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Author Topic: Character Modeling Tutes  (Read 1388 times)

Blick Fang

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Character Modeling Tutes
« on: November 05, 2013, 03:57:14 pm »

Hi All

I have been involved in my music but have been stopping by to see all the great work.  The challenge stuff is absolutely mind blowing.

With that, I want to get back into it.  I want to create some rigged characters and make an animated short.  I will read the manual, but if you know of any tutes for funny rigged characters, lemme know!

Thanks!
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kreator

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Re: Character Modeling Tutes
« Reply #1 on: November 07, 2013, 06:44:59 am »

perhaps you could have a go at making the legs for our stumps thread. Should be good practice...

http://www.anim8or.com/smf/index.php/topic,4715.0.html
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captaindrewi

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Re: Character Modeling Tutes
« Reply #2 on: November 07, 2013, 11:51:33 am »

Too late now as johnar has concluded the exercise but it is a good way to create characters, by dividing them into sections. I have found the exercise very rewarding.It also breaks down the complexity of uv mapping which is essential to elevate the quality of an object/character 
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johnar

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Re: Character Modeling Tutes
« Reply #3 on: November 10, 2013, 09:19:03 am »

Quote
a good way to create characters, by dividing them into sections. It also breaks down the complexity of uv mapping which is essential to elevate the quality of an object/character 
  Nice one captaindrewi

Blick Fang Hi there.

A thought or 2 about creating multiple characters. Whichever way you decide to build your characters, from the many 'character modelling' tuts on line, it'll really depend of the amount of time you want to spend modelling 'multiple' characters.
 One trick is to build a character you are happy with, and then add the right morph targets to change his/her appearance.  (fatter cheeks, smaller ears, bigger nose, higher temple,  etc...)
 Copy and paste as another object, change the clothes and hair and name, and you have another actor.  (from the same original model) A trick to that trick is, make all your basic morphs, like speech and blink etc, on your 1st model before you copy it to make a second person. That way, all those morphs will already be there on the second person. (you can later copy the rig as well).
 But, its like i said b4, it'll really depend of the amount of time you want to spend modelling 'multiple' characters., and what you want to do with them
 I don't want to rave, so will stop there,
  Good luck with this.

 
 
« Last Edit: November 10, 2013, 10:13:14 am by johnar »
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