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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: Changed to Older Releases [builds 1162 to 1230]  (Read 132563 times)

headwax

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #300 on: February 20, 2015, 02:28:39 am »

Hey anim8or is just being upgraded amazingly. Thanks and congrats Steve.

You realise that for us casual lurkers that we will need a new manual with all the wonderful improvements ? ;)

Can I ask a stupid question? Do we have an easy to use soft select at the moment?
« Last Edit: February 20, 2015, 02:29:58 am by headwax »
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Raxx

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #301 on: February 20, 2015, 02:54:45 am »

Do we have an easy to use soft select at the moment?
Indeed. Take your pillow or cat, place it on top of your mouse, and voila :)
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headwax

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #302 on: February 20, 2015, 03:07:43 am »

Heh heh, very funny. I am allergic to cats so it will have to be soft pillow select then ;)

Cheers, hope you are all well ! I haven't done any modelling for ages as I just morph commercial characters if necessary, or do something simple like wheel barrows if I cant find one in my props dept! Talk about lazy bugger eh? It's just wonderous how anim8or is leaping ahead.
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ronaldefarmer

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #303 on: February 20, 2015, 03:11:05 am »

ronaldefarmer: I understand the issue with the interpenetrating faces with Extrude Connected. It's a lot harder to do that it seems.
I didn't mean to say that I thought it was easy. I'm very impressed with your recent improvements.
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johnar

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #304 on: February 20, 2015, 06:14:24 pm »

I like the way you can now, (1163), select a point, press shift-F, and bring that point to middle of that view.
 But i also like the way, in 1162, that frameing a point also zoomed in to it.
 Is there a way to keep both options?.

 Re file extension warning. i don't get that happening on XP, but do on Win7.
 In fact, few, if any, problems on xp. I think windows 7 has a few flaws of its own, and a lot related to 'security/User account control'.
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Raxx

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #305 on: February 20, 2015, 06:19:09 pm »

Win 7 Ultimate 64-bit, I don't get any file extension warnings. My account is administrator, however, and I have UAC turned off.

Btw, Headwax, soft select is in the feature request thread, Tier 1 - Object Editor, called Proportional Editing.
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headwax

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #306 on: February 20, 2015, 10:04:24 pm »

Win 7 Ultimate 64-bit, I don't get any file extension warnings. My account is administrator, however, and I have UAC turned off.

Btw, Headwax, soft select is in the feature request thread, Tier 1 - Object Editor, called Proportional Editing.
.  Thanks Raxx ;)
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johnar

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #307 on: February 21, 2015, 04:14:56 am »

Running as administrator has fixed the file extension thing on Windows 7 home basic and win 7 home premium.
 I've also turned off UAC now, and no longer get those annoying popups that ask if you really want to allow this program to run. (have been considering doing that for a while, took the leap after hearing that raxx has his uac turned off).

 Probably shouldn't do that on my xp laptop tho, it's my internet connection.

 Funny thing. My internet laptop is windows xp, service pack 3, and now that xp support has been discontinued, i don't have much of a problem at all with viruses and malware.
 Just using windows firewall, and occasional scans with Malwarebytes and commodo.
 .... XP livs on....
« Last Edit: February 23, 2015, 09:29:21 am by johnar »
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kreator

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #308 on: February 21, 2015, 09:05:27 am »

I don`t know if its just me, but weight painting has some serious issues with me.

 I click on a bone to start the painting process but the paint tool starts painting other areas of the mesh and not where i want it to paint, so am still reverting to 0.98 stable version, is anybody else having this problem in Builds 1162 and 1163.
« Last Edit: February 21, 2015, 09:06:43 am by kreator »
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Steve

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #309 on: February 23, 2015, 12:03:11 am »

In build 1151 I changed the code to always associate the ".an8" extension with the current Anim8or .exe file.  Previously it only tried to do that when there was no association.  I can change it back with no trouble but then if you keep several versions of Anim8or around you'll have to set the association manually when you want to change it.  I can see advantages in doing it either way.
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ronaldefarmer

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #310 on: February 25, 2015, 08:49:30 pm »

Has anyone noticed a problem with the twist modifier in build 1163?
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captaindrewi

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #311 on: February 26, 2015, 12:18:25 am »

Yeah it flattens things at the top.
so that be a bug.
« Last Edit: February 27, 2015, 01:29:10 am by captaindrewi »
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Steve

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #312 on: February 27, 2015, 10:28:26 pm »

Yes, it's a bug.  Happened in build 1125.  I'll fix it, thanks!

Fixed for next update: #098-063 - Twist modifier is broken.
« Last Edit: February 27, 2015, 10:51:23 pm by Steve »
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Trevor

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #313 on: February 28, 2015, 04:54:01 pm »

ok, Something broke in 1163... If a 4bit bmp is in the texture list and an8 tries to load on startup an8 will crash with an illegal opperation in glu32.dll.

So, while being able to import while running, if you close and re-open it will crash again like before and what others have posted.

Please see the following post for more info on bmp.
http://www.anim8or.com/smf/index.php/topic,5088.msg37797.html#msg37797

Trev

Found another bug, Local Lights dont work.
Infinit and spots work, but local dont
« Last Edit: February 28, 2015, 08:50:35 pm by Trevor »
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Steve

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Re: Current Development Release - Build 1163, February 18, 2015
« Reply #314 on: March 01, 2015, 02:26:05 am »

Fixed for next update: #098-064 - Multiple 4/16/32b bitmap formats aren't supported.

Details here: http://www.anim8or.com/smf/index.php/topic,5088.msg37828.html#msg37828
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