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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)  (Read 76622 times)

cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #90 on: February 27, 2012, 11:12:28 pm »

looksneatforsure,however I just found out your application kills my spacebar :P, and there is not a fps limit (it's just one giant blur), and you can still use the mouse in your application even when its not selected, so I can't really tell whats going on  :P.


Well I was wondering if it would be possible to use ONE matrix for every polygon, but calculate each polygon separately. IE use the matrix to rotate this face, then use the same matrix (cleared) to rotate that face etc etc


So, right me and a friend are working on the site, yes the official site and forums.
So here's a picture preview of what it should/might look like!

PS: I realize there are several spelling mistakes in the place holders
« Last Edit: February 28, 2012, 12:28:58 am by cooldude234 »
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cre8orexpert

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #91 on: February 27, 2012, 11:26:59 pm »

Act 1:
Sorry I was working in an new coding structure and forgot the fps limiting, also i've accidentaly put the mouse part inside main loop, causing that crap bug, the space is an long forgotten hotkey for adding random geometry.

Act 2:
Having a matrix per polygon is quite memory and CPU expensive dontchathink? The main problem here is the non-uniform transform, because each point will receive it's ancestor rotation accumulated (quaternions accumulates rotations). Using a matrix gives the same result (don't know why).

final act:
Loved that theme  ;D.

Credits:
LOL! & Associated
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #92 on: February 27, 2012, 11:34:09 pm »

Act 1:
Lol
Act 2:
Yea, was thinking that, but wasn't quite sure how efficient it would be, reason why I wanted a article relevant to programing.
Act 3:
Thanks, I will work on more themes once everything is set up and working.
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #93 on: March 20, 2012, 03:52:01 pm »

I thought this was an important update....

TYPING WITH TWO HANDS!!!

Yes, I can now start to type with both of my hands, although my arm is still not 100% healed, its healed enough to be able to start using it again.

In other words, I can type without (many) errors, and without taking 4394348578 minutes to do so!
So in more other words, I can start working efficiently again, so I can start to programing like MAD!!1 (lol'd at the 1 :P )

So I'm going to add a bunch of functionality, testing out some algo's here and there, as well as starting the script interpreter!
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cre8orexpert

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #94 on: March 20, 2012, 06:15:37 pm »

That's great!, now you hav no excuses to being lazy  ;D.
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Blank Studios

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #95 on: March 24, 2012, 12:38:17 am »

Hi there cooldude! I'm thrilled to see this project! I was one of the other mods over on cre8or Fatal-Error. I'm not about to read through seven pages of stuff, but I get the gist that there still is no website for this awesome project yet (that and a quick Google search).

I actually am co-owner of a computer repair shop in Cranbrook BC (LTB Computer Solutions), we have a webserver setup there with virtualized user accounts and a bunch of other fun stuff (including email) I'd be happy to donate a few gigs of space on our server to host your site when you get it finalized. I'll chip in a few bucks to get you a domain name too, so you'd have your own .com if you have a few ideas I'll see if they're already taken or not.

I also am quite interested in what language you are programming the new (essentially engine I suppose) in? I presume C++, I'm quite proficient at vb.net, I coded the entire Point of Sale system we use at the store, it's all tied into a database, auto bills and all sorts of fun stuff. I'm not sure how much that would help your project, but if I can help I'll certainly be happy to do so.
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #96 on: March 24, 2012, 04:30:06 am »

Well there's someone I haven't talk to in a long time.

Good to see ya, congrats on the co-ownership, I hope business is good.
As for the server, it may actually be of some use, I will have to sink in the information in over the weekend, and try to figure out whats happening on this end (my friend is not getting as much computer time as usual, less than 4 hours).

Also, yes the engine is being built in C++. Runs on multiple platforms, for sure windows xp vista and 7, linux through wine, and theoretically mac (but not tested, and I don't I care about them).
To summarize up those some 7 pages of text, I'm keeping the same goal of cre8or, to have beginners as well as advanced users (in a method that will teach people about programing).
I am building my own scripting language, using my own interpreter parser and of course engine.
I am building my own shading language on top of the scripting, which essentially combines opengl 1.1 fixed pipeline functions, as well as things like perlin noises.
Supports for every key on the keyboard, plus controllers (including tilt axis, like on the ps3 remotes).
My own lighting functions (with infinite amount of lights using opengl 1.1), and the option to use opengl's fixed lighting functions instead.
(advanced) Font functions, as well as multiple fonts (at once) in 3d space and on screen gui.
And much much more secret stuff (that may be leaked :P) to come!
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cre8orexpert

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #97 on: March 24, 2012, 02:15:17 pm »

Long time no see Fatal, cre8oristhe here (stupid non-sense nickname). Dude's project is getting bigger than i expected (no offenses) =P. I'm working in an game engine too, but it's for my personal use (also to promote autohotkey, language i'm using).
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cooldude234

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Well my long time no talk, hopefully will get back to programming hardcore again within the weeks to come but I have got some news to share.

First I acquired a new laptop, well new to me-ish. My (very nice) brother gave me his old laptop which is major upgrade from my old one (and I'm giving my mom one of my old laptops just have to do a few part transplants with the old laptops), so now I can work away from home without having the screen fall off YAY!

Second I got some ground work done for subdivisions (looks like nothing currently, but it does do something :P)
The subdivision will have two main parts to it, a normal tessellation with lod, and a algorithm to give it the smoothed effect (like what you get in anim8or)

Hopefully I will get some screenies up soon
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cre8orexpert

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That's great (i've thought you got hit by a car again =D). Hey dude, any progress in bone animation?

PS: can you send me that cre8or copy later (msn)?
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lppena

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I know what you mean about using an old lap top I run Anim8or under Windows ME. The poor thing is falling apart but still runs although it tends to crash a lot. I'm trying to budget some funds for a newer one myself. I can tell it's time to upgrade when I try to run newer software and I get an error that tells me the installer expected a newer version of Windows. Good luck with Cre8or though Leroy.
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cooldude234

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My old laptops a latitude d600 from 2002 (10's years old) running windows xp, I did have a laptop from 94-ish running (thinkpad), unfortunately my little sister massacred it ): (quite literally, damn 9 year olds)
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Airedale11

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #102 on: June 03, 2012, 10:18:49 am »

I am extremely exited about this project.
I've never used Crea8or before, though, so will it be easy to understand for a newbie like me?
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #103 on: June 03, 2012, 10:23:29 pm »

Yes, the goal intended is to bridge the gap between beginner programers and advanced programers. Technically there was no coding in the cre8or engine, it was all script based, which is as the same in my version, however I plan on making it very similar to coding.

So hopefully newbies that have never looked at a line of code in their life (or at least understood a line), will be able to use this.

Its somewhat similar to unity, except that this has more of a compiler feel and unity has more of a game that can make a game feel.
For terrain tools and what not, there are algorithm built into the engine that you use in a script, which is your tools, and as for when this will all be done
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cooldude234

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Re: WEEHEEEE oh, oh wait its dead, I thought it was dancing (CRE8OR NOTICE)
« Reply #104 on: June 05, 2012, 07:47:48 pm »

Well you wont be once this is complete  ;)
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