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Poll

Best War Machine Turn Table Video?

davdud101
- 1 (5%)
ENSONIQ5
- 10 (50%)
headwax
- 3 (15%)
$imon
- 6 (30%)

Total Members Voted: 11

Voting closed: October 07, 2011, 12:21:54 am


Pages: 1 2 3 [4] 5 6 7

Author Topic: [ COMPLETE ] Challenge #27: War Machine  (Read 30778 times)

headwax

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Re: Challenge #27: War Machine
« Reply #45 on: September 02, 2011, 05:52:15 am »

heh that's funny arik :)
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ENSONIQ5

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Re: Challenge #27: War Machine
« Reply #46 on: September 04, 2011, 10:01:20 am »

My final submission, so long as it isn't too much of a departure from the turntable concept.  The camera does do a single full 360 degree rotation but the video does not loop, obviously.  If not acceptable I will take it down and put up an earlier non-animated rotation.  I figured that with the time extension I should have a go at animating the undercarriage, to make sure it worked as planned.  Rendered in Carrara for speed reasons (240 frames at 1280x720px in about 2 hours... Anim8or would have taken days), modelled in Anim8or, UV mapped in Lithunwrap, 2D frame-by-frame edited in Corel, video rendered with VirtualDub (Xvid).  The video is in high def (720), please select a lower resolution on the player if it runs badly.

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Arik_the_Red

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Re: Challenge #27: War Machine
« Reply #47 on: September 04, 2011, 03:49:22 pm »

hmmmm... could have had the craft land on a circular pad, which would then in turn rotate mechanically... Just time the rotation on the pad itself at 10 seconds (I do think 10 seconds should be more like 20 for the sake of easy viewing of the subject, but...)... but regardless of the rules, I like it!
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Raxx

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Re: Challenge #27: War Machine
« Reply #48 on: September 04, 2011, 04:40:07 pm »

Very nice, $imon and Ensoniq. Since your submissions weren't "looping", I guess we shouldn't worry too much about it so long as it's a turntable animation in all other aspects.

Good work so far Arik and Indian8or, looking forward to seeing the finished results ;)
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ENSONIQ5

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Re: Challenge #27: War Machine
« Reply #49 on: September 05, 2011, 02:57:19 am »

Thanks Raxx, much appreciated, but happy to replace it with a more rigid looping animation if that's the consensus.

Arik: great idea but the submission is fixed to 10 seconds as previously discussed.  The problem with going to 20 seconds is that it would unfairly restrict those who choose to render in Anim8or... 10 extra seconds of video could equal a week of rendering!  My sincere hope is that Steve's apparent absence is due to his total rebuild of the render engine for V0.98.  Yes, I am a 'cup half full' kinda guy!

PS: Love the idea of the tin tank, looking forward to seeing more.  I am always amazed at the wide range of imaginative ideas these contests generate.
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TheBlackHole

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Re: Challenge #27: War Machine
« Reply #50 on: September 05, 2011, 05:33:34 am »

My vid ended up being 12 seconds long and I have no means of compressing it to 10.
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Arik_the_Red

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Re: Challenge #27: War Machine
« Reply #51 on: September 05, 2011, 01:31:26 pm »

I think 12 seconds should be acceptable.

Ensoniq5: As for "imaginative ideas", blame it on my fever ;)
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RudySchneider

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Re: Challenge #27: War Machine
« Reply #52 on: September 05, 2011, 03:03:20 pm »

My vid ended up being 12 seconds long and I have no means of compressing it to 10.

Why not load it into VirtualDub and simply up the frame rate?
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TheBlackHole

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Re: Challenge #27: War Machine
« Reply #53 on: September 06, 2011, 01:47:09 am »

That's a good idea, but the computer I had the video on quit working. All the USB ports broke and I'd been using a tablet instead of a mouse because the mouse was broken. Computers seem to hate me. All of my computers eventually commit suicide. :(
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$imon

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Re: Challenge #27: War Machine
« Reply #54 on: September 06, 2011, 07:36:58 am »

Ew thats a shame... But I'm sure noone minds a 12 second video, it's about the idea that there won't be any long, complexly animated videos to compete. Mine is over 10 seconds too a bit I think..
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headwax

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Re: Challenge #27: War Machine
« Reply #55 on: September 06, 2011, 09:17:07 pm »

well I mucked aroud last night with an old model
and forgot to save my scene :( heh
take it as a wip

eg turbine is mislocated, bad uv on LHS of pilot cockpit, crooked engines, hard edges on the wings
and I don't know how to use windows live movie maker :0
so the smoke and lights are a smoke screen
I'll try and do something more 'clean' later
and add a still


!!!!!!!!!!!  ensonique that is classic esp the oz logo :)




the music is good tho
anim8or mesh, uvmapper pro (thanks Raxx! ) Carrara render
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Gyperboloid

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Re: Challenge #27: War Machine
« Reply #56 on: September 07, 2011, 03:26:53 pm »

Grrrrr, all over again  :P
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ENSONIQ5

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Re: Challenge #27: War Machine
« Reply #57 on: September 08, 2011, 09:00:39 am »

Headwax: Funny how we are always more critical of our own work that that of others.  Had you not mentioned the problems I would have been unlikely to have noticed them.  It's difficult to tell where the modelling ends and the bumpmapping starts... always a sign of good work!

Gyperboloid:  What happened, did you lose your work?  Nice modelling so far, looking good, hope to see some renders.
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headwax

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Re: Challenge #27: War Machine
« Reply #58 on: September 08, 2011, 10:09:30 am »

Hey ensoniq5 :) yjanks. Oh I wasn't being honest, just embaressed at my only clumsy footedness :) If I had saved the car file it would have ,made life eaiser. Thanks for sharing your heat haze  method by the way.

Gyperboloid - so this is the rampant war chicken ? Nice start.!
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neirao

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Re: Challenge #27: War Machine
« Reply #59 on: September 08, 2011, 05:43:39 pm »

wow :o
Amazing work of all the guys!!
i aways say, Anim8or is a powerfull software!!
congratulations to all challenges!!
good luck to better work!!


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