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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: Script Request Thread  (Read 17257 times)

polyGon_tError

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Re: Script Request Thread
« Reply #15 on: December 16, 2013, 01:06:03 pm »

Hi every one, i am online again! happy new year to all of you...

to captaindrewi: well try Pattern-Face, it work locally but your Mesh should be regular in formation to work worthy, if i get some time i will do exactly what you wanted. i attached an image of a Model created using that Tool and 'EdgeRing' no Texture, no Face Selection by hand, only few Material and a Cylinder!

to rellik420: i am agreed with Raxx, MultiPoint-Slide not possible but Group-Sliding possible go to my post (here: http://www.anim8or.com/smf/index.php/topic,4616.0.html) take my PolyMesh Modeling tool set, search for GroupSlide it is interactive. see instruction to use it, thank you.

thank you lppena ,but remember to follow the instruction, to not to be unhappy :).
« Last Edit: December 21, 2013, 01:55:49 pm by polyGon_tError »
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captaindrewi

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Re: Script Request Thread
« Reply #16 on: December 16, 2013, 05:21:53 pm »

Absolutely marvelous polyGon_tError.very great thanks :)..Yes the 'face pattern' works to solve my request.
just had a play with it.
« Last Edit: December 21, 2013, 05:33:19 pm by captaindrewi »
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polyGon_tError

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Re: Script Request Thread
« Reply #17 on: December 21, 2013, 01:40:26 pm »

captaindrewi: i updated my ToolSet again,  check for 'AlterFaceEx' it should do exactly what you asked before(Selective), and can work where 'PatternFace' may show wrong Selection(not error, it is not completed for now).
* you written my forum_name compressed, why?.

Miatpi: you may try 'SplitPoint', for Crack/Shatter like effect see the attached image, try and reply if like it or not. 'Splitpoint' support Texture/Material as well.

* Claude also have a Splite Point Script, Search the Forum it also do it.
« Last Edit: January 19, 2014, 08:21:41 am by polyGon_tError »
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captaindrewi

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Re: Script Request Thread
« Reply #18 on: December 21, 2013, 05:40:07 pm »

Terribly sorry polyGon_tError i suspect it was because i was in a very relaxed frame of mind and additionally because of a  lazyness streak in me.It wont happen again sir..thanks for the update.
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captaindrewi

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Re: Script Request Thread
« Reply #19 on: December 21, 2013, 06:19:28 pm »

polyGon_tError
I'm not getting expected results.
before and after  alterface_ex in 0. 97d just one face selected after the script is run.
 
« Last Edit: December 22, 2013, 04:23:57 am by captaindrewi »
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polyGon_tError

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Re: Script Request Thread
« Reply #20 on: December 23, 2013, 12:25:45 pm »

well, OK, no problem, thanks...

but Selecting a Single Face-Line/Strip may not work with it, it better work with FacePattern.
remember to disable 'Back Button' during this Script use or not to Select in Multiple Mesh.
* this is 'Selective' Version of the Original one.
« Last Edit: January 19, 2014, 08:35:23 am by polyGon_tError »
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model4me

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Re: Script Request Thread
« Reply #21 on: January 23, 2014, 12:10:59 pm »

Hi All,
I have been learning anim8or for about a month now, it's good. I am running version 0.98 on wine and have used the scripts, Edge to point or faces to point script by NickE and Apply Selection by Claude (thanks to those guys who wrote them). When I use them on a normal mesh I have no problem but when I try to use them on a subdivided mesh (the cage that appears when I go to edit/ convert to subdivided) they won't work for me. I am guessing that they weren't originally written to function this way (unless I am not doing something right)?

Would it be possible to make these two scripts work on the cage of a subdivided mesh?
Cheers
   
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Raxx

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Re: Script Request Thread
« Reply #22 on: January 23, 2014, 09:13:33 pm »

To my knowledge there is no way to perform mesh operations on the cage mesh of a subdivision object, so unless I'm missing something, your only option is to convert it back to mesh and perform the operation. If/when Steve implements that functionality, it'd be easy to enable those scripts to work with subdivision meshes.
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model4me

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Re: Script Request Thread
« Reply #23 on: January 24, 2014, 10:24:20 am »

Thanks for the reply, it will be good when that comes around.
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polyGon_tError

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Re: Script Request Thread
« Reply #24 on: January 26, 2014, 07:25:16 am »

model4me don't forget to check my post. i added some other Selection Tool as well.
here: http://www.anim8or.com/smf/index.php/topic,4616.0.html
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model4me

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Re: Script Request Thread
« Reply #25 on: January 26, 2014, 04:00:22 pm »

Thanks for those, quite a lot. I will have a look at these. The pictures will help me understand what the do. 
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ronaldefarmer

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Re: Script Request Thread
« Reply #26 on: October 24, 2014, 04:25:13 am »

It would be useful to have a script that would subdivide an entire mesh or multiple selected faces, excluding any selected faces that are already smaller than a given size. Does anyone know of such a script, or could someone write one?
« Last Edit: October 24, 2014, 04:29:31 am by ronaldefarmer »
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Raxx

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Re: Script Request Thread
« Reply #27 on: October 29, 2014, 09:07:15 pm »

Sorry for the late response. I think it might be a little hard to write such a script, though not impossible. Now, what might be easier on the scripting end would be to make a script that selects all faces of a certain size or greater, and then the user can go to Edit->Subdivide Faces. Would that be enough?
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ronaldefarmer

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Re: Script Request Thread
« Reply #28 on: October 29, 2014, 09:50:45 pm »

Yes, that would work fine.
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Raxx

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Re: Script Request Thread
« Reply #29 on: October 30, 2014, 03:20:13 am »

Alright, the script is done and located in the Select Larger/Smaller topic.
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