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Author Topic: Feature Request Thread  (Read 65311 times)

Modeler_in_the_Myst

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Re: Feature Request Thread
« Reply #120 on: April 20, 2014, 03:27:29 pm »

Something I would like to see if possible is bridging between faces with different numbered edges. Also, I find the fill tool doesn't work with faces with more than 12 edges.
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Steve

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Re: Feature Request Thread
« Reply #121 on: April 20, 2014, 06:01:57 pm »

ronaldefarmer: Focal blur is a possibility in the ray tracer when get to that part.
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Pincho

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Re: Feature Request Thread
« Reply #122 on: April 23, 2014, 05:39:49 pm »

I would like Direct X export .x. I also have a problem with the 3DS export. It breaks welds, and the limb hierarchy gets messed up. The Pivot points of limbs are lost on export. 3DS Max will not load Anim8or 3DS. I need to get the limbs to work to produce games.
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ClassicTyler

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Re: Feature Request Thread
« Reply #123 on: April 30, 2014, 07:19:19 pm »

Just curious.
IS there a toon-render coming? Aside from scripts, I mean.
And something that renders shadows for 2-D projects, like foliage and whatnot?

I'm getting further in my project and would like to see these become a reality.
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Steve

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Re: Feature Request Thread
« Reply #124 on: May 01, 2014, 08:22:07 pm »

Quote
IS there a toon-render coming?
I'm looking into some better form of toon shading - still not sure exactly what it will be but something that works for both the ray tracer and for OpenGL.

Quote
And something that renders shadows for 2-D projects
I'm not quite sure what your asking. Can you explain a bit more?
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captaindrewi

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Re: Feature Request Thread
« Reply #125 on: May 03, 2014, 03:40:58 pm »

If the request +1 ing is still running,
Then i +1 proportional editing surprised no one else has.
Unless the info at the top of the thread is out of date.[know raxx is busy and things have been moving fast]
also i couldn't see my suggestion about an audio track for lip syncing/timing animation to audio, in the list,
apologies if this is there somewhere.
All the developments making it exciting being an anim8or user.
« Last Edit: May 03, 2014, 03:41:42 pm by captaindrewi »
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ClassicTyler

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Re: Feature Request Thread
« Reply #126 on: May 07, 2014, 04:06:59 am »

Say you have a tree model and its leaves are on a basic 2D square.

When rendering, the alpha gives the foliage the correct shape, but the shadows caused by the lighting make it appear to be that square. So is there a way for the lighting to recognize the alpha rather than the shape?

And its great to hear toon rendering is on its way! Some thin pencil lines will make my models look right out of my sketchbook.
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ClassicTyler

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Re: Feature Request Thread
« Reply #127 on: May 07, 2014, 04:11:39 am »

Oh! And would more dynamic lighting be available in the future, too? Bloom lighting. <3

(I really want to thank you for you hard work too. Anim8or has come a LONG way since I first started!)
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Steve

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Re: Feature Request Thread
« Reply #128 on: May 07, 2014, 03:20:49 pm »

ClassicTyler: Re: 2D-shadows. Yes, I plan to support this in the ART ray tracer, and possible the scan-line renderer as well.

ClassicTyler: I'm adding a post-render pass to help with things like toon shading. It shouldn't be too difficult to do things like Bloom lighting effects. What other dynamic lighting features would you like?
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SubDrag

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Re: Feature Request Thread
« Reply #129 on: May 07, 2014, 03:24:46 pm »

I may have requested this before, but I can't remember if I actually posted or not, but anim8or really needs vertex colors.  That would really be great.  I guess some sort of painting tool with it.
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thecolclough

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Re: Feature Request Thread
« Reply #130 on: May 07, 2014, 09:18:01 pm »

I'm adding a post-render pass to help with things like toon shading. It shouldn't be too difficult to do things like Bloom lighting effects. What other dynamic lighting features would you like?

not sure if this counts as 'dynamic lighting', but it's a lighting-related thingy, so may as well post it here:

as things stand, the render will only show light after it's bounced off an element in the scene.  but in the real world, if you point a camera at a light bulb, you'll see bright patches on the image where light has travelled directly from the filament/LED/whatever straight into the lens, without being reflected by intermediate objects.  i've often thought it'd be good if anim8or could emulate that, i.e. if you point the camera at a light source then the render should show a bright patch emanating from the source itself.  maybe it should be optional, though.
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ClassicTyler

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Re: Feature Request Thread
« Reply #131 on: May 07, 2014, 09:24:08 pm »

Well, if there's an easier way to make it look like lights are coming from physical, in world sources rather than just by placing the light that'd be great.

My project features a bunch of underground tunnels and sewers so it needs that dreary, dim look to it. Imagine a single white light in a dark, twisting hallway. :P

Glad to see you plan to implement these things. Have fun on your vacation and we'll see you when you get back!

EDIT: Maybe we can see it fully compatible with Windows 8, too? Rendering freezes and scares me. It ends up rendering in the end, but goodness I alsmot have a heart attack every time!
« Last Edit: May 07, 2014, 09:26:29 pm by ClassicTyler »
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Steve

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Re: Feature Request Thread
« Reply #132 on: May 07, 2014, 11:31:47 pm »

For a "practical" light (one visible in the scene) you'd need to first build a model of what you want it to look like. Set the emissive color to white ant it will appear in the scene.
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ClassicTyler

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Re: Feature Request Thread
« Reply #133 on: May 07, 2014, 11:56:51 pm »

Nooooot quite sure what you mean by that but I'm sure there are tutorials.
I mean for the light to actually come from an object.
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TheBlackHole

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Re: Feature Request Thread
« Reply #134 on: May 08, 2014, 01:25:18 am »

Put a light source inside/near the object.
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