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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Author Topic: Changed to Older Releases [builds 1162 to 1230]  (Read 129855 times)

Steve

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Re: Current Development Release - Build 1229, March 18, 2016
« Reply #675 on: April 12, 2016, 03:38:37 pm »

OK I'm back.  I'll post an update with most of these problems fixed this afternoon.

Sluggs 1) Thanks, I'll fix it.  2) This is caused by floating point errors.  Anim8or needs to do a general matrix inversion to compute the distance and direction of movement.  Since floating point math isn't exact tiny errors creep in.  I may be able to fix this in the direct axis ortho views (front, left, top, etc.) but in general not.
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Steve

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Re: Current Development Release - Build 1231, Aprin 13, 2016
« Reply #676 on: April 14, 2016, 12:19:53 am »

 Build 1231 dated April 13, 2016 fixed various picking bugs that were introduced in builds 1229 and 1230.
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neirao

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Re: Current Development Release - Build 1231, April 13, 2016
« Reply #677 on: April 14, 2016, 06:14:55 am »

thanks Steve!
mainly for comeback the
 "Left-hand Scrollbar: Restore RMB scrolling."
:)
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johnar

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Re: Current Development Release - Build 1231, April 13, 2016
« Reply #678 on: April 14, 2016, 10:10:41 am »

 Hey there steve. Hope you had a good break.
 I keep coming across things that you've quietly slipped into Anim8or.
 The latest bonus i've found is the ability to 'delete all morphs' in object editor.
 Just wanted to say "thanks for that". Another very welcome addition.
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Steve

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Re: Current Development Release - Build 1231, April 13, 2016
« Reply #679 on: April 14, 2016, 05:19:03 pm »

neirao: Thanks for pointing this out. I normally use a large screen so I didn't notice it.
johnar: Thanks! I need to start updating the documentation so that the new features are easier to understand.
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Steve

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Re: Current Development Release - Build 1231, April 13, 2016
« Reply #680 on: April 15, 2016, 01:16:19 am »

Sluggs: "... when I try to slice straight down from a point [with the knife], the cut is all over the place ..." I have a fix for this. To cut either horizontally or vertically, disable the Y/X axis. To cut at an arbitrary angle but without snapping to a point or edge, enable faces and disable points and edges. Will that work for what you need?
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neirao

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Re: Current Development Release - Build 1231, April 13, 2016
« Reply #681 on: April 15, 2016, 02:53:42 am »

neirao: Thanks for pointing this out. I normally use a large screen so I didn't notice it.
i load many icons plugins(for use or only for tests), this scroll help so much!
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Sluggs

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Re: Current Development Release - Build 1231, April 13, 2016
« Reply #682 on: April 15, 2016, 05:44:47 am »

Sluggs: "... when I try to slice straight down from a point [with the knife], the cut is all over the place ..." I have a fix for this. To cut either horizontally or vertically, disable the Y/X axis. To cut at an arbitrary angle but without snapping to a point or edge, enable faces and disable points and edges. Will that work for what you need?

I was already doing that when I posted. :-) It's because of the picking distance. (When you start a cut near the point from which you want to cut, the cut starts from there, and even when you actually click on the point itself, not near it, it's not pixel perfect, so the cut is off)

Thanks for the other fixes though (undo, add edges, and the knot control handle). Now I don't have to keep switching versions.
« Last Edit: April 15, 2016, 05:52:05 am by Sluggs »
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Steve

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Re: Current Development Release - Build 1231, April 13, 2016
« Reply #683 on: April 15, 2016, 05:09:31 pm »

Sluggs: Sorry, my post wasn't very clear. I have a fix for the next build that will work. The current build still has the problem.
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Sluggs

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Re: Current Development Release - Build 1231, April 13, 2016
« Reply #684 on: April 23, 2016, 03:49:17 pm »

Oh, I see! Well, shall look forward to it! :-)
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