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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: Changing the UV map without rigging the mesh again?  (Read 6291 times)

CrashDrive

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Re: Changing the UV map without rigging the mesh again?
« Reply #15 on: January 30, 2014, 10:27:51 pm »

If you use 'Weights' instead of 'Bone Influences' you might want to try this.

After you have imported and replaced your object, go to figure mode.
Select the 'Multi-bone skin' button, double click your object and set to 'Bone Influences'.
When the envelopes show up, double click again and set to weights.
I rarely use 'Weights' in Anim8or but I did find a problem after importing with them.

If this doesn't help...a little trial and error works wonders.



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JunkerKun

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Re: Changing the UV map without rigging the mesh again?
« Reply #16 on: January 30, 2014, 11:54:07 pm »

Sorry, I forgot to ask also, did you rename the new mesh to exactly whatever the old mesh was named as?

Uh... no? :V

Quote
If you use 'Weights' instead of 'Bone Influences' you might want to try this.

After you have imported and replaced your object, go to figure mode.
Select the 'Multi-bone skin' button, double click your object and set to 'Bone Influences'.
When the envelopes show up, double click again and set to weights.
I rarely use 'Weights' in Anim8or but I did find a problem after importing with them.

If this doesn't help...a little trial and error works wonders.

I'll try it, but weights are more comfortable for me. I don't feel like setting influences, it's easier for me to just paint weights.
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