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Author Topic: Moon surface  (Read 2316 times)

dwsel

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Moon surface
« on: January 28, 2012, 12:14:37 am »

I had some spare time today and I got inspired by Modeler_in_the_Myst's 'Lil' Spaceman Model' thread http://www.anim8or.com/smf/index.php?topic=4106.0

I've found a while ago 'World Machine' http://world-machine.com/download.php and decided to gave it a try today. This application's main purpose is to generate procedural heightmaps and textures for terrain. I wanted to know how can I easily make realistic Moon surface. I used this tutorial: http://www.world-machine.com/tutorials/craters/craters.html and example files and tweaked them to my liking. Then I exported (just like that http://world-machine.com/learn.php?page=workflow&workflow=wf3drender ) a mesh with 512x512 divisions and a heightmap that after my tweaks I used for giving a model slight bump texture (quite low resolution - definitely map in higher resolution or lower scale would give much better result).

I imported *.obj mesh to Anim8or, rotated it and uvmapped, then I set up a scene and rendered image and depth map. For composition I used only http://upload.wikimedia.org/wikipedia/commons/a/a1/Milky_Way_1e_md.jpg for a background.

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TheBlackHole

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Re: Moon surface
« Reply #1 on: January 28, 2012, 11:31:06 pm »

I would get rid of the fog and flatten the terrain a bit. You might also want to scale it up some.
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