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Author Topic: Feature Request Thread  (Read 63974 times)

Steve

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Re: Feature Request Thread
« Reply #105 on: December 19, 2013, 10:26:25 pm »

Thanks, justiceiro, I updated the name :)
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Deepthought

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Re: Feature Request Thread
« Reply #106 on: January 14, 2014, 09:43:37 pm »

not really a feature...
but can we get an updated specification document on the an8 file format?
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SubDrag

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Re: Feature Request Thread
« Reply #107 on: January 24, 2014, 12:26:36 am »

Clamp and mirror seems like they used to be available, but since 0.95 they are unavailable.  Are there any plans to restore them?  Maybe perhaps a way to export with them too (I guess would have to be part of .an8, at a minimum).  They would be useful. Also, alpha seems unavailable for for paletted bitmaps or 32-bit bitmaps, but they do for gifs, can this be added? Thanks!

Here's a pic of where talking about:
« Last Edit: January 24, 2014, 12:38:24 am by SubDrag »
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Deepthought

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Re: Feature Request Thread
« Reply #108 on: February 02, 2014, 02:40:34 am »

in the figure editor, the user should be able to control if the object is mirrored or not (and which axes to mirror by). anim8or just seems to randomly choose
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captaindrewi

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Re: Feature Request Thread
« Reply #109 on: February 12, 2014, 05:54:56 pm »

 :) any chance of page up and page down controls.having an effect on this ever increasing column.
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kreator

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Re: Feature Request Thread
« Reply #110 on: February 12, 2014, 09:07:21 pm »

Second That,!!  These ASL Parametrics are getting out of hand!

Need a couple of dropdown Menus.
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davdud101

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Re: Feature Request Thread
« Reply #111 on: February 15, 2014, 07:45:06 pm »

I know it's crazy to be making requests (or rather, asking how to do stuff, lol) but is there a method for subsurface scattering? Has anyone found a cheat or something to create SSS fx?
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rellik420

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Re: Feature Request Thread
« Reply #112 on: February 19, 2014, 09:00:52 am »

Wow. Looks like there's a lot of work to be done. I'm so glad to see anim8or being worked on so much.

I tried to read your main post (Raxx) and some of that stuff is over my head. So I don't know if these requests are already mentioned or not.

My 1st request is a hotkey for the add edge button. I use it a lot. Like really a lot. I usually model point to point.

My second request. A more advanced slide tool. One where you can select multiple edges and slide them on individual lines all at once.

My third. I really like the new mirror function. I've mentioned this before a few months ago, but I model on the left side of the screen and it doesn't work right. If you could make it universal, that would be great.

These requests really shouldn't be on the top of any list. Except maybe the hotkey for the add edge. But they will only make the/my workflow better. I'd honestly rather see inverse kinematics more than anything.

I just thought I'd throw my two cents in. Keep up the good work.
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lppena

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Re: Feature Request Thread
« Reply #113 on: February 21, 2014, 09:17:39 am »

If possible please consider adding animation export support for some common interchangeable model format of your choice. Perhaps FBX or maybe DAE? Thanks, Leroy.
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johnar

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Re: Feature Request Thread
« Reply #114 on: February 22, 2014, 02:53:01 am »

 CaptainDrewi.  If you right-click onto the sidebar that shows your scripts, you can drag the bar contents up and down
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ronaldefarmer

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Re: Feature Request Thread
« Reply #115 on: April 03, 2014, 04:31:41 am »

Is there any chance of including support for importing an svg file or any vector graphic as a mesh?

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Raxx

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Re: Feature Request Thread
« Reply #116 on: April 03, 2014, 05:07:20 am »

SVG is an easy to read, xml-text-based file format, and vector-based to boot. Definitely worth thinking about.

Though...I could make it one of the files supported in the An8 file converter I'm working on...
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Modeler_in_the_Myst

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Re: Feature Request Thread
« Reply #117 on: April 03, 2014, 10:15:52 pm »

Branching splines would be nice, though I lack the know-how to know to how tricky they'd be to implement.
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ronaldefarmer

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Re: Feature Request Thread
« Reply #118 on: April 04, 2014, 01:19:31 am »

I presently use Blender to convert svg to obj or 3ds for importing into Anim8or. This process is inconvenient and doesn't preserve gradients or bitmap fills. It would be great to be able to directly import a vector image while retaining bitmaps. Of course, I have no idea if this is possible.
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ronaldefarmer

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Re: Feature Request Thread
« Reply #119 on: April 20, 2014, 12:47:04 am »

I don't know if this thread is still the right place for questions like this, but I wonder if it might be possible to somehow apply a blur to selected objects in a scene in order to simulate focal blur.
« Last Edit: April 20, 2014, 01:24:24 am by ronaldefarmer »
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