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Author Topic: New Idea, New Team  (Read 65542 times)

spicy

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Re: New Idea, New Team
« Reply #15 on: March 30, 2008, 06:25:40 pm »

Sound great! Though I have two questions.
1: Which world am I working on?
2: What willl it look like in your view?
Still drawing some scetches, though with your help of what the world is supposed to look like, I can get a great insight on how everything is supposed to be.
thanks
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3D Joe Wiltshire

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Re: New Idea, New Team
« Reply #16 on: March 30, 2008, 06:33:08 pm »

wow, from what you're saying, this sounds like a massive piece of work, but i'm not very skilled in anim8or yet, i may not be able to make many things, but i think i can make small scenery type objects, i think we need more people
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spicy

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Re: New Idea, New Team
« Reply #17 on: March 30, 2008, 06:39:44 pm »

Yeah we need more people. Browse around, email peopel, see if there intrested. I am not ace at anim8or. But I can do Objects etc... Though i am still working on Terranim8or. Though nearly got the hang of it. I think this project will be a success.
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spicy

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Re: New Idea, New Team
« Reply #18 on: March 30, 2008, 06:46:37 pm »

Sorry for double posting. I got your emial. Good story, i would like to do the Avenic world please. I think that making objects etc... for Avenic will be easier for me. Another question, the people (Or once people) of Avenic, I understand they are futuristic, will there be futuristic cars and objects. Plus will you be open to improvements and suggestions?Plus I found a good free site that you can get free sounds from (ranges fom weather to electrical, mechanical, city sounds etc...) Here it is: http://www.partnersinrhyme.com/pir/PIRsfx.shtml
thanks once again
« Last Edit: March 30, 2008, 07:54:08 pm by spicy »
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cumesoftware

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Re: New Idea, New Team
« Reply #19 on: March 30, 2008, 09:03:10 pm »

You can use the models and textures from my website. Some of the textures have specular maps too and they are all seamless. Hope they are useful.

Go to:
http://www.cumesoftware.eu.org/models/
http://www.cumesoftware.eu.org/textures/

You will need sounds for your game as well. Go to "The Free Sound Project" website:
http://freesound.iua.upf.edu/
You can use some sounds for free, as they are under a Creative Commons license (by-sa). Pay attention to the respective license for each sound you use.

Good luck in your project.
« Last Edit: March 30, 2008, 09:11:41 pm by cumesoftware »
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DressedForSucess

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Re: New Idea, New Team
« Reply #20 on: March 31, 2008, 07:37:40 pm »

Wow ... thanks for the links :) they will come in very useful, and cheers for allowing me to use your models :)

so far, im modelling all the exterior models for The Bridge Island.

Avemic is a futurustic world ... which is unstable, dark, metalic, dull ... The objects will be futuristic and yes, futuristic vehciles also, but some of them would have crash landed, etc. I guess some of the them will still be working ...

The best plan for the graphics team is to design indivisual objects for the world, then send them to me ... Or, if you have set out a scene and know whgere everything should go, do the scene then send the scene file to me to render :)

im open to suggestions, of course :)

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3D Joe Wiltshire

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Re: New Idea, New Team
« Reply #21 on: March 31, 2008, 08:06:18 pm »

i'm gonna need a few sketches, i'm not too good at working from descriptions, or modeling in very much detail
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spicy

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Re: New Idea, New Team
« Reply #22 on: April 01, 2008, 08:28:15 am »

Thanks DressedForSuccess I have started to create a futuristic world and buildings in Anim8or for Avenic. Juts trying to find some futuristic texture to add to my buildings.
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DressedForSucess

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Re: New Idea, New Team
« Reply #23 on: April 01, 2008, 07:41:33 pm »

Dont worry about sketches. I havent been able to work on any of the other three worlds yet because im still modelling the Bridge Island. If you want to model J'harin then the models are going to be alot like the models in Tamahna in Myst Exile (if youve palyed it) ... Bright, colourful, foliage, trees, etc ...

And great :) Im glad Avenic is progressing :)
Ive completed three models for the Bridge Island so far ... as well as doing a hell of a lot of Art coursework for a levels :P

by the way, use big textures for the futuristic buildings ... big objects will need to be textured with big textures so they look realistic and dont stretch ...

i find that http://www.cgtextures.com/ is a fantastic site for textures :)
im using my own and these :)
« Last Edit: April 01, 2008, 07:45:47 pm by DressedForSucess »
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karate5662

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Re: New Idea, New Team
« Reply #24 on: April 02, 2008, 12:24:17 am »

so... how will we take the images of the world. i think the easiest way will be to put the whole level together in scene mode and render the views from each location. this would keep all of the perspectives accurate. when you finish you could render videos a cutscenes between locations.

the story sounds good. i think i might help out.
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DressedForSucess

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Re: New Idea, New Team
« Reply #25 on: April 02, 2008, 08:31:00 am »

yeah obviously ... Once all models are made for one of the worlds, set up a scene and add all the objects in ... Then take camera shots. Though you must have four directions in one position. North, east, south, west.

What ive done in the past is save each position as either 1 then put a,b,c,d to indicate the four viewsd in that position. EG. Bridge1a, Bridge 1b, Bridge 1c, Bridge 1d - then move camera down the path (or whever you want to position the camera) and save the next position images as Bridge 2a, Bridge 2b ... etc, etc.

I think the views are called nodes? im not quite sure ...

As i said, if you want send me the anim8or file with the scene set up, all models done, etc, and i will render the scenes for you :)

There will be animations, yes. Cutscenes will include the railcart rides, etc.

In fact, i think its best if you send all scenes to me, because i will need to add objects into your created models anyway, such as railcart rails, video message pods ...

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spicy

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Re: New Idea, New Team
« Reply #26 on: April 02, 2008, 10:24:26 am »

So far, I have decided to make Avenic an Alien looking Futuristic world.I have craeted a few objects for it as well. They look pritty cool, I just need the textures. I have created a lamp and a Alien Control system, they look good. Still thinking on how to make some of the buildings. I just need to find the right textures
« Last Edit: April 02, 2008, 03:16:10 pm by spicy »
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DressedForSucess

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Re: New Idea, New Team
« Reply #27 on: April 03, 2008, 07:14:27 am »

wIkId ;D

glad your up to good work ... Cant wait to see the whole Avenic scene made and ready to render :) I hope the puzzles will coincide with your graphics etc. Dont make puzzles you wont be able to create ... Stay in your limits :P or challenge yourself ! its up to you lol

at the moment, ive decided to model Bridge Island and Quon and the Tower Interior. But I mnight model J'harin too ...

If anyone else wants to join the graphics team, then design seperate models ... Staircases, trees, foliage ... That kind of thingw ill be useful :)

Ive attached an image of the modelling stage so far from a long distance ... It isnt finished at all yet, and when final renders are complete, there will also be sea, a light mist to create distance and warm day glow effect, more rock terrains, more objects/models in general, lol ...

fortunately it didnt take very long to render this image.

« Last Edit: April 03, 2008, 07:19:30 am by DressedForSucess »
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spicy

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Re: New Idea, New Team
« Reply #28 on: April 03, 2008, 12:11:23 pm »

I like the render! Just wondering. When you render he scene, how do you get the sky? Is it just an image in the background. Started to create some idea's on the buildings, I just need the right texture (As i have said before, an alien futuristic texture). But looks like it's just us two. Plus how do you make the windows really realistic (Except for making the transparency 0.2 or something like that). Cheers!
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3D Joe Wiltshire

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Re: New Idea, New Team
« Reply #29 on: April 03, 2008, 03:22:16 pm »

umm...i'm really sorry but...i haven't done anything yet...i'm not good at working without direction, and i'm currently in another project, i think this is a bit much to ask of me at my current newb status, if i find anyone willing to join, i'll point them here, sorry, but if i do make something useful, i'll post it here
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