reply #45 on: January 24, 2016, 02:41:12 pm »

@Claude>>Thanks for the confirmation.

Is this tool supposed to work correctly or is it wip ?
Because when i try to convert a bhv to an an8 with this tool, i get an error, see : http://rd-stuff.fr/screenshot-BHV2Anim8or-error.jpg

Thanks,
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Claude

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Re: BVH File Import into Anim8or
« Reply #46 on: January 24, 2016, 02:58:33 pm »

Post your BVH file and the parameters you're using.
I'm sure NickE will try to help next time is around.
He was on the forum an hour ago.
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NickE

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Re: BVH File Import into Anim8or
« Reply #47 on: January 24, 2016, 04:51:51 pm »

RemiD,
Like Claude posted, if you post the BHV file and parameters, I will take a look.  Often, these issue happen because so many different BVH generators write slightly differing formats that the parser does not anticipate or the file is simply malformed.

NickE
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RemiD

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Re: BVH File Import into Anim8or
« Reply #48 on: January 24, 2016, 06:30:07 pm »

Ok, here is the bhv biovision file : http://rd-stuff.fr/MasterLiuPerformance-1200to3200-bhvbiovision.bvh

I have managed to import this bhv animation with Ultimate unwrap 3d and with Fragmotion and with Blender and the tpose skeleton seems ok but the animated skeleton seems weirdly scaled stretched... (but the animation seems correct) I am trying to determine if this weird scaling stretching comes from an error in the exporter (of a software which exports motion captured animations in bhv biovision) or from the importer.

If you have an idea, please let me know.

Thanks,
« Last Edit: January 24, 2016, 06:35:39 pm by RemiD »
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RemiD

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Re: BVH File Import into Anim8or
« Reply #49 on: January 27, 2016, 11:50:49 am »

Just to let you know that i have solved the weird scaling stretching of the skeleton while it is animating (you have to remove all translation/position keys of all joints/bones except those of the root joint/bone)

However i still have the error when trying to convert the bhv file to an an8 file using BVH2Anim8or.

(i don't really need to use anim8or but it would be good to fix this bug anyway for the others users, as you want...)

Good luck,
« Last Edit: January 27, 2016, 11:51:53 am by RemiD »
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