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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: Changed to Older Releases [builds 1162 to 1230]  (Read 129327 times)

nemyax

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #645 on: March 21, 2016, 11:44:11 am »

Steve
Is it possible that the version of the OpenGL API matters for these recent issues? Apparently Raxx is running Anim8or with OpenGL 4.5, and he's reporting problems similar to mine on 4.5. However, everything's fine for me on 4.2 and 2.1 (and the version I had when I was still running XP, whichever that was).
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Steve

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #646 on: March 21, 2016, 03:52:32 pm »

nemyax:  I have 4.5 on my computers as well, but the version of OpenGL doesn't matter.  V2.0 contains all the features used buy Anim8or.  However each graphics chip or embedded graphic has it's own complex layer of driver software between an application and the hardware.  This software can sometimes be the cause of the crash.   Note: If the OpenGL vendor is "Microsoft" then you're not using any graphics accelerator but entirely software - and that version is very buggy since Microsoft hasn't updated it in many years.
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slex

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #647 on: March 21, 2016, 09:38:14 pm »

nemyax
 Try with updating directX version, it won't do any harm. https://www.microsoft.com/en-us/download/details.aspx?id=17431

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nemyax

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #648 on: March 21, 2016, 09:43:04 pm »

slex
Anim8or is an OpenGL-only program.
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Steve

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #649 on: March 21, 2016, 10:17:56 pm »

In later versions of Windows OpenGL uses part of the DirectX code, so this *could* help.
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nemyax

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #650 on: March 21, 2016, 10:39:57 pm »

I see. But dxdiag reports that DirectX is already at version 12.
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Trevor

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #651 on: March 22, 2016, 09:36:51 am »

You can try installing the DX9 runtime.

With DX12 they didnt include things like D3d9_30.dll which are used by a lot of software.

Win10 should detect things like this and auto-update but since An8 is OGL, maybe any background use of dx9 by drivers is not being identified by win10.

Trev
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kreator

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #652 on: March 22, 2016, 06:27:56 pm »

Build 1229:  Can no longer Slide the Side menubar up and down with right mouse. Making many items unobtainable.
 
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Steve

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #653 on: March 22, 2016, 07:45:04 pm »

kreator: You can use the scroll button on the mouse to do this. Are you using a mouse?

This happened when I changed the behavior of the X Y Z buttons to match the point/edge/face where the LMB selects only one and the RMB toggles.  You haven't been able to click-drag the point editor menu with the RMB since about build 1152 when I did the for P/E/F.  I'll look into fixing this but I don't know if I'll be able to - the Material toolbar scrolls with either the LMB or RMB but it's a much simpler control that the normal toolbars..


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Steve

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #654 on: March 23, 2016, 12:56:43 am »

Raxx: check out the new build. I think the picking improved noticeably and the visibility issues are fixed.

I don't show then sub-d cage in solid views if both points and edges are not drawn. It seemed to difficult to pick short edges without showing the end points, and it's hard to see the connectivity when only points are shown.

I increased the pick range. It's now16/32 with faces enabled/disabled (and always 32 for topo tool since it doesn't pick faces). I also always obey the P/E/F enables but temporarily switch to P+E when you enter topo tool mode and restore the previous settings when you leave.  You can still change them within the topo tool. I found (and fixed!) a bug in the edge distance-from-mouse calculation that could really mess things up for large pick ranges.
« Last Edit: March 23, 2016, 01:00:03 am by Steve »
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Steve

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #655 on: March 23, 2016, 02:42:34 am »

kreator: " ... Can no longer Slide the Side menubar up and down with right mouse ..." I think I found a quick fix. I can reenable scrolling with the RMB when you click anywhere except on the [X/Y/Z] buttons or the [P/E/F] buttons. Would that help? Fixing those buttons is rather complex because all the action is hidden beneath messaging and call-back functions.
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nemyax

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #656 on: March 23, 2016, 07:11:48 pm »

The mirror bug is gone. Woohoo!
And the picking is quite comfortable now.
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kreator

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #657 on: March 24, 2016, 05:56:55 am »

Yup Scroll wheel moves the Menubar , thanks Steve... should have tried that! Dunno how peeps without middle mouse will cope though?
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Steve

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #658 on: March 24, 2016, 05:00:05 pm »

Right click-drag will scroll the toolbar in the next build as I described above (all but clicking on the X/Y/Z and P/F/E buttons).
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Sluggs

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #659 on: March 25, 2016, 06:40:09 am »

It's now very difficult to connect two points via the Add Edge tool. :-(
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