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Author Topic: Springy  (Read 7154 times)

ENSONIQ5

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Re: Springy
« Reply #15 on: April 09, 2013, 03:25:45 am »

Love this character johnar and awesome animation, also great to see the development through this thread.

Re frame rate, my normal rule of thumb is (where possible) to have an idea of the final 'use' of the animation.  Most animations I have done in the past were rendered for PAL standard (720x576, 25fps), more recently HD 1080i, but the point is to try to not convert frame rates between the animation and the end result.
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johnar

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Re: Springy
« Reply #16 on: April 09, 2013, 10:36:01 am »

Hi again ESONIQ5.

 thanx for your comments.

Re Framerate:

Quote
PAL standard (720x576, 25fps), more recently HD 1080i, but the point is to try to not convert frame rates between the animation and the end result.

 Its a funny thing. I use 'sony vegas movie studio 8' for editing, after upgrading from vegas video 4. In 'vegas 4 project properties' the choice of frame rate ranged from 12fps (half film), up to 29.97, (NTSC), and included 24fps for "Film", which i've always used.
 But now, in 'movie studio 8.0', there are only three options. 15fps (multimedia), 25fps (PAL) and 29.9 (NTSC).
 
It now seems rather strange workn in 24fps, considering PAL is actually 25. So i'm missing 1 frame every second between the Anim8or rendered film and the final vegas rendered film. Not noticeable in final video, but noticable in post production when trying to match up the frame numbers between the two. Not a biggy, but....

... anyway, i had no idea about any of this to begin with, and Steve  put 24fps as default in anim8or. So i'm just goin with the flow fellas.  
  I do personally find 24 is easiest to work with.   ;D  ;D
 Cheers
 And thanx again
« Last Edit: April 09, 2013, 06:48:30 pm by johnar »
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johnar

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Re: Springy
« Reply #17 on: April 20, 2013, 11:47:43 am »

 Oh well, just couldn't resist it... ::)

 More springy. Starts from the big jump off the anim8or stage and onto other thingys.. ;)

 What next?..........  ;D



 Heres a link to the whole thing so far, from his first jump, to being stuck in a bubble... ;)

 edit/update. Hav replaced dead links with springy final



« Last Edit: May 21, 2013, 10:16:51 am by johnar »
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RudySchneider

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Re: Springy
« Reply #18 on: April 20, 2013, 04:01:16 pm »

VERY COOL, johnar!  That was a lot of intricate work, no doubt.  Great sound effects, too!
« Last Edit: April 20, 2013, 04:03:13 pm by RudySchneider »
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ENSONIQ5

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Re: Springy
« Reply #19 on: April 20, 2013, 11:02:35 pm »

Honestly laughed out loud when Springy dropped onto and gripped the pencil!  Nicely fluid animation, very deftly done!
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cooldude234

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Re: Springy
« Reply #20 on: April 21, 2013, 12:59:58 am »

the pencil part was hilarious.
Firstly I would like to say that I loved the animation on the pencil (the pencil itself) and the bubble, may I ask which method you used?
Overall I think it was good but the bounce sound was getting annoying after the first three times it played (it needs more variation).
Can't wait to see more ;)
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johnar

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Re: Springy
« Reply #21 on: April 21, 2013, 05:29:47 am »

 Hi guys, and thanks for the comments.  :)

RudySchneider: Appreciate your input, and good to see you still around. The bubble bit probly took the longest time, mostly coz  of the computer i was using. (slow). Was quite lucky that it only took a few tries to get that bit right. Put him inside the bubble first, got all the squashy and stretchy bits synchronised first and did the rotation bit later. On the initial attempt i did the rotation bit first. (mistake!). ;)

 ENSONIQ5: I can't ever ask for better kudos when someone says that they honestly laughed out loud. To me, that says i'm doing something right, so it means a lot. Cheers. :)

cooldude234 : From the moment he comes off the slide and lands on the pencil, its all pretty well 100% morph targets.  For the pencil i used modifiers to create morph targets for the bend. The bubble had only 2 morphs, squash and stretch, although i did need to tweek the scale in some places, just to keep it close enough to springys movements. The bubble is just a default sphere, subdivided, with an environment map and transparencey at 0.1.
 As far as sound goes, was thinking of adding some type of music to soften, or disguise slightly, the sound that you're talking about. Bit of a mission at the mo, coz my old 10gig hack of a pc doesn't hav a sound card, so have to copy to flashdrive and transfer to laptop to add sound/music. In days of old it was a lot less mucking around, and could add sounds/music 'on the fly'.
 But anyway, i digress...;)
 Thanks to all for your positive feedback. (always most welcomed and appreciated).
Will continue with this 'springy thingy', and post updates as things evolve. :D
 Cheers.
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Raxx

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Re: Springy
« Reply #22 on: April 21, 2013, 09:31:39 am »

Cracked a smile once it got to the slide. None of the animations looked unnatural. Good job :)
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Blick Fang

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Re: Springy
« Reply #23 on: April 21, 2013, 06:03:16 pm »

johnar!  Awesome work!  He/She is a playful little buggar!  Nice unexpected ending!   :D  8)
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johnar

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Re: Springy
« Reply #24 on: May 21, 2013, 10:22:56 am »

 Thanks guys. :)

Couldn't leave Springy in his bubble, so let him out, and now he's resting in the sea. ::)   (he won't rust, but will probably stay there for a while).
 All other links to the progress of springy are dead now. (had to clean up my new youtube)  
 So, sorry to say, if you want to have a look, you'll need to suffer thru the whole thing. (1 minute 38 seconds).  :P
 Really need to get to work on a short movie to enter into a local film festival in September.
 Will post bits and pieces of new project(s) as they happen, but, for the unforseen future, its 'bye bye springy'.  :'(
 Thanks for watching.  :)



 PS. Didn't make the flowers. (if i remember rightly, they're poser models.)
 Land and sea made, roughly, in 'Terranim8or'. (gr8 progrm)  ;)
« Last Edit: July 05, 2013, 06:48:51 am by johnar »
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$imon

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Re: Springy
« Reply #25 on: May 21, 2013, 01:19:04 pm »

Haha he's not a really lucky spring, is he!

Congrats on the animation, it's very entertaining ;)
I particularly liked the part where he gets stuck on the pencil..

Good job!
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Raxx

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Re: Springy
« Reply #26 on: May 21, 2013, 05:46:22 pm »

Nice way to end his adventure ;) Good luck on your short!
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captaindrewi

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Re: Springy
« Reply #27 on: May 22, 2013, 12:12:08 am »

Pencil scene is rather fine.Always interesting to see what you are doing.
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RudySchneider

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Re: Springy
« Reply #28 on: May 22, 2013, 01:23:38 am »

That's some excellent, very clever, and entertaining work you've done there, johnar!  I would hazard to say it's your best ever!  Very convincing movements!  Congrats!
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CrashDrive

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Re: Springy
« Reply #29 on: May 22, 2013, 02:29:16 am »

HaHa, super job on the animation Johnar.
Your 'walk cycle tutorial vid' was a big help to me a few years back.
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