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Author Topic: Lip Sync  (Read 11404 times)

SirBonovox

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Re: Lip Sync
« Reply #15 on: April 03, 2008, 12:41:48 pm »

OK, so I've rethought my idea and realized that Icarus is used to track movement on a 2D plane, not 3D space.  Again, this is just as far as I understand, but I could be wrong.  But still, it may work for lipsync :-\
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thecolclough

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Re: Lip Sync
« Reply #16 on: April 03, 2008, 03:34:52 pm »

*snip*  as far as the seperate video window you would use for motion matching, can't you do that very same thing with something like Windows Media Player or some kind of video editor?  *snip*

you can, that's what i did to match up the mouth movements in youtube.com/watch?v=i9y85zRtkgg[/youtube]]this movie (yes, i know it's a bit rough, but that's basically because i was lazy in building the mouths, and the youtube server has desynched all the audio anyway...  :-\ ); i was just thinking it'd be cool if anim8or had its own built-in video playback window, so that the reference video and the animated scene could be tied together, and moving forwards or backwards any number of frames in one, would also move the other, so you didn't have to keep worrying about whether or not you'd moved them the same number of frames each.

i've never experimented with putting reference marks on faces when doing it (partly cos it was my own face, and i didn't think black dots around the mouth would really suit me  :P ), but yes, that's entirely feasible - if your cast are willing to do it!   ;D

- colclough
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SirBonovox

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Re: Lip Sync
« Reply #17 on: April 03, 2008, 06:23:12 pm »

That's actually what they did for the Beowulf CGI movie.  They did full body motion capture on all the actors and even drew lines and put white dots on their faces.  It looked pretty funny but it worked. :o ;D
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almost cool

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Re: Lip Sync
« Reply #18 on: April 03, 2008, 11:55:31 pm »

how about you set the directional motiont of the mouth, and then determined by the sounds frequency and power, have it move in sync with the sound! 8)
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