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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: New preview with XP fix ready: v0.97f  (Read 7714 times)

kreator

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Re: New preview with XP fix ready: v0.97f
« Reply #15 on: October 12, 2013, 08:55:56 pm »

The built-in obj .export always crashed in 0.97D, and continues to do so with 0.97e and 0.97f I think its because it does not write an mtl file.


 If you look in the ASL script database, http://www.anim8or.com/smf/index.php/topic,1705.0.html you should see under Export Scripts one for Wavefront.obj files. you can install this into your plugins folder and it will work it`ll even export a decent mtl file as well!


I always use this plugin now for .obj files
« Last Edit: October 12, 2013, 08:58:43 pm by kreator »
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SubDrag

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Re: New preview with XP fix ready: v0.97f
« Reply #16 on: October 12, 2013, 10:10:27 pm »

I can get some obj/mtls to export fine in anim8or's obj export, it's just some bitmaps, for example 4-bit, and some random ones, crash on export.  It seems to crash on export if a bitmap is not "valid"?
« Last Edit: October 12, 2013, 10:44:47 pm by SubDrag »
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Steve

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Re: New preview with XP fix ready: v0.97f
« Reply #17 on: October 14, 2013, 07:20:25 pm »

Oops!  Sorry about that, SubDrag! Everything should be OK now.  I updated the link in the top topic and added it here as well:

Anim8or v0.97f XP Compatible Preview

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Steve

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Re: New preview with XP fix ready: v0.97f
« Reply #18 on: October 31, 2013, 05:01:04 am »

SubDrag, can you send me a .an8 project that shows the bitmap export bug (along with the bitmsp)? I'm having trouble reproducing this.
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daniel99

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Re: New preview with XP fix ready: v0.97f
« Reply #19 on: November 11, 2013, 03:03:06 am »

Glad to see the update :D

But there's still some problems when renaming the bones. It crashes.

Also, when do you think you can activate the IK button ?
Would be very useful to have the Ik function in scene mode also...
« Last Edit: November 11, 2013, 03:09:26 am by daniel99 »
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Steve

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Re: New preview with XP fix ready: v0.97f
« Reply #20 on: November 13, 2013, 07:54:03 pm »

daniel99 I can't reproduce this crash.  Can you send me a project and instructions on how to reproduce it?
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SubDrag

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Re: New preview with XP fix ready: v0.97f
« Reply #21 on: November 18, 2013, 05:18:16 am »

Sorry for the delay in response.  I can't seem to recreate the crashing, it must have been fixed in v.97f or I lost my crashing files. If it happens to me again, I'll post it.

However, I kindly request the support of two other kinds of bitmaps (4-bit and 16-bit). I don't care as much about the 16-bit, but 4-bit is a common format and would be very helpful if could read it! Here are two samples:

http://goldeneyevault.com/priv/showerhead_4bit.bmp      - 4 bit
http://goldeneyevault.com/priv/9A4B61w20h200x34COLORS.bmp       - 16 bit
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daniel99

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Re: New preview with XP fix ready: v0.97f
« Reply #22 on: November 22, 2013, 08:57:05 am »

Hey, Steve. Here's a video screen capture. I have the figure placed in the scene. Then, I move to the figure mode, and renaming the Torso bone. If I change back to the scene mode, it crashes.

youtube.com/watch?v=mWYq1pcbuaY[/youtube]]http://www.


I also hope you will answer my questions:
1. Is there a chance to make the IK available?  ::)
2. Is there a way to lock the feet bones, and be able to move the character using the root, the feet remaining locked ?  I think this would need the IK to be active ?

Thank you.
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