Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Moon surface  (Read 2562 times)


  • Sr. Member
  • ****
  • Posts: 271
    • View Profile
    • Dwsel art
Moon surface
« on: January 28, 2012, 12:14:37 am »

I had some spare time today and I got inspired by Modeler_in_the_Myst's 'Lil' Spaceman Model' thread

I've found a while ago 'World Machine' and decided to gave it a try today. This application's main purpose is to generate procedural heightmaps and textures for terrain. I wanted to know how can I easily make realistic Moon surface. I used this tutorial: and example files and tweaked them to my liking. Then I exported (just like that ) a mesh with 512x512 divisions and a heightmap that after my tweaks I used for giving a model slight bump texture (quite low resolution - definitely map in higher resolution or lower scale would give much better result).

I imported *.obj mesh to Anim8or, rotated it and uvmapped, then I set up a scene and rendered image and depth map. For composition I used only for a background.



  • Jr. Member
  • **
  • Posts: 97
    • View Profile
Re: Moon surface
« Reply #1 on: January 28, 2012, 11:31:06 pm »

I would get rid of the fog and flatten the terrain a bit. You might also want to scale it up some.