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Author Topic: Changed to Older Releases [builds 1162 to 1230]  (Read 125637 times)

Steve

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #540 on: February 03, 2016, 04:41:04 pm »

Thanks, I'll look into it. I've tried Raxx's project in multiple ways and it always works.
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Steve

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #541 on: February 03, 2016, 05:13:08 pm »

Crashed on the first render - I should be able to fix the problem now ... thanks for everyone's help.
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Steve

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #542 on: February 03, 2016, 11:21:47 pm »

I fixed the crash and the strange transparency with the .jpg texture.  The material that uses it has the texture's blendmode=decal and alphamode=final. There isn't any alpha channel so this combination doesn't make any sense - Anim8or shouldn't allow it. The other renderers already handled it by sucstituting alphamode=none for this so I changed ART to do the same.
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nemyax

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #543 on: February 03, 2016, 11:50:14 pm »

In multi-viewport layouts, the Perspective view can't be used in some viewports. Arc-rotating these viewports changes the caption from "Perspective" to "UserN", keeps the perspective projection and disables Alt+MMB dollying. There's only one fully-functional Perspective viewport per layout.
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dancingshoes

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #544 on: February 04, 2016, 01:23:14 pm »

Thanks Steve -- Art Ray Crash

I was hoping I wasn't going crazy and/or wasting your time.
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cooldude234

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #545 on: February 04, 2016, 08:08:56 pm »

Thanks Steve -- Art Ray Crash

I was hoping I wasn't going crazy and/or wasting your time.

lol, nobody goes crazy on these forums. They just go Cr8zzy! :D
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Hypure

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #546 on: February 05, 2016, 12:51:43 am »

funny cooldude. ;D
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AlecJames

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #547 on: February 09, 2016, 07:01:36 pm »

Object editor cut faces crash, donít know if itís a known issue.

I am using anim8or 1215 on win7 x64, OpenGL 4.2

Object editor, create a C shaped path.
 
Convert the path to a mesh, mirror (I could not mirror the path), join solids, merge the points where the mirrored Cís meet Ė I end up with a rectangular path.
 
Extrude the mesh (extrude ignores the number of segments?) 3 segments, length 30, change view to top view

Change to point edit, select the cut faces tool, and cut the object horizontally, anim8or stops working.

thanks A

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AlecJames

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #548 on: February 09, 2016, 07:05:19 pm »

BTW - there used to be a tool tip on the bottom left of the status bar when I hovered over a button. Now there is static text "object editor".  Is this a configuration / can I still get the tip?
thanks
A
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nemyax

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #549 on: February 09, 2016, 10:20:33 pm »

Steve
Would you object to changing the p shortcut (for point selection) to v? This way the component shortcuts would all be close together and component switching would be fluent. The operation currently bound to v is not used nearly as frequently as switching to points.
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Steve

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #550 on: February 10, 2016, 02:44:18 am »

AlecJames: #098-076 - Cut Faces Crashes. Nice instructions for a repro, thanks!  I'll fix it.

AlecJames: Try clicking on the Option->ToolTips menu command :)

nemyax: That's a great idea. Will do.
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kreator

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #551 on: February 10, 2016, 06:14:08 am »

Followed AlecJames instructions to the letter, I get three segs, does not crash for me!! build 1215 OpenGL 4.5


Note: If you convert to a mesh then extrude, surely you would need to convert back to a path? (which is what I did)
« Last Edit: February 10, 2016, 06:17:14 am by kreator »
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Steve

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #552 on: February 10, 2016, 09:22:18 pm »

You can extrude a mesh. What happens is that all the edges with less than 2 faces are extruded.
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AlecJames

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #553 on: February 10, 2016, 09:46:32 pm »

Thanks Steve :)
Let me know if you need any more info.

kreator: I couldn't convert my rectangle mesh back to a spline (same as path?), I don't know how to do it.  Build->convert to spline is not greyed out but when I try, then double click the rectangle the properties show it still as a mesh.  I'm not sure how to upgrade my opengl to 4.5? I think it comes with my video driver and I'm pretty sure I've got the latest version.  (laptop / card is a few years old now)
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Trevor

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Re: Current Development Release - Build 1215, January 31, 2016
« Reply #554 on: February 11, 2016, 11:29:08 am »

I finally worked out how convert to splinen works

http://www.anim8or.com/smf/index.php/topic,4839.msg39835.html#msg39835
"EDIT
I  have just realised how "Convert to spline" works.
You have to go to PEF mode and then select on edges that dont connect back over themselves (eg, on a cylinder, cut the top off, then only select the perimiter and ignore the crossing lines(Triangulation)) then click "Convert to Spline"
So, this should be dissabled on object mode to denote it cannot be used.

With this method I extruded a line, used shell tool on it, deleted the "Raised" verticies, removed all faces and cross connecting lines on bottom, then finally selected the Inner and Outer Perimiters and said "Convert to Spline" to get back legnths on screen."


Trev
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