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Author Topic: UV mapping and textures  (Read 3260 times)

phantom king

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UV mapping and textures
« on: December 30, 2007, 11:05:16 am »

Hi everyone, how are y'all =D

I have a question. How can I UV map and put like an image as a texture. I read the manual, but well, I didnt understand a thing XD.

Thanks in advance!
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acallaway

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Re: UV mapping and textures
« Reply #1 on: December 30, 2007, 02:51:47 pm »

Firstly, you need to create your material. You do this in "materials" (Ctrl-M). This will bring up the materials list, which shows all the materials you have loaded. You'll probably have none, so all it will show will be one big square button marked "New". Double-click on this button. This brings up the Material Editor. Click the "Textures" button. This will bring up the Surface Texture Editor. In the second entry down (Diffuse), click on the [...] button on the right, which will open the Texture Selector. You can either use one of the loaded textures ("Checks" is the only one there by default), or click "Load Texture" to load your own image.

Phew! I can see why you could get lost doing this...

Once you've loaded the image, it should appear in the list. You'll need to click on it so that it is highlighted, and hit Ok. It should now appear in the box marked Diffuse. Hit Ok again to close the Surface Textures dialog, then Ok again to close the Material editor.

Ok, we're neary there...

Now select the object you want to texture, and click the button with your texture in it, then click Apply.

This is the "Fast Track" to loading a texture, and I haven't shown you how to manipulate the texture etc. But it should at least get you started.

Andy
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Andy - Talking complete rubbish since 1957

phantom king

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Re: UV mapping and textures
« Reply #2 on: January 06, 2008, 09:37:20 am »

cool thanks =D
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kreator

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Re: UV mapping and textures
« Reply #3 on: January 06, 2008, 02:10:30 pm »

If you want proper UV mapping then u need to get UVmapper where u make your map of the object,then import the map to a graphics program paint it then export again to your object ...in this way you can @dirty@ up your object if you so wish... its not always a case of clicking just apply a texture.for link to uvmapper
http://animanon.xtreemhost.com/index.php?topic=76.0

you might like to look at Roadkill as well

join in the anim8or fun: http://animanon.xtreemhost.com
« Last Edit: January 06, 2008, 02:18:22 pm by kreator »
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acallaway

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Re: UV mapping and textures
« Reply #4 on: January 06, 2008, 02:19:38 pm »

I'm hoping that when Anim8or is complete (that elusive version 1), it will have a UVmapper-like function. At the moment it's a bit clumsy, not to mention long winded. It's a bit better in the new Beta version (0.96). As I understand it, a UV mapping interface much like UVmapper is what Steve is aiming for.

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Andy - Talking complete rubbish since 1957