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Author Topic: Okay... So I need a little help...  (Read 3810 times)

Aarangend

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Okay... So I need a little help...
« on: March 26, 2008, 03:35:54 am »

So, I found this program called makehuman, and I made a human.  Then imported it to anim8or as an object.  But he would come up with the default color.  So I tried to add a texture to a color, but the texture that came with that model didn't work, it told me it had to be a picture file.  So I went to paint and tried to load that file but it wouldn't let me.  Can someone tell me how to load textures from a makehuman file?
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spicy

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Re: Okay... So I need a little help...
« Reply #1 on: March 27, 2008, 09:04:27 pm »

Well i am not sure about that. But I know how to load textures in Anim8or. Click on your material and there should be a box called "material" click it and you can load pictures onto your work model etc... But I don't uinderstand why you cannot load texture to a colour. You used paint you say... I don't know but a member called "Hihosilver" might know. He is a senior member and he is good at Anim8or. He might know. Sorry.
« Last Edit: March 28, 2008, 04:27:18 pm by spicy »
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Tanzim

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Re: Okay... So I need a little help...
« Reply #2 on: March 28, 2008, 06:02:44 am »

what are the file extensions to makehuman textures
anim8or supports .jpg, .bmp, and .gif
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Jeff2207

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Re: Okay... So I need a little help...
« Reply #3 on: March 28, 2008, 09:59:19 am »

Makehuman uses .obj files with a .mtl materials file.  You need the 0.96 version of Anim8or to view the materials.  Hope this helps
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Chavis

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Re: Okay... So I need a little help...
« Reply #4 on: May 28, 2008, 10:26:39 am »

is it possible to create MTL files from Anim8or?
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Jeff2207

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Re: Okay... So I need a little help...
« Reply #5 on: May 28, 2008, 01:42:22 pm »

When you save an object in .obj format in Anim8or .mtl files are created for you. 
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Olias

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Re: Okay... So I need a little help...
« Reply #6 on: May 28, 2008, 07:11:35 pm »

When you save an object in .obj format in Anim8or .mtl files are created for you. 

Also, I believe, in version .96 or later only.
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