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Author Topic: Converting *.an8 to something for Unity  (Read 2213 times)

fromsoysauce

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Converting *.an8 to something for Unity
« on: January 07, 2014, 06:43:38 am »

I've decided that I want to learn how to use Unity to make video games. I wanted to know if there was a Script or some way of conversion that I could use to turn the animated anim8or files into something that can be loaded onto a Unity game.
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Raxx

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Re: Converting *.an8 to something for Unity
« Reply #1 on: January 07, 2014, 06:58:10 am »

Sadly, there is no reasonable way to export Anim8or animations to .fbx as of yet. The easiest way to get static objects into Unity is to download the Autodesk FBX converter and convert .obj files over.

Several times I've been tempted to write a converter...I'll look into it.
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fromsoysauce

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Re: Converting *.an8 to something for Unity
« Reply #2 on: January 07, 2014, 11:22:58 pm »

Are there any ways to convert animated Anim8or files into anything else?
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lppena

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Re: Converting *.an8 to something for Unity
« Reply #3 on: January 09, 2014, 12:27:00 am »

Are there any ways to convert animated Anim8or files into anything else?

Considering the format is a plain text based format you would think writing somekind of file converter would not be impossible. Most model formats come with an ASCII text based layout in addition to a binary version, but translating the a8 format would require changing data to some other common exhangeable format that supports full animation. Perhaps something newer like XML, FBX, DAE, etc?
« Last Edit: January 11, 2014, 10:48:34 am by lppena »
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texel

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Re: Converting *.an8 to something for Unity
« Reply #4 on: January 10, 2014, 01:39:33 pm »

Ani2Pov can export SkinnnedMeshes to Milkshape3D.
http://texel3d.free.fr/projets/ani2pov/

Maybe you can use it with an another converter to convert Milkshape3D file to dae/fbx

An officiel .dae exporter from Steve would be very usefull.
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