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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: Changed to Older Releases [builds 1162 to 1230]  (Read 126158 times)

Trevor

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Re: Current Development Release - Build 1113, October 6, 2014
« Reply #105 on: October 07, 2014, 10:12:15 am »

hmm.... a little... well... big problem here.

An8 1112 and 1113 wont open. I have to use task manager to close it.
If I click it again before closing it still registeres the autosave is in use by another an8 session.

An8 1103 works fine and still opens

Trev
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captaindrewi

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Re: Current Development Release - Build 1113, October 6, 2014
« Reply #106 on: October 07, 2014, 10:13:16 am »

1113.. point edit now works but still not able to interact with faces.
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Steve

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Re: Current Development Release - Build 1113, October 6, 2014
« Reply #107 on: October 07, 2014, 02:43:30 pm »

captaindrewi: I need something more specific. You can't select the faces of a Mesh in the Point Editor? Or a Subdivision object?
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Steve

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Re: Current Development Release - Build 1114, October 7, 2014
« Reply #108 on: October 07, 2014, 03:32:30 pm »

Quick update 1114 to fix disappearing modifier bug.
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kreator

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Re: Current Development Release - Build 1114, October 7, 2014
« Reply #109 on: October 07, 2014, 04:16:52 pm »

1113.. point edit now works but still not able to interact with faces.

When models are subdivided, you are unable to extrude, scale, rotate, etc faces, I think this is what drewi means. Problem is also in 1114 version.

My problems with transparent faces and points showing thru have gone away now, but had to downgrade my graphics driver, works OK with OpenGL 4.1 but not 4.4 version.
« Last Edit: October 07, 2014, 04:18:05 pm by kreator »
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MvGulik

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Re: Current Development Release - Build 1114, October 7, 2014
« Reply #110 on: October 07, 2014, 04:19:02 pm »

Quick update 1114 to fix disappearing modifier bug.
:)


Playing around a bit with faces in point edit mode:
- I tried to extrude a selected face on a subdivided mesh. No go. (ok on a none subdiv. mesh)
This was with a clean an8 process + 2 Primitives(Dodecahedron), One as Mesh, One as Subdivided.

One additional problem (as of v1112) here seems that if I use/load some other file with additional stuff. And try to do the same thing anim8or sometimes just crashes (No clear reproduction at this moment).
The window error message I get after killing the anim8or process goose something like this (Translated from Dutch)
"Can't complete the operation"
"Access denied"
(message probably not related to anim8or)

Hope its help a bit.
« Last Edit: October 07, 2014, 04:41:59 pm by MvGulik »
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MvGulik

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Re: Current Development Release - Build 1114, October 7, 2014
« Reply #111 on: October 07, 2014, 04:52:22 pm »

Using a additional subdivision item in the current workspace seems to trigger, or at least up the chance, for a crash.
- 3 Primitives(Dodecahedron), One as Mesh, Two as Subdivided.
- Point edit mode.
- Face selection mode + select face on the Mesh. (although selection of a face seem not always needed for anim8or to do down)
- Activate extrude face + Click on work space.
At this point anim8or generally goose down at this side.
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Steve

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Re: Current Development Release - Build 1114, October 7, 2014
« Reply #112 on: October 07, 2014, 08:32:55 pm »

Lots of related bugs in Subdivision meshes.  I have them fixed but want to do a bit more testing before posting an update.  Sorry about the bugs!
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Steve

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Re: Current Development Release - Build 1115, October 7, 2014
« Reply #113 on: October 08, 2014, 12:11:42 am »

Fixed the crashes and uploaded 1115. Hope that everything is fixed!!! :)
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cooldude234

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Re: Current Development Release - Build 1115, October 7, 2014
« Reply #114 on: October 08, 2014, 04:59:37 am »

Lol, with all theses updates coming out so fast I had to create a sub folder in my downloads just to keep it all straight :P
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MvGulik

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Re: Current Development Release - Build 1115, October 7, 2014
« Reply #115 on: October 08, 2014, 09:01:53 am »

v1115 looking good and stable so far. :)
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Steve

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Re: Current Development Release - Build 1115, October 7, 2014
« Reply #116 on: October 08, 2014, 01:41:03 pm »

cooldude234: You can delete 1112/1113/1114 - they're essentially the same as 1115 but with more bugs to make your life more interesting :)

MvGulik: Finally!
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Trevor

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Re: Current Development Release - Build 1115, October 7, 2014
« Reply #117 on: October 08, 2014, 07:02:01 pm »

hmm... 1115 doesnt load either. it exists in task manager and the autosave complains if a session is open, but not wndow or taskbar button shows.

sorry,
Trev
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MvGulik

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Re: Current Development Release - Build 1115, October 7, 2014
« Reply #118 on: October 08, 2014, 10:15:33 pm »

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johnar

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Re: Current Development Release - Build 1115, October 7, 2014
« Reply #119 on: October 09, 2014, 05:45:54 am »

 Bingo. I have the same problem as Trevor.

All versions here are working within Windows Xp, with compatability mode left default. (win95)
......And....
 All versions pre 1112 are opening fine in Win 7 (home premium, compatability mode set to Win Xp service pack 3) BUT from Version 1112 onwards, tho they seem to be opening, nothing at all shows  on the desktop or taskbar. (its like it hasn't opened at all. But it is definaely 'running')
(Have tried all compatability settings available)
 Theres no display at all.
 
 So something has changed, and the change was probably made at the update from 1103 to the next version, 1112)
 The relevant listed updates/fixes , on page 1 of this thread, are quite a few, so thats about where my 'assumptions' should probably stop.
 Some details... i'm using 32bit Windows 7 home premium. (ACPIx86-based pc) .
 My Display adapters:  NVIDIA GeForce 7800 GT, Driver version 7.7.7.7 date 7/20/2005.

 Please let me know of any other details that could be helpfull. In the Geforce properties, the resources are showing 'no conflicts' and, of course, theres a ton of other details in the 'property' option of the 'properties box',
 Sorry to report. I know you're really busy Steve. But figured best to report it now. In the meantime, i'm quite happy getting along here with version 1103.

 Anim8or is growing... e x p a n d i n g
 
 
« Last Edit: October 09, 2014, 07:42:45 am by johnar »
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