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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)  (Read 76724 times)

Steve

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #270 on: December 27, 2015, 07:57:08 pm »

Excellent formula, cooldude234.
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cooldude234

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(CRE8OR NOTICE) BIG ANOUNCEMNT (april 01st joke)
« Reply #271 on: April 01, 2016, 09:00:53 pm »

    Big Annoucement!

    So its been a long time since I started working on this project and at some point I realized in order to finish it I'd need to spend more time working on it, which means I would need actual funding. If time equals money then I should have had enough to put a large down payment on a house by now. So I thought about a couple ways to go about this, one being a donation button, but I quickly scraped this idea because I knew it wouldn't bring in too much of anything as well as it being inconsistent.
    So with a lot of careful planning and thinking things over I decided to make this into a paid for software.

    *links will be available tomorrow (6 PM UTC-05:00)
    As of tomorrow you will be able to pre-order the software (once the site is officially up), the licenses are as follows.


    Non-commercial use;

    Commercial use;
    And if you per-order any of the licenses you will receive 3 free tools/modules valued at $300 CAD that work specifically with this engine.
    *more info will be available about these modules in the update tomorrow
    Please note that due to compatibility problems that Linux distributions will not be supported and an extra cost will be added to the Mac versions to cover the cost of extra work that is need for that platform.

    *links will be available tomorrow (6 PM UTC-05:00)
    « Last Edit: April 02, 2016, 10:46:40 pm by cooldude234 »
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    Raxx

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    Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
    « Reply #272 on: April 01, 2016, 11:14:08 pm »

    Cool. Do I get fries with the combo? And can I swap the drink with a milkshake? ;)
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    cooldude234

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    Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
    « Reply #273 on: April 02, 2016, 07:13:57 pm »

    Cool. Do I get fries with the combo? And can I swap the drink with a milkshake? ;)

    It will cost ya extra ;)
    (Im glad at least someone got it)
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    cooldude234

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    Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
    « Reply #274 on: April 04, 2016, 06:17:45 pm »

    To make up for the cruel joke, here are some more light-hearted jokes.



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    VirtuaroidPilot

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    Any real news on this project? (Besides the cruel April Fool's Joke)

    I would like to know when a download will be available for this. Thank god that was an April Fool's Joke, because I seriously believed that the new Cre8or would be a paid for product with ridiculous pricing. That wouldn't help anybody... (especially me)
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    cooldude234

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    Yes actually.
    Basic collision detection works now (ray triangle collision) and the GUI has been somewhat reworked as well (added layers however multiple screens with GUI's still need work). There's also been numerous of other things worked on from small things like spec mapping and multi texturing to bigger things like normal mapping and a model-texture compression LOD method thingy, that I obviously don't have a name for, that sounds overly complicated but it is only somewhat over complicated :P .

    The big thing that needs to be re-implemented is scripts, once I get that working and implemented that's when the first public release will be available (mostly for debug and feedback reasons though).

    Now I just need time, I worked several 12 hour shifts in a row at work this week so for the past 7 days or so my life has been sleep work sleep work sleep work and nothing but, and I probably still have a few more to go.

    (also an update video is planned still, but I am also looking for a hardware encoder to screen cap without software, as well as Im probably going to move away from adobe premiere to Sony Vegas because premiere is a nightmare to work with)
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    cooldude234

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    Also a side note, the first public release wont have a gui interface to work from (the scripting application and not the engine) because I need to get scripts fully working before I can start work on that portion. Once scripts are working the engine is fully usable anyways and I'd just prefer to get it out as soon as possible rather than waiting longer.

    Basically it just means that with the first public release you will just have to type all of the scripts out by hand (which is probably what you will be doing in the final version anyways) in something like notepad. It's really not all that bad, just a little inconvenient is all.
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    cooldude234

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    Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
    « Reply #278 on: August 17, 2016, 07:27:46 pm »

    Working on something ya'll might like ;)
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    cooldude234

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    Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
    « Reply #279 on: August 22, 2016, 07:21:47 pm »

    Okay, well Unicode is working perfectly fine now. Once font rendering is redone, you will be able to have any character from any language available to use at any point in realtime.

    I'm just not too sure how non us standards will far with certain things (though in theory they will still be able to type native characters in correctly).
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    cooldude234

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    Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
    « Reply #280 on: September 07, 2016, 02:20:01 am »

    RE*RE*RE*RE-fixed matrix functions
    Now using 100% of my matrices without any errors or problems.
    This allows me to use GLSL 4.5 or really any version of it now (and will make Vulkan actually do something now :P).
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    an8kid

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    Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
    « Reply #281 on: January 02, 2017, 11:15:51 pm »

    Ive been coming back to this comment thread about once every 6 months for **years**

    Any updates? -
    At this point i'm just morbidly curious!
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    cooldude234

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    Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
    « Reply #282 on: January 16, 2017, 09:44:57 pm »

    I'm going through hell at the moment. Be back when I finish strangling satan.
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    BlueDalek

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    Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
    « Reply #283 on: August 31, 2017, 06:11:26 am »

    yes, indeed, cre8or looks coOL...I downloaded it. Seems to be operating.

    now I need to learn how to use it. ::)

    If anyone has any reference material, do let me know.

    or if there is an alternative I should consider.
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    Gyperboloid

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    Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
    « Reply #284 on: September 02, 2017, 12:02:55 am »

    yes, indeed, cre8or looks coOL...I downloaded it. Seems to be operating.

    now I need to learn how to use it. ::)

    If anyone has any reference material, do let me know.

    or if there is an alternative I should consider.


    Woop, cre8or working on your computer ???
    What's your system spec? Cre8or version?
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