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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: Changed to Older Releases [builds 1162 to 1230]  (Read 126500 times)

Hypure

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Re: Current Development Release - Build 1185, August 3, 2015
« Reply #480 on: November 29, 2015, 08:20:47 pm »

Nice new look. Cool. 8)
« Last Edit: November 29, 2015, 08:22:32 pm by Hypure »
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Steve

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Re: Current Development Release - Build 1198, November 16, 2015
« Reply #481 on: November 29, 2015, 10:04:48 pm »

Thanks, Hypure! But you should really be thanking Raxx since most of the new color scheme was his design :)
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neirao

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Re: Current Development Release - Build 1198, November 16, 2015
« Reply #482 on: November 30, 2015, 10:49:51 pm »

yes! this new look is amazing!
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bayinghound

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Re: Current Development Release - Build 1198, November 16, 2015
« Reply #483 on: November 30, 2015, 10:56:37 pm »

I'm a novice when it comes to modelling, but thanks to Anim8tor and the recent developments, I feel I have gotten better. I will post some pics soon. My one problem, I am so use to Anim8tor it is difficult for me to play around with ither free modelling programs.
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Hypure

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Re: Current Development Release - Build 1201, November 29, 2015
« Reply #484 on: December 06, 2015, 03:08:38 am »

Good job Raxx, I am sloww excepting change this significant but this one is nice, I use Anim8or allot lately with a large monitor and the new look is definitely easy on the eyes. I hope to finish soon with a project that will I hope be a nice addition to the user project feed... 8)
« Last Edit: December 06, 2015, 03:11:05 am by Hypure »
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Hypure

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selecting bug in scene- 1201 release
« Reply #485 on: December 06, 2015, 05:06:09 am »

Selecting objects in the work space no longer highlights them on the time-line.   That was important for when identifying particular lights and camera's when there are multiples in the work space/scene-over all it's missed tremendously.
« Last Edit: December 06, 2015, 05:09:33 am by Hypure »
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Steve

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Re: Current Development Release - Build 1201, November 29, 2015
« Reply #486 on: December 06, 2015, 05:53:31 pm »

Hypure: Thanks, I noticed that, too.  It's fixed it for the next drop.
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johnar

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Re: Current Development Release - Build 1201, November 29, 2015
« Reply #487 on: December 09, 2015, 07:47:01 am »

Have only just noticed that Key Selected Bones and Key All Bones has been added to Scene editor. It happened in build 1175!
 Just goes to show, it pays to have a good look at the major changes that have been added to these recent builds. (page/post 1)
 Nice work steve. :)
http://www.anim8or.com/smf/index.php/topic,4795.0.html
« Last Edit: December 09, 2015, 07:47:49 am by johnar »
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kreator

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Re: Current Development Release - Build 1201, November 29, 2015
« Reply #488 on: December 12, 2015, 12:18:40 am »

Build 1201, Has anybody been able to move objects in scene mode, everything seems to be locked to the origin.
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O

captaindrewi

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Re: Current Development Release - Build 1201, November 29, 2015
« Reply #489 on: December 12, 2015, 02:28:01 am »

I can move things around in scene mode all seems normal.
win7
« Last Edit: December 12, 2015, 11:43:19 am by captaindrewi »
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johnar

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Re: Current Development Release - Build 1201, November 29, 2015
« Reply #490 on: December 12, 2015, 06:04:54 am »

 Ditto. No problems here. (Windows xp laptop and windows 7 tower pc).
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Steve

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Re: Current Development Release - Build 1203, December 12, 2015
« Reply #491 on: December 13, 2015, 12:54:18 am »

I posted build 1203 which restores the original rotation axes for direct bone rotation, and adds the ability to hide individual trackballs with Shift-Click on a selected bone, or with the  Edit->Bones->ToggleTrackballVisibility command.

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Hypure

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Re: Current Development Release - Build 1203, December 12, 2015
« Reply #492 on: December 14, 2015, 05:51:10 pm »

Scrolling in timeline is NICE and selection in work space feels better, not sure if the latter is in my imagination or not but feels good.  8)
« Last Edit: December 14, 2015, 06:01:16 pm by Hypure »
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slex

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Re: Current Development Release - Build 1203, December 12, 2015
« Reply #493 on: December 17, 2015, 04:56:20 am »

hello :)
I just wanted to ask if there is possibility to 'undo and redo' history without limitations? Whenever I do some test rendering to preview image and close the rendered picture all the history vanishes and undo or redo is impossible :'(.
   It would be great if there could be some kind of 'undo-redo' pallete on every workspace - it doesn't need to have text-description  asigned to every step, I'd sugest only numbers (i.e numbers from range 1-20 under 'undo' for twenty 'undo' steps and the same for 'redo').
« Last Edit: December 17, 2015, 05:25:41 am by slex »
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Raxx

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Re: Current Development Release - Build 1203, December 12, 2015
« Reply #494 on: December 19, 2015, 02:15:11 am »

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