Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Can spline objects be converted to an editable mesh?  (Read 1393 times)

lppena

  • Sr. Member
  • ****
  • Posts: 299
  • Anim8or, does a body good.
    • View Profile
    • Truespace Anim8or Casual Modeling Forum.
Can spline objects be converted to an editable mesh?
« on: March 12, 2012, 09:19:24 am »

I was playing around with the spline creation tool, but wanted to know if the spline can be closed and converted to a poly patch and extruded? Thanks, Leroy.
Logged

Raxx

  • Administrator
  • Hero Member
  • *****
  • Posts: 1450
    • View Profile
Re: Can spline objects be converted to an editable mesh?
« Reply #1 on: March 12, 2012, 10:00:23 am »

You can play with these tools in the Build menu: Fill, Lathe, Extrude. Easy enough to understand how they work. You can refer to the manual (here) as well for an explanation of its usage.
Logged

lppena

  • Sr. Member
  • ****
  • Posts: 299
  • Anim8or, does a body good.
    • View Profile
    • Truespace Anim8or Casual Modeling Forum.
Re: Can spline objects be converted to an editable mesh?
« Reply #2 on: March 12, 2012, 11:51:55 pm »

You can play with these tools in the Build menu: Fill, Lathe, Extrude. Easy enough to understand how they work. You can refer to the manual (here) as well for an explanation of its usage.

Thanks Raxx, I guess I'm so used to doing things in Truespace that Anim8or is going to take some time to get used to. In TS it uses a polyline tool for both splines and nurbs patches. The manual is very helpful in figuring out how to do stuff in Anim8or.

Steve, did very good with the programs development, and I hope he has time to make it even better. I love simple to use modeling software. I mostly make models as a hobby for a real old video game called Battlezone II Combat commander, but a lot of the BZII modders use Studio Max 3D. I tried using it once but it's way to complicated compared to Anim8or or even TS.

Update: I made a solid from the spline using the fill tool. Now I can make a 2D outline of a model like I do in TS and extrude it to make the body parts of my models. Very cool indeed. ;D
« Last Edit: March 13, 2012, 12:54:21 am by lppena »
Logged