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Author Topic: Adding Bones?  (Read 1790 times)

Blick Fang

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Adding Bones?
« on: October 03, 2012, 02:21:27 pm »

Hi

I found a neat low poly person I want to add bones to.  I searched the forum and did not see anything recent.  Does anyone know of such a tute?

Thanks!
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kreator

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Re: Adding Bones?
« Reply #1 on: October 03, 2012, 02:28:04 pm »

d=1
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Blick Fang

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Re: Adding Bones?
« Reply #2 on: October 03, 2012, 02:33:03 pm »

As always kreator!  Thank you for the fast response!

 :)  :D  ;D  8)

BTW,  if you ever publish a book about this nifty little program, I will take one...or two!
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kreator

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Re: Adding Bones?
« Reply #3 on: October 03, 2012, 02:44:20 pm »

No problem, its just an intro I originally did for rellick, and problems with skinning, I hope your model is`nt one of those tri-angulated 3ds models!!  They can be a pain to weight paint!

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davdud101

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Re: Adding Bones?
« Reply #4 on: October 03, 2012, 07:03:20 pm »

Just wondering- what is it that makes a triangulated model harder to weight paint than one still constructed in primitive form? Why does triangulation even exist?
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Deepthought

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Re: Adding Bones?
« Reply #5 on: October 04, 2012, 12:59:05 am »

I believe it is required for boolean operations. Also renderers require models to be made only of triangles because they are always coplanar.
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davdud101

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Re: Adding Bones?
« Reply #6 on: October 04, 2012, 01:32:46 am »

Oooooh, I get it!! I can see why incoplanarity would be a problem for renderers. Thanks for the answer!
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