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Author Topic: Mission Backup Earth - the TV Series (hopefully)  (Read 12705 times)

Arik_the_Red

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Mission Backup Earth - the TV Series (hopefully)
« on: November 13, 2011, 11:11:59 pm »

Without further adieu... introducing a project launching and in development...

TRANS-NEPTUNE
the Web Series

http://www.indiegogo.com/Transneptune


Yes, a science fiction web series is in development, with a combination of live acting and camera shots combined with 3DCG animation, featuring work including the use of good old Anim8or, Carrara and other, more advanced production techniques of course.


Per the video link at top, the "Triton Base" shown above was designed by Ensoniq5, with minor contributions of Arik_the_Red, with the majority of the modeling done with Anim8or. This particular scene was brought together with green-screen and other post-render techniques to incorporate live-action footage and bring "real" and "animation" together for the first promotional shot in the video link above.

There are many opportunities for 3DCG submissions. If you are interested in getting involved, please contact Tony (Ensoniq5) or me (aewakened@gmail.com).
« Last Edit: April 04, 2012, 04:54:20 am by Arik_the_Red »
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ENSONIQ5

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Re: Trans-Neptune - the Web Series
« Reply #1 on: November 14, 2011, 07:12:07 am »

Well done for posting this Arik.  In the past I have generally resisted getting involved in group projects or things of this type as they were almost universally under-managed and poorly thought out.  This project is one notable exception.  The script and storyboard is original and well written, the production values are professional-level, and most importantly to me the production team has already made huge inroads into the production process, with many of the acting roles filled, full storyboards complete, and many of the production work flows defined and operational.

As Arik mentioned, there remains a lot of 3D work to be completed, with projects ranging from fairly basic through to quite advanced modelling & keyframing.  I consider my contributions to this project so far to be among the best I have ever created, due in no small part to the encouragement and creative feedback from Arik at aewakened Productions and the whole Transneptune team.

You can also see more information about the project here: http://www.wreckamovie.com/transneptune
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dwsel

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Re: Trans-Neptune - the Web Series
« Reply #2 on: November 14, 2011, 05:51:02 pm »

Good work on this project! I wish your team luck with finishing it!

I remember space station at 1:58 in trailer very well :) http://www.anim8or.com/smf/index.php?topic=2287.0
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$imon

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Re: Trans-Neptune - the Web Series
« Reply #3 on: November 14, 2011, 07:34:12 pm »

Yea good work so far, it's very ambitious to take on something like this! But I know you guys have can pull it off!

I'm wondering how you guys got involved with this? Do you know the director?

Good luck on what is still probably a lot of work! :)
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headwax

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Re: Trans-Neptune - the Web Series
« Reply #4 on: November 15, 2011, 01:40:36 am »

wow, what a great project you have going, looks really pro


congrats, I'm very impressed with what you have so far  !!!

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TheBlackHole

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Re: Trans-Neptune - the Web Series
« Reply #5 on: November 15, 2011, 02:28:24 pm »

Anything I could help with like planets, backgrounds, textures, etc.?
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Arik_the_Red

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Re: Trans-Neptune - the Web Series
« Reply #6 on: November 15, 2011, 04:11:33 pm »

Thanks, all! Tony really deserves the bulk of credit here. So far my primary involvement has been on the conceptualizing end, along with working to create a 3DCG production team.

A few "life issues" has kept me from being more involved on the "hard products" side, but hopefully those have passed and I can move ahead and "make some pretty pictures" now.

TheBlackHole: I sent you a PM and email regarding joining the project. I look forward to seeing what you have in store.
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Raxx

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Re: Trans-Neptune - the Web Series
« Reply #7 on: November 15, 2011, 04:47:29 pm »

Nice, watched the clip, cool way to present the project. I'm fairly interested in sci-fi, more specifically in realistic sci-fi, so it's nice seeing this kind of thing making progress with close ties to some of the people in the Anim8or community.

I'd raise my hand to volunteer for the project, but I think I prefer spending my free modeling time on organic models and characters ;) Please keep us posted when you guys make more advancements in the series!
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Arik_the_Red

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Re: Trans-Neptune - the Web Series
« Reply #8 on: November 15, 2011, 07:34:25 pm »

Raxx? How would you like to take a stab at a couple of space suits? That's "semi" organic, right?
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TheBlackHole

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Re: Trans-Neptune - the Web Series
« Reply #9 on: November 17, 2011, 06:37:39 pm »

Do you care if I start a new thread for stuff I'm making for this?
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Arik_the_Red

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Re: Trans-Neptune - the Web Series
« Reply #10 on: November 18, 2011, 02:14:11 am »

Do you care if I start a new thread for stuff I'm making for this?

You're welcome to do that, or to share your project developments on this thread.
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Raxx

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Re: Trans-Neptune - the Web Series
« Reply #11 on: November 18, 2011, 05:09:28 am »

Raxx? How would you like to take a stab at a couple of space suits? That's "semi" organic, right?

I wouldn't mind trying it, but only after I attempt the Anim8or Challenge. Have you guys decided on a design?
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dwsel

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Re: Trans-Neptune - the Web Series
« Reply #12 on: November 20, 2011, 08:15:56 pm »

You can also see more information about the project here: http://www.wreckamovie.com/transneptune

Anyone also have also problem with wreckamovie.com - not loading?
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ENSONIQ5

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Re: Trans-Neptune - the Web Series
« Reply #13 on: November 21, 2011, 02:04:04 am »

The Wreckamovie site is often dodgy at login, the project may be moved to a more reliable platform shortly... stay tuned.
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ENSONIQ5

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Re: Trans-Neptune - the Web Series
« Reply #14 on: December 05, 2011, 11:44:15 am »

Further developmental work on the TransNeptune project.  This animation is a walk-through of the control room of the Triton surface base, designed to highlight problems requiring fixing.  Over 30 such issues have been identified, mainly dodgy UV mapping, texture problems and additional modelling requirements, and the scene is currently being reworked to rectify them.  The problem with interiors is that it can be difficult to see what's happening in the GUI, hence the test animation.

http://www.youtube.com/watch?feature=player_detailpage&v=kdjpCXtmmf4

All modelling was done in Anim8or, the entire scene was then imported into Carrara for camera tracking and rendering.  Some components were UV mapped with Lithunwrap.
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