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Author Topic: Feature Request Thread  (Read 65127 times)

captaindrewi

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Re: Feature Request Thread
« Reply #30 on: June 06, 2013, 12:37:49 pm »

I would like to +1 toon render feature.
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Raxx

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Re: Feature Request Thread
« Reply #31 on: June 06, 2013, 02:43:55 pm »

Added, +1ed.
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ianross

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Re: Feature Request Thread
« Reply #32 on: June 06, 2013, 03:44:26 pm »

No one has said much about the sequence editor, may I suggest that we have reference images input  here -(similar to the build mode reference image) , so we can actually add our story board drawings and pose sketches.
The idea is we can actually match up our armatures to our drawings.
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Thanos

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Re: Feature Request Thread
« Reply #33 on: June 07, 2013, 02:40:47 pm »

I really believe that ASL is the future. I'll propose something radical:
ASL Event System. When a script is run, it can have registerEvent() functions, that bind other, unrun parts of its code with events happening inside anim8or. When an event happens (mouse click? switch to mode? model rotation? start of render? whatever?) the bound code is run, with parameters related to the event (ie. mouse position, or mode we're leaving and where are we going etc) and ASL code is executed that does interesting stuff.
Yes, I know it's almost impossible. But it's real power for the ASL.

Also I +1 the tier 1 PNG support. mustmustmust
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Raxx

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Re: Feature Request Thread
« Reply #34 on: June 08, 2013, 06:32:14 pm »

Added, +1ed.
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ianross

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Re: Feature Request Thread
« Reply #35 on: June 11, 2013, 11:19:34 am »

+1 animated texture maps BUT if possible can chroma keying be added, the idea being we can upload live footage to flat plane in the scene editor and remove a surrounding colour.
This will give the scene editor an after effects function but in a 3d environment.

 
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dwsel

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Re: Feature Request Thread
« Reply #36 on: June 11, 2013, 05:36:57 pm »

+1 for png support
+1 for loading image sequences (it could be even a single checkbox called 'load as a sequence' and textbox 'start from n-th frame')

@ianross: I believe chroma keying would add too much complexity in the image loading interface. There are better tools to generate that. When you have colour image sequence you can easily separate chroma and generate alpha channel in any video editing software or in the simpler cases even in picture browser! Posting just a quick 5 min example done via batch processing.
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Raxx

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Re: Feature Request Thread
« Reply #37 on: June 11, 2013, 07:26:47 pm »

Added and +1ed. I also added another ASL request:
  • ASL - More Diverse Shape Parameters: Don't limit to just 10. Allow for checkboxes, radio buttons, checklists, sliders, strings. Allow categorizing via expandable labels. Scrolling enabled in dialog box if too many parameters.
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ianross

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Re: Feature Request Thread
« Reply #38 on: June 12, 2013, 09:18:34 am »

Feature request- BOOLEAN MODELING TOOLS-
1.Union - This will merge both objects together. It will get rid of geometry between the two pieces.
2.Difference - Subtracts the last selected geometry from the first selected geometry.
3.Intersection - The geometry between the two objects will be kept and the rest will be removed.
« Last Edit: June 12, 2013, 09:22:33 am by ianross »
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kreator

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Re: Feature Request Thread
« Reply #39 on: June 12, 2013, 11:32:51 am »

boolean is available now Ian, as an ASL Script.
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Miatpi

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Re: Feature Request Thread
« Reply #40 on: June 12, 2013, 06:49:31 pm »

Hi, first of I want to say that I'm really exited about all this, and secondly that I have some requests of my own to share.

1. Transparent rendering.
Its already possible to render a luma-matte, which works well in most cases when you want to get rid of the background in your film. The problem is that if you render a transparent model, a luma-matte won't work correctly, it will get rid of a part of the background and a part of the model itself. Additionally it would be much easier with a transparent-rendering option.

2. Possibility to rotate around the Z-axis.
I think the rotation works well as it is now, except for that if you turn of rotation around the X and Y-axis you can't rotate at all. I think it would be practically to be able to rotate around the Z-axis when the other axes are turned of. Otherwise the rotation would works as now.

3. Possibility to parent an object to a bone.
As it is now you can only parent an object to another object in scene mode, and I think it would be practically if you also could parent an object to a bone. For example, if you were animating a character who is supposed to carry something, like a hat, it would be much easier to parent the hat to the characters hand-bone instead of animate it frame by frame.
When an object is parented to a bone it simply acts as if it was attached to it by armature.

4. Possibility to keyframe a parent-influence.
I was thinking that even if you can parent an object to follow another objects movement, you may want it to stop following at some point of time.
So I was thinking about a function that let you keyframe the value of influence a parenting has on the parented object. It would work much similar to morph-targets, that you can set the influence-value to 1 if you want a normal parenting, and set it to zero if you want the parented object to stop follow the object its parented to. If you set it to a value between 0 and 1 it will move at the same direction as the object its parented to, but not as much.
For example: you have character who is supposed to pick up a hat, and therefore you parent the hat to the characters hand-bone (assumes that you are able to parent to a bone). But in the beginning of the animation you want the hat to lay down still on the floor, so search the frame there the character pick up the hat and set the value for the parent-influence to 1. Then you go back one frame and set the value to 0, and so you get the hat to lay still on floor until the character picks it up.

Furthermore, it would be great if you also could have an object to have several parents. It may sound odd, but it would be necessary if you want a character to not only pick up a hat but also put it on his head. Then you could add the characters head-bone as an additional parent to the hat and keyframe the influence-values for the hand- and head-parentings so the hat changes from follow the hand to follow the head. More specifically you would search the frame there he puts the hat on his head and set the influence-value for the head-parenting to 1 and the hand-parenting to 0. Then you go back to the last frame and set the hand-parenting value to 1 and the head-parenting value 0. This way it will change parenting during these frames.

As you see its very similar to morph targets, you keyframe the parentings influence, and I was even thinking that you would find the parentings beneath the object as you do with morph-targets.
It would not be necessary to set the values each time you parent, its an option to keyframe.


I know its much I have asked about, and I may not have explained clearly, but at least I have shared my ideas.  :D :D :D Thanks!

      I have also created some examples of the 2'nd and 4'th request so you more clearly can se what I mean. I did it by editing the screen
      recordings I did, in after effects.
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Miatpi

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Re: Feature Request Thread
« Reply #41 on: June 12, 2013, 06:53:29 pm »

Sorry, I just uploaded the example for the 4'th request not for the 2'nd.
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NickE

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Re: Feature Request Thread
« Reply #42 on: June 12, 2013, 07:40:34 pm »

@ianross,

As kreator mentioned, Boolean operations are available via ASL script.  Kubajzz and I both did a different approach.  I cannot remember if I ever posted my version.  I attached mine below.  Please read the header to the file for instructions.

NickE
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Claude

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Re: Feature Request Thread
« Reply #43 on: June 13, 2013, 12:42:28 am »

Options/Debug/Output Normals

Would be nice if Anim8or would memorize the selection.
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Raxx

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Re: Feature Request Thread
« Reply #44 on: June 13, 2013, 02:43:46 am »

Was thinking about that as well Claude, though the normals can be mimmicked by using the edges, smoothangle, and face info in the file. I'm adding it to the list anyway, of course.

Also, ianross, do you still want the Boolean operations request up there, or do you consider the script(s) sufficient?

Miatpi, I added requests 1, 3, and 4. As for #2: You can rotate around the Z axis by right-clicking and dragging.
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