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Author Topic: Changed to Older Releases [builds 1162 to 1230]  (Read 125682 times)

Steve

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Re: Current Development Release - Build 1127, November 9, 2014
« Reply #180 on: November 23, 2014, 07:23:38 pm »

MvGulik: Verified: #098-046 - Copy/paste of group with one mesh: location offset and crashes.

Trevor: Yes, the list of feature requests includes a UV editor. See the Feature Request Thread in the Anim8or v0.98 Discussion Forum.

Note: Fixed in build 1137: #098-046 - Copy/paste of group with one mesh: location offset and crashes.
« Last Edit: November 28, 2014, 08:16:06 pm by Steve »
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MvGulik

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Re: Current Development Release - Build 1127, November 9, 2014
« Reply #181 on: November 25, 2014, 09:32:09 am »

Fixed: v0.9.8 build 1140
Two, just in case, crashes.

(Undo): Mirror on a parametric/modifier item + 2x undo.
 
(Mirror): Mirror on path/text item. (missing "Solid only" message.)
 
- Version/Built: (-?-) .. 1138.
- OS: XP & Vista

<Steve>
Both verified, thanks:
#098-047 - Crash: Mirror on a parametric/modifier item + 2x undo.
#098-048 - Crash: Mirror on path/text item. (missing "Solid only" message.)
</Steve>


Roger.

*fixed update*
« Last Edit: December 06, 2014, 01:26:34 pm by MvGulik »
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Steve

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Re: Current Development Release - Build 1137, November 26, 2014
« Reply #182 on: November 27, 2014, 07:15:00 pm »

Check out the new build 1137 dated November 27, 2014!
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Smirkyguy

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Re: Current Development Release - Build 1137, November 26, 2014
« Reply #183 on: November 27, 2014, 07:45:30 pm »

Two bugs to report in 1137

One, "Thick Lines" defaults to on, even if it was off in the previous session.

Two, the new point tool still selects points when set to lines only, and used with the Drag select tool.

Also, this is a long standing issue, but the "Remember Window Location" setting doesn't remember whether the window was maximized or not.
« Last Edit: November 27, 2014, 07:47:31 pm by Smirkyguy »
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Steve

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Re: Current Development Release - Build 1137, November 26, 2014
« Reply #184 on: November 27, 2014, 08:17:04 pm »

I haven't changed the Drag-Select tool yet so it still selects points at the ends of the edge when the edge is selected.  That is the old behavior.

Fixed the Thick Lines bug.
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Smirkyguy

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Re: Current Development Release - Build 1137, November 26, 2014
« Reply #185 on: November 28, 2014, 02:03:22 am »

ok, but I would still like a fix for having to maximize the window at the start of every session. I know it isn't a priority, but it would be greatly appreciated.
« Last Edit: November 28, 2014, 02:04:16 am by Smirkyguy »
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Steve

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Re: Current Development Release - Build 1137, November 26, 2014
« Reply #186 on: November 28, 2014, 03:24:28 am »

I couldn't get that to work before - I'll look into it further.
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Trevor

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Re: Current Development Release - Build 1138, November 28, 2014
« Reply #187 on: November 29, 2014, 06:36:45 pm »

Loving the new build.
I agree that line thickness should be remembered as I prefere the normal lines (1px)

I like the red highlight whilst in fast selection mode.
It makes it obvious that it will select something rather than alter something, which is one reson I dissabled it before now. Everytime I moved a point it would accidently select another point and move it. With the highlight I now dont make that mistake.

I also like the combinded Point/Line and face tool. Its good that if one desires one can disable a certian selection.
But it certianly does improve fill holes in that instead of having to switch to line mode, select the lines, then fill, then return to point mode.

Trev
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Smirkyguy

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Re: Current Development Release - Build 1138, November 28, 2014
« Reply #188 on: November 30, 2014, 12:19:51 am »

Yay! thank you Steve! now all we need are normals maps and it'll be perfect! ;D :D
« Last Edit: November 30, 2014, 12:22:14 am by Smirkyguy »
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Trevor

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Re: Current Development Release - Build 1138, November 28, 2014
« Reply #189 on: November 30, 2014, 02:56:03 pm »

Oh, nice. :)



Ok, just did a quick test and the bug I thought might come true has in fact surfaced. (posted in http://www.anim8or.com/smf/index.php/topic,5029.msg36956.html#msg36956 )
Cannot modify selection of P/E/F's

So, using box selection I selected a bunch of points.
I want to move them but clicking empty space and moving de-selected them...
I tried again but this time clicking a point, however it de-selected my selection and only moved 1 point...

This is quite a big bug now, at least in my opinion.

Thanks,
Trev
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Steve

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Re: Current Development Release - Build 1138, November 28, 2014
« Reply #190 on: November 30, 2014, 08:11:23 pm »

Trevor: Currently (in build 1138) you use the right mouse button to move things without deselecting anything. It behaves exactly like the Arrow-Select tool except that it can move things as well by click-dragging the mouse.

LMB: click on any part: selects only that one thing and deselects the rest, then performs operation.
LMB: click in empty space: deselects everything.
MMB: deselects the one item that you click on and performs the operation.
RMB: adds to the selection is you click something unselected, then performs the operation.

Note: You can always revert to the original Anim8or behavior by turning off Fast Select (hot key <Ctrl-t>, and the "F" button in the to toolbar)

Note 2: This part is all still being defined. See the discussion in the Big Changes to Point Edit Tools thread. And don't forget to give your feedback! I see that you've already posted there.
« Last Edit: November 30, 2014, 08:12:46 pm by Steve »
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MvGulik

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Re: Current Development Release - Build 1138, November 28, 2014
« Reply #191 on: December 01, 2014, 12:12:54 pm »

Nice new(1139) Modifier (with bound item) handling when using 'Convert to Mesh' and 'Convert to Mirrored'.
:)

*spelling*
« Last Edit: December 01, 2014, 12:24:42 pm by MvGulik »
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Steve

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Re: Current Development Release - Build 1140, December 5, 2014
« Reply #192 on: December 06, 2014, 01:59:04 am »

New build 1140 posted with nice things in Point Edit mode. Check it out!
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ronaldefarmer

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Re: Current Development Release - Build 1140, December 5, 2014
« Reply #193 on: December 06, 2014, 07:01:40 am »

Excellent work, Steve! I'm able to get things done with significantly fewer mouse clicks using your latest build. This is a big improvement. I can't help thinking that maybe uniform face extrusion and uniform bevel are just around the corner.   :)
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neirao

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Re: Current Development Release - Build 1140, December 5, 2014
« Reply #194 on: December 06, 2014, 01:49:53 pm »

Thanks!
 1 - im misses the FAST SELECTION in another buttons for EDIT FACES:


..etc

2 - in "FIGURE MODE" when we "select all bones" all buttons work fine for time saved in "LENGTH and ROTATE"
but i misses fast edit function for "NEW BONE" button:
for create "fasts bones in simples clicks"
because when "new bone add" all anothes bones are "deselecteds automaticaly" so we need AGAIN click "new bone button" or "KEYBOARD 'N' "

3 - you implements the "MIRROR BONES" very cool but is good too the "FREE ALL BONES / EDIT MULTPLES BONES" like my old post:


very helpfull and timesaved!!

4 -  Steven can you some day implements LOCK/UNLOCK OBJECTS function? like this
[/youtube]
you insert the LAYERS OBJECTS OPTIONS, but i think that in some cases  is more easy and helpfull
"lock the objects" for edit meshs/create morphs etc, without touch another objects and SEE ALL OBJECTS as reference.

i think that is very easy for implements, some code like this in EDIT OBJECT MODE:
//code
if (target.locked!=false){
  EDIT POINTS, EDGES AND FACES RELEASE
}else{
 NOT ALLOW EDIT "VISIBLE OBJECT" locked..
}

like my old post,  the images disappeared  :(

http://www.anim8or.com/smf/index.php/topic,1313.msg11252.html#msg11252

the "morph reference choose" you already implents! thanks ! :)
« Last Edit: December 06, 2014, 02:31:04 pm by neirao »
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