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Author Topic: Edge Properties??  (Read 1594 times)

davdud101

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Edge Properties??
« on: August 16, 2012, 05:26:36 pm »

Hey, everyone. I just got around to noticing, or rather, caring, about the Edge Properties dialog for the first time. I was looking at the smooth, creased, and rounded options... And
I don't get how rounded works! Does the mesh have to be sudivided before I can set the roundness? Could someone please help?
Thanks!
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davdud101

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Re: Edge Properties??
« Reply #1 on: August 16, 2012, 05:39:46 pm »

Whoops, figured it out- And this may very well be on my list of coolest things I've found so far in Anim8or!! I never knew we actually DID have the ability to control curvature, etc. on such a miniscule and specific level.
For those wondering, the model must be subdivided before attempting to use the Edge Properties, else it won't show up.
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Water Music

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Re: Edge Properties??
« Reply #2 on: August 19, 2012, 04:10:57 am »

I've never seen this to actually do anything.  I think the window is there because Steve wanted to set it up for future functionality.  But if it works now, I'm clearly missing something.
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davdud101

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Re: Edge Properties??
« Reply #3 on: August 20, 2012, 05:00:41 am »

Oh, it worked great for me! It's a little shaky- the feature doesn't seem 100% complete, but all it takes is using it on an edge (or multiple edges) of a subdivide object.
It honest-to-goodness works works wonders, and before I knew of the functionality, I was just cutting directly across faces/edge-to-edge to try to sharpen them up. It's really quite a godsend for all of us... Just a bit obscure. Give it a try!
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Water Music

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Re: Edge Properties??
« Reply #4 on: August 21, 2012, 01:38:17 am »

Huh, well I poked around with it again.  It seems if I select the edge of a subdivided object and change the edge properties, then nothing seems to change; but if I then move the points, it starts to actually do something.  Interesting.  I still can't see any difference between "smooth" and "creased," but the degree of roundness is having an impact.

Good stuff.  Thanks for the tip.
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