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Poll

Who made the best looking render?

davdud101
- 1 (4.2%)
$imon
- 8 (33.3%)
Gyperboloid
- 0 (0%)
ENSONIQ5
- 6 (25%)
Raxx
- 0 (0%)
floyd86
- 0 (0%)
dwsel
- 9 (37.5%)

Total Members Voted: 11

Voting closed: July 29, 2011, 08:13:43 pm


Pages: 1 2 [3] 4 5

Author Topic: [ COMPLETE ] Challenge #26: Noir  (Read 22836 times)

ENSONIQ5

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Re: Challenge #26: Noir
« Reply #30 on: July 18, 2011, 09:17:25 am »

I've been working on a project intended as a submission to another site, unfortunately there is no way I can meet the deadline.  So, with a few minor changes and additions to make it more 'Noir-ish", I will be submitting a still shot here so at least I don't feel it was a complete waste of time!

Below are a couple of the models that will be used.  I built the railway station some time ago for another project, and the girl is my first ever attempt at an edge-looped face and body built from reference images (organic modelling is not really my thing and I have avoided learning this skill for as long as possible!  Still much to learn).  Rendering is under way.
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neirao

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Re: Challenge #26: Noir
« Reply #31 on: July 19, 2011, 12:37:40 am »

cool!
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floyd86

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Re: Challenge #26: Noir
« Reply #32 on: July 19, 2011, 04:42:30 pm »

Nice entry simon! It reminded me of dexter too lol :p
I like the compositing, but I mis a bit of contrast and bumpmapping. Overall very nice image: well done!

Good start Ensoniq, I'm looking forward on what your going to make of the trainstation.

I hope more people will finish and soon I will start on my own too.

dwsel

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Re: Challenge #26: Noir
« Reply #33 on: July 19, 2011, 06:31:22 pm »

How many hours are left? deadline is 20-07-2011 24:00 GMT or something else?
Some issues came out on my rendering (not finished yet - still going) which I have to fix in postpro. If there's one day and several hours it's still pretty tight deadline :o
« Last Edit: July 19, 2011, 06:34:24 pm by dwsel »
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floyd86

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Re: Challenge #26: Noir
« Reply #34 on: July 19, 2011, 06:38:54 pm »

The challenge runs till july 21th... so you can enter you can enter until the 22th. So you have atleast two more days.
But to be honest, you can enter until I start the voting... and thats when I have time to do so :p

Raxx

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Re: Challenge #26: Noir
« Reply #35 on: July 20, 2011, 02:50:30 am »

Well, I certainly wouldn't mind an extension of one or two days, I'm nearly halfway through but still got a ways to go!

By the way, excellent entries.

davdud101, good job, but even though you captured the noir look, I can't help but feel you coulda put more into the scene! It's gotta tell a story!

$imon, very solid work. Reminded me of Dexter right away as well, though I doubt he'd ever be so sloppy as to leave a hand hanging out ;)

Good progress so far, ENSONIQ5 and dwsel! Hope you guys finish in time! Gyperboloid, make sure ya catch up!

I wasn't planning on showing my progress, but whatever, I'm posting here anyway so I might as well. Here's the main character so far, all subdivision modeled.
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floyd86

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Re: Challenge #26: Noir
« Reply #36 on: July 20, 2011, 11:09:03 am »

Are there more people that want an extension?

@raxx: very nice model, reminds me of some james bond villain. Maybe you can post a wireframe?  


Here is my entry, inspired by the movie se7en.
« Last Edit: July 20, 2011, 11:44:09 am by floyd86 »
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Gyperboloid

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Re: Challenge #26: Noir
« Reply #37 on: July 20, 2011, 01:59:25 pm »

Wow, new entries ! Nice !

I have internet problems these days. Still working. Can the deadline be Sunday, so we start voting Monday ?  :-[
« Last Edit: July 20, 2011, 03:21:00 pm by Gyperboloid »
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$imon

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Re: Challenge #26: Noir
« Reply #38 on: July 20, 2011, 03:59:29 pm »

Wow great stuff, Raxx! Reminds me a bit of John Locke from Lost, but also as floyd said, some bad guy from james bond for sure! I hope you get a bit of an extension to the deadline to finish it!

Floyd, cool image and nice mood! Even though the models are simple its a good composition. Go Kevin Spacey!
Oh and you're right about the lack of bumpmaps in my scene, I just don't like the way they look close-up in Anim8or so I just left them out completely..

Gyperboloid, it's looking creepy there! Hope you can finish in time as well!
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floyd86

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Re: Challenge #26: Noir
« Reply #39 on: July 20, 2011, 06:14:41 pm »


NEW DEADLINE: Monday 25th!



@simon: the models are really simple...the body is just a blob, it doesn't even has hands or a face :p
and kevin spacey is the bomb XD
« Last Edit: July 20, 2011, 06:18:59 pm by floyd86 »
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3Dgeek11

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Re: Challenge #26: Noir
« Reply #40 on: July 20, 2011, 07:40:36 pm »

I'm hard at work on a game my brother and I are making. Been using Blender, Anim8or, Unity, UDK, and some other things to get it all done.
We're very serious about it. Not just another project that will never see the light of day. ;)

So I can't join this challenge, but I have been checking on it regularly and the entries in this one are great! :)

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dwsel

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Re: Challenge #26: Noir
« Reply #41 on: July 21, 2011, 12:37:13 am »

Here's my, I think, final if I won't post anything else.
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floyd86

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Re: Challenge #26: Noir
« Reply #42 on: July 21, 2011, 01:18:48 am »

oh nice work dwsel! I really like the mood and the compositing.

Indian8or

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Re: Challenge #26: Noir
« Reply #43 on: July 21, 2011, 07:56:29 am »

Good work fellas.   Really interesting contributions.
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ENSONIQ5

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Re: Challenge #26: Noir
« Reply #44 on: July 21, 2011, 09:04:57 am »

I'm loving the dramatic compositions of some of these entries and that's a truly stunning bit of modelling Raxx.  This is my final entry.
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