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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: v0.97e Pre-Beta  (Read 20136 times)

ELECTROHERMIT

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Re: v0.97e Pre-Beta
« Reply #30 on: May 29, 2013, 05:09:20 pm »

This is very exciting! Incredible in Fact!

I am a die hard Anim8tor user as I find it does everything I need for Adobe Photoshop and AfterEffects work. I'm extremely happy to see Steve updating this program as I know it means quite a bit to many users. This made my week.
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daniel99

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Re: v0.97e Pre-Beta
« Reply #31 on: May 29, 2013, 11:49:39 pm »

Hey, everybody. I never though I'll see a new version. That's great.
I hope the official release will work better, because I use Win7/64 and it works very very very slow. (huge lag)

If I'll find any other bugs, I'll let you know,

I hope Steve will also work on the materials, Would be very usefull to have an Occlusion map.
« Last Edit: May 30, 2013, 12:04:55 am by daniel99 »
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Raxx

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Re: v0.97e Pre-Beta
« Reply #32 on: May 31, 2013, 03:51:56 pm »

daniel99, could you post your system specs? It shouldn't be lagging like that, so it seems like a system-specific problem. Also, try it out without any antivirus programs running and without compatibility settings enabled.
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dwsel

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Re: v0.97e Pre-Beta
« Reply #33 on: June 05, 2013, 05:29:54 pm »

Whoah... Just visited the forum yesterday to notice this excellent news :)
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daniel99

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Re: v0.97e Pre-Beta
« Reply #34 on: June 06, 2013, 10:05:46 am »

Hey Raxx, sorry for the late reply.
Win7, 64, processor Intel(R)Core(TM) i7 CPU 920@2.67GHz 2.79GHz

Now it's working a little better, but first times I open version E was reaaaaly slow.
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ianross

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Re: v0.97e Pre-Beta
« Reply #35 on: June 06, 2013, 11:26:58 am »

Well this is great news!!!!!!!!!!!!, thank you Raxx and Steve.
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AlecJames

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Re: v0.97e Pre-Beta
« Reply #36 on: June 06, 2013, 09:37:44 pm »

It is fantastic news ;D - thanks :)
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ncl32

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Re: v0.97e Pre-Beta
« Reply #37 on: June 07, 2013, 03:00:18 am »

Figured since Anim8or is getting an update I would help out.

Windows 8 64bit,
AMD A10 5800K
4gb RAM
2 x AMD Radeon HD 7970

I am getting the missing .dll even though the Visual C++ Runtime is installed. I will try headwax's little trick of just copying it close by to ensure that it works on my system, and provide an update as soon as I have an answer.

Cheers.
Nate L.
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Programs of Choice: Anim8or, Jasc Paint Shop Pro 9, Finally learning Blender. Free software is kick at fifty five!

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ncl32

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Re: v0.97e Pre-Beta
« Reply #38 on: June 07, 2013, 03:11:47 am »

And in conclusion,

After retriving the file which indeed after a quick search was already on my computer, I copied it into a folder containing Anim8or .97e and it did work, but... I still cannot open it because though that worked I received an error that states,

"The application was unable to start correctly (0xc000007b). CLick OK to close the application."

That specific error code from my findings stands for "STATUS_INVALID_IMAGE_FORMAT". I hope this helps any other who might have this same problem. In the mean time, I have some more work to do. I will check up with things in the AM.

Cheers,
Nate L.
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Programs of Choice: Anim8or, Jasc Paint Shop Pro 9, Finally learning Blender. Free software is kick at fifty five!

Competitions are fun! Be apart of THEM!

dwsel

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Re: v0.97e Pre-Beta
« Reply #39 on: June 07, 2013, 10:02:31 am »

That specific error code from my findings stands for "STATUS_INVALID_IMAGE_FORMAT".

It sounds to me like a mismatch between *.dll platform (x64) and software (x32) or Anim8or is using features from newer version of the library compared to one you've found on your computer. Did you install both - x32 and x64 version of Visual C++ Runtime? Did the file you've copied came with 32 bit or 64 bit application or from other system folder?
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Thanos

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Re: v0.97e Pre-Beta
« Reply #40 on: June 07, 2013, 02:06:57 pm »

You made my day. No, week. Oh my, you enjoy something so much when you miss it for so long!
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lppena

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Re: v0.97e Pre-Beta
« Reply #41 on: June 10, 2013, 11:51:15 am »

Very cool. I look forward to an updated version of Anim8or. Kudo's to Steve and the beta testers...you all rock! Leroy.
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Deepthought

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Re: v0.97e Pre-Beta
« Reply #42 on: June 11, 2013, 01:40:55 am »

Mirror bones... <bows down and worships steve>
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avenidagez

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v0.95 Documentation mix of X, Y, Z axis
« Reply #43 on: June 14, 2013, 08:13:25 pm »

The documentation describes the small buttons X, Y, Z as shows the three axis of the 3D world.
They indicate which axes are "unlocked', allowing you to move and rotate things in each
direction. You can individually select or deselect them, and thus restrict the movement
of objects that you are changing.
And the cross arrows button as
This is the move function. You set it when you want to move your objects around
on the screen. When you press the left mouse button within a view window you
can drag anything that is currently selected in the X and Y directions by moving
the mouse to the left and right, or up and down. The objects will move along with
your mouse. Similarly, the right mouse button will move them along the Z-axis,
which is usually into the screen.

But, in fact, at least in windows 7, the x,y,z axis refer to the screen not to the 3D world axis.
This is, the movements X,Y are left-right, top-bottom of the screen, and Z back and front respect to the screen too, not respect to the 3D world axis.

If you change your view from front to left, right, bottom, top, then your mouse left button will move things up down and sides as it is the x-y of the screen, but the 3D world affected coordinates and new object coordinates will be in Z axis since you gave a turn to it, no matter if you have restricted the Z coordinate with the toolbar buttons, what it is restricting is the use of the mouse right button.

So do not be confused, the X,Y,Z toolbar buttons, just restrict the mouse moves in the axis respect to screen not to 3Dworld
In Ortho view, only uses the mouse left button to move all around the 3 axis, so if you restrict the mouse moves in x,y with the toolbar buttons, you neither will be able to move the object in Z axis, unless your are using it for rotating the object and use the right mouse button and it is not locked in the toolbar

So, in other desdription the x,y,z toolbar buttons are left-right, up-down, front-back moves.



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vilters

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Re: v0.97e Pre-Beta
« Reply #44 on: June 17, 2013, 02:12:27 pm »

I must say that I am extremely happy and exited.
THANK you all involved.
The "mirror" mesh is what I was hoping and waiting for...
I build clothing for Poser and after years of anim8or I went to Hexagon.
But now :-) I am back to my old love.
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