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Author Topic: Stumps  (Read 24133 times)

captaindrewi

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Re: Stumps
« Reply #105 on: January 01, 2014, 12:42:52 pm »

torso taken today ....
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ronaldefarmer

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Re: Stumps
« Reply #106 on: January 01, 2014, 08:59:44 pm »

Kreator,

I found some errors on my original head model, so I emailed a new one. If possible, please use the new one instead.

Thanks
Ron
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kreator

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Re: Stumps
« Reply #107 on: January 02, 2014, 05:02:50 pm »

Quick Preview of Stumps #006 on Verold.com

Head: RonaldEFarmer  Body: CaptainDrewi Legs/Feet: Kreator

Stumps#006 (click to view in 3D)


Having Issues with getting a decent animation of old stumpy6.  I think due to the high poly count on the Head, nevertheless, here is one option.

 
« Last Edit: January 04, 2014, 10:11:32 am by kreator »
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ronaldefarmer

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Re: Stumps
« Reply #108 on: January 02, 2014, 06:35:44 pm »

Kreator,

The yellow material in the center of the eye was intended to be transparent. Can you fix that?

Ron

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kreator

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Re: Stumps
« Reply #109 on: January 02, 2014, 07:15:27 pm »

Yep Ron already Fixed, I`ll update the verold Link  ;D
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captaindrewi

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Re: Stumps
« Reply #110 on: January 02, 2014, 07:17:38 pm »

and he needs to be with his thumbs forward too, :)
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kreator

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Re: Stumps
« Reply #111 on: January 04, 2014, 10:16:08 am »

Drewi: Is he round the right way now, Hehe! 8)

Stumps #006 is available in Public dropbox

Onwards to Stumps #007

Was thinking about having a Standard rig setup for any subsequent models So that we could animate them, has anybody tried mixing and matching past Stumps?

Let me know what you think!
« Last Edit: January 04, 2014, 09:31:35 pm by kreator »
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captaindrewi

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Re: Stumps
« Reply #112 on: January 04, 2014, 03:05:08 pm »

Yeah..ha.
Animated he really looks like he has somewhere to go and something to do.
Yes i agree with what you propose re standard rig.
To amuse i have reassembled some of my stumps.
« Last Edit: January 04, 2014, 03:14:19 pm by captaindrewi »
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kreator

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Re: Stumps
« Reply #113 on: January 04, 2014, 09:42:13 pm »

Have made up a standard Character Rig. There are no fingers. but if your model has fingers then they can be easily added,



The Rig is available in my Public DropBox, Limits and bone names have been applied.
www.dropbox.com/sh/26y219g78rfr5d2/LeiCSWXtmV

Drewi: The reassembled characters look good!
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captaindrewi

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Re: Stumps
« Reply #114 on: January 05, 2014, 02:57:22 am »

Cheers Kreator...them alfa centuri girls sure look pretty.
re stumps rig.
the grey bits are the original torso scaled to the rig.
should the lower end of the torso be scaled up to the green bits size?
ie a new set of base models/discs to work from.
 
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kreator

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Re: Stumps
« Reply #115 on: January 05, 2014, 08:34:13 am »

Drewi: I have been working with this rig and have come across one problem, in so far as monopeds!

If I use the two legs as a starting point for skinning, then that causes some problems, so will redo the Rig with a set of Tail bones to overcome the problem. We can leave the biped bones intact but not used when skinning.

You are right regards the stumps bases, when the three models are collated there is always some conflict in scales and in most cases the scale of each object must be adjusted to fit with each other ( Does that make sense!?)

I`ll redo the rig and post a revised one to dropbox when ready!
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kreator

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Re: Stumps
« Reply #116 on: January 05, 2014, 02:29:07 pm »

Stumps Rig V.2 Now in Dropbox Public Folder , Note that I have not set any limits on the tail sections( Think seven segments should be enough but can be amended to suit other Monoped models.



First Test Rig implemented works ok Still to try a Monoped, should be interesting!!



« Last Edit: January 06, 2014, 08:38:58 am by kreator »
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captaindrewi

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Re: Stumps
« Reply #117 on: January 06, 2014, 07:23:18 pm »

gifferrific....and highly amusing.
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kreator

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Re: Stumps
« Reply #118 on: January 06, 2014, 10:21:36 pm »

Now have the other V2 rig going now and had a test with Stumps #004 !

Skinning was a bit off in parts but works sufficiently, should really have made some more bones for the caterpillars feet but time restricted me a little.



Used OpenGL Renderer,  for this preview.

So now we should be able to animate these a little better in future!
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ronaldefarmer

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Re: Stumps
« Reply #119 on: January 06, 2014, 11:45:48 pm »

Kreator,

Those gifs are are very amusing.

My models nearly always have too many polygons. What is an optimal polygon count for a stumps model?

Ron
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