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Author Topic: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)  (Read 73765 times)

cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #75 on: February 01, 2012, 05:07:39 pm »

Made the basis for lines and what not (didn't check for words, so they just get cut off).

Though I find when I print lots of text, it slows down greatly, so I have to optimize the functions a bit, and I might make each letter as a display list to also make it run faster.

EDIT: made each letter as a display list, runs much much much faster now,
I also added in the size property, so you can change the size of your text.
Next I might work on colours, then some other properties, like toggling bill-boarding.
« Last Edit: February 01, 2012, 07:44:35 pm by cooldude234 »
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #76 on: February 01, 2012, 07:56:29 pm »

Eeek, 5th post in a row

Well just to show something cool
Bluring the scene, with text over top, with text having depth enabled :)
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #77 on: February 01, 2012, 07:56:30 pm »

Eeek, 5th post in a row

Well just to show something cool
Bluring the scene, with text over top, with text having depth enabled :)
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TheRetroZombie

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #78 on: February 01, 2012, 09:47:34 pm »

Were Cre8or games ever publishable? As in you can just click and play without Cre8or?j
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #79 on: February 01, 2012, 10:57:15 pm »

Yes.
Cre8or was a program that made scripting for the KJX engine a lot easier (or, was supposed to, well if you put aside the bus then yea it did).
When you ran your game, it saved the scripts, models, other files and a copy of the engine in a folder, and all you needed to do was run the exe and it loaded up the scripts and files, running your game according to how you scripted it.

However, number 0.13 didn't have this as it wasn't a finished version (not like the others were anyway).
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #80 on: February 23, 2012, 05:10:33 pm »

Right, so about two weeks and a half ago I got in touch with a car, we hit it off immediately, started dating and what do you know, the car was abusive.

In other words I was riding my bike and I was hit by a vehicle at a cross walk, ended up breaking my shoulder. So for the last two weeks and a half I haven't done any programing what-so-ever, as I can only type with one hand. However I was reading a lot of articles the past few days regarding algo's (the gansta way of saying algorithms ... GANSTA MATH!! :P), especially on matrices.

So there's my update to you, and I want to ask, does anyone know a good reference/link/article or whatever on applying , matrices (and understanding transform/rotation matrices) in programing? I want / need to know how to use them for things such as skeletal animation, reflections and such.
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SirBonovox

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #81 on: February 24, 2012, 09:26:33 pm »

Cooldude,  sorry to hear about your shoulder, and your bike.  That sucks man.  I hope you get feeling better soon and you can start using your arm again.  Good luck ,and keep up the great work! ;)
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #82 on: February 25, 2012, 09:13:51 pm »

PS: bike is fine ;D
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cre8orexpert

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #83 on: February 26, 2012, 08:24:49 pm »

Hey dude, here's an great resource for learning matrixes (rotation,translation,scaling,transformation,frustum,etc):

http://clb.demon.fi/MathGeoLib/reference.html

I'm using great part of this on my engine (most for matrix).

PS: The car is fine too?  ;D
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #84 on: February 26, 2012, 09:22:47 pm »

Thanks, and I'm pretty sure the cars fine.
I was biking faster than the car, and the car was just accelerating, so all the damage was pretty much done just to my arm.

I'll take a look into that link right now.
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #85 on: February 27, 2012, 08:38:37 pm »

Hey dude, here's an great resource for learning matrixes (rotation,translation,scaling,transformation,frustum,etc):

http://clb.demon.fi/MathGeoLib/reference.html

Right, so I was looking at that, and I didn't get what I needed from it.
Basically, what I'm trying to understand is how to apply a matrix to a high poly model.
Every example/tutorial I come by is only applying it to one polygon only, when I'm needing to apply it to 100's and 100's if not 1000's of 1000's of polygons.
So how would I do that, leaves me with a ?
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cre8orexpert

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #86 on: February 27, 2012, 08:58:25 pm »

Hmm...Have a look here:

http://content.gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System#Rotating_a_bone

I'm not sure it will help, but it's quite hard to find an decent tutorial for opengl about this things.

PS: (i'm stuck at this too :P).
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #87 on: February 27, 2012, 09:16:57 pm »

PS: (i'm stuck at this too :P).
Well at least I'm not the only one, and I seen that article before.
It mostly just goes on about the hierarchy system of the bones and making functions with them, which is incredibly easy.

Also the tutorial doesn't have to be opengl relevant, as long as you know how to use opengl you're good, which I do. Basically I'm trying to work out the math, rotate a huge set of points around a point, then I can take that data and I can go into a loop to get all the point data and render them using opengl.
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cre8orexpert

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #88 on: February 27, 2012, 09:37:34 pm »

I'm working on an solution here, i will post it later.

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cre8orexpert

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #89 on: February 27, 2012, 10:55:02 pm »

Here's it, all it does is rotates all points in array by an pivot at center (left-click mouse to see effect).

PS:It screws everything as always :P.
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