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Author Topic: Spooky roof WIP  (Read 6457 times)

fromsoysauce

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Spooky roof WIP
« on: March 21, 2012, 06:01:33 pm »

So know the girl I modeled before? She is a character for a game I'm making and I'm going to make a trailer for the game this week.

I'm going to make a cool scene where she spots a giant scary claw monster. And this is a represntative render for how the environment looks so far.

Yea, this time I used soft shadows.



Anyway, anything look like it needs fixing?
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davdud101

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Re: Spooky roof WIP
« Reply #1 on: March 21, 2012, 07:14:23 pm »

Woah, fromsoysauce, that looks SWEET! That only thing I'm looking at is that the moon is tilted a little more than it naturally would be (at least from however i've seen it.) However,  looks awesome, great render!
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cooldude234

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Re: Spooky roof WIP
« Reply #2 on: March 21, 2012, 08:13:20 pm »

Woah, fromsoysauce, that looks SWEET! That only thing I'm looking at is that the moon is tilted a little more than it naturally would be (at least from however i've seen it.) However,  looks awesome, great render!

I don't see what you mean there by the moon being unnatural, depending on your orientation/geological location/season, depends on on how much the moon would 'tilt'
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fromsoysauce

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Re: Spooky roof WIP
« Reply #3 on: March 21, 2012, 08:27:36 pm »

Thanks, about the moon. The moon smile is just a thing that you will always see in any work of mine that has a moon. Moon smiles do exist actually, I see them quite a bit where I come from, but never in fiction. In art and fiction they are always sideways.

At any rate, I traded the shadows for characters because shadows take an hour to render 1 frame, which is just asking for too much for an animation by me.
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cooldude234

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Re: Spooky roof WIP
« Reply #4 on: March 21, 2012, 09:18:16 pm »

ooh looks good!
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davdud101

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Re: Spooky roof WIP
« Reply #5 on: March 21, 2012, 10:52:39 pm »

That looks amazing, fss. (Sorry to post again, but I couldn't help it.) What'll the game be called? Got any plans for it yet?
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fromsoysauce

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Re: Spooky roof WIP
« Reply #6 on: March 22, 2012, 03:11:48 am »

Well if there is no criticism, that must mean I'm doing something correctly. The game is called "Difference" It's set in the year fall 2010 in an alternate timeline where the Demon world and the Physical world form a tangent universe. The images are only representing the graphics for the CG animations, not the in game graphics.

It's a Metroidvania style game. Trailer will be out this month. Hopefully a demo next month.
« Last Edit: March 22, 2012, 05:40:36 am by fromsoysauce »
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dwsel

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Re: Spooky roof WIP
« Reply #7 on: March 22, 2012, 03:25:14 pm »

It's a Metroidvania style game. Trailer will be out this month. Hopefully a demo next month.

Very dream-like setting of the scene (but the second character suggests rather nightmare). Can't wait to see the trailer :)
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Modeler_in_the_Myst

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Re: Spooky roof WIP
« Reply #8 on: March 22, 2012, 04:12:46 pm »

Nice lighting, bump mapping and material work there, but. . . that hexagonal pattern really doesn't scream "Roof!" to me.
It looks more like road cobbles and even then not quite.
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fromsoysauce

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Re: Spooky roof WIP
« Reply #9 on: March 22, 2012, 06:50:31 pm »

Yea, because there is a walk way at the roof forming a bridge connecting the towers. The actual roof part of the roof is under the bridge.
« Last Edit: March 22, 2012, 06:54:12 pm by fromsoysauce »
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Modeler_in_the_Myst

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Re: Spooky roof WIP
« Reply #10 on: March 23, 2012, 12:59:19 am »

Isn't it a bit steep then to be walkway? I've never seen a just a straight up path at that angle. It's either curved, so it arches, or it has steps.
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Raxx

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Re: Spooky roof WIP
« Reply #11 on: March 23, 2012, 02:18:38 am »

For all intents and purposes, it fits. If fromsoysauce was trying to shoot for complete realism, then I don't think we'd be looking at cartoon-style characters, girls with wings, monsters, and demonic structures.

Is this being made with Game Maker, using rendered sprites from Anim8or, like what I'm assuming you did with your Bullet Life game?
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fromsoysauce

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Re: Spooky roof WIP
« Reply #12 on: March 23, 2012, 03:03:27 am »

Going further than Raxx. It's not just unreal, it's a video game. It's steep for two reasons.

1: It forces a low angle, making the second character look more intimidating.

2: That's just the way the map is when you do the actual boss battle with this guy.

The map is designed to maximize the bosses fighting abilities.

Raxx, hey someone remembers my work, awesome. Yes It's still made with GM, but no not like BL. BL was drawn using GM's built in d3d functions. This time I'm using the U3D dll, so everything is drawn out with real time 3D models.

I wanted to take advantage of that fact too, so despite the game being played only on the x and y axis. the way the worlds are designed there is quite a bit of 3D possibility to explore the environment in 3D (2.5d gameplay you could say). 

But to give you an idea, here is a screen shot of the same situation as the above render in actual gameplay.


If you wondering why Siiya keeps on changing colors, it's just something she can do (like a chameleon).
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Modeler_in_the_Myst

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Re: Spooky roof WIP
« Reply #13 on: March 23, 2012, 04:50:21 am »

OK then, gameplay is gameplay.
Hmm, it's probably a work in progress, but maybe bake in some extra shading on the badies textures?
Right now it looks both a bit noisy and samey, as contradictory as that may sound.
I am sorry if I am sounding too negative.
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fromsoysauce

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Re: Spooky roof WIP
« Reply #14 on: March 23, 2012, 07:07:05 am »

You mean in the anim8or render, right?
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