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Author Topic: v0.97e Pre-Beta  (Read 20219 times)

kreator

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Re: v0.97e Pre-Beta
« Reply #45 on: June 19, 2013, 07:58:17 pm »

Has anybody used the bones in sequence mode yet? I cannot seem to get any movement with them currently,each pose I make as I move to each section of the sequence does nothing. It is not until I place the figure in scene mode then apply the sequence to it that I get any movement. Bug?

EDIT: 19/06/2013 Just checked the save file as I had an error in reading, looks like the sequence data is not being written to the file. Need to check if sequence can be saved.

EDIT: 19/06/2013 23:58 no sequence keys written

 
Code: [Select]
header {
  version { "0.97e beta" }
  build { "2013.05.23" }
}
sequence { "sequence01"
  figure { "figure01" }
  frames { 12 }
  jointangle {
  }
  jointangle {
  }
  jointangle {
  }
  jointangle {
  }
  jointangle {
  }
  jointangle {
  }
  jointangle {
  }
}

 Steering clear of sequencing in 0.97e until bugs fixed, however the mirrored bones will go into 0.97D and I can sequence them in 0.97D ok



 
« Last Edit: June 19, 2013, 11:02:25 pm by kreator »
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captaindrewi

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Re: v0.97e Pre-Beta
« Reply #46 on: June 19, 2013, 11:11:07 pm »

replicated the phenomenon.
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Deepthought

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Re: v0.97e Pre-Beta
« Reply #47 on: June 21, 2013, 02:23:37 am »

Fill holes hasn't worked for me even in older versions ever. Try Shift-J. Unless that's the shortcut for fill holes and I'm being an idiot.
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kreator

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Re: v0.97e Pre-Beta
« Reply #48 on: June 21, 2013, 07:00:14 am »

TomsWorkshop: Don`t seem to have that problem, just the sequencing at the moment!



Deepthought:
This is From The manual http://www.anim8or.com/manual/4_object_editor.html and should point you in the right direction regards fillng holes, look at the diagram on colours that an edge occupies perhaps sometimes you just cannot fill because the edge occupies more faces, or perhaps the quad has not been connected  

Quote
There are a few things to note before you start adding faces:
Faces can only be added to complete connected loops of edges. If there are any gaps, no face will be added.
All edges in the loop must not already be part of two (or more) faces. Only edges that are part of at most one face will be considered. You can tell how many edges an edge participates in by its color when selected.
You can select a lot of edges and do a fill of the whole batch at once. Anim8or will start by filling any selected edge loops of length 3. Then it will fill those of length 4, etc. until no more faces can be added. This will sometimes create undesirable results and you will have to try again in smaller batches.
You may have to apply the Edit->FlipNormals and the Edit->FixNormals commands to orient new faces properly after they are added.

You also need to be in wireframe mode to see edges colours when model is selected. Here is the table:


Point Mode Table
Colour Of Edge       Number of Edges
  RED                         NONE
  GREEN                       One
  WHITE                       Two
  VIOLET                   Three or More
« Last Edit: June 21, 2013, 07:28:04 am by kreator »
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kreator

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Re: v0.97e Pre-Beta
« Reply #49 on: June 21, 2013, 08:28:27 pm »

New Bug: Point Edit Mode, start with shift and left mouse for a new point, Crash!  :o

TomsWorkshop:  ;D Quiz which set(s) of edges will NOT Fill ?  :-\
 



« Last Edit: June 21, 2013, 08:35:07 pm by kreator »
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Raxx

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Re: v0.97e Pre-Beta
« Reply #50 on: June 22, 2013, 05:01:52 am »

Thanks for the reports. I added the sequence related bugs to the list. The Add Edge bug was already on the list.

In a development version prior to this release, there was a problem with the Add Edge tool in that it created duplicate points/edges. Steve fixed it for the release, but there may be cases where it could still go bad. If you come across such a case, please report it. Thanks!

By the way, to answer the quiz, either #5 or #7 won't fill ;)
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$imon

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Re: v0.97e Pre-Beta
« Reply #51 on: June 22, 2013, 09:14:24 am »

I'm having a bug with the keyframes-bar in sequence/scene mode in 0.97e. When i extend the bar upward to see multiple lines of keys, it is hard or impossible to get it down again properly.

Not sure how to describe it in words, so maybe someone can try and see if they can replicate it.
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captaindrewi

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Re: v0.97e Pre-Beta
« Reply #52 on: June 22, 2013, 11:37:05 am »

yeah replicated....but if you make a new scene and click on the bar it goes back to default...
but you then cant change the bar in scene 2 .scene one also reverts to default but if you then click that bar in scene 1
it shoots up a few inches. ;D
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Raxx

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Re: v0.97e Pre-Beta
« Reply #53 on: June 22, 2013, 04:55:42 pm »

That is already on the list:
Quote
UI Vertical Resize Bar: Behaves erratically when click-dragging it
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$imon

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Re: v0.97e Pre-Beta
« Reply #54 on: June 22, 2013, 07:34:11 pm »

Thanks Raxx, must've overlooked it there.
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Kyle

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Re: v0.97e Pre-Beta
« Reply #55 on: June 23, 2013, 07:30:02 pm »

Whoah. I come here in hopes of an update every month er so, never seeing a hint of life in this program.  Figures I would see this when an update was the furthest thing from my mind.  Its not the robust update I was hoping for, but then again, its just an alpha release, I'll take it. The mirror feature alone will probably have me using it a lot more. It was such a pain having to work more or less blind until I mirrored things manually.

Cant believe this has been up for a month, I should get notified of these things. :P
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captaindrewi

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Re: v0.97e Pre-Beta
« Reply #56 on: June 27, 2013, 02:26:04 am »

Background image in scene mode appears dimmed in E pre beta.
but renders as expected.
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Kyle

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Re: v0.97e Pre-Beta
« Reply #57 on: June 27, 2013, 07:38:57 am »

Is that With or without ART?
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captaindrewi

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Re: v0.97e Pre-Beta
« Reply #58 on: June 27, 2013, 11:14:50 am »

Sorry have not tried ART render.
 
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lppena

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Re: v0.97e Pre-Beta
« Reply #59 on: June 27, 2013, 01:58:11 pm »

I also got the
"not a valid win32 application"
on windows xp (service pack 3)

I'm guessing that Steve is orienting the software towards 64bit applications. I don't think that trying to make it compatible with older OS's like XP is really worth the effort as most people are now using W7 and up. Nice work though I look forward to further development. I hope that Steve includes animation support for a popular export/import format like 3DS. Would really love to see adding ANS script creation support for writing import scripts too. Thanks, Leroy.
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