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Author Topic: My new Girl Base model  (Read 2305 times)

fromsoysauce

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My new Girl Base model
« on: June 05, 2014, 02:03:48 am »

A higher quality model than I've ever made before, besides the head, which came from another model I made, the entire thing was made from scratch.

Since I'm moving on to unity I figured it was about time to try going for a more detailed standard, something more to go with modern games. This was also my first time making ears, toes and finger nails. And the head to body ratio is much more closely rooted in real life proportions than any of my other models.

« Last Edit: June 05, 2014, 02:04:10 am by fromsoysauce »
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Steve

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Re: My new Girl Base model
« Reply #1 on: June 05, 2014, 08:21:29 am »

Nice work!
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fromsoysauce

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Re: My new Girl Base model
« Reply #2 on: June 05, 2014, 06:05:38 pm »

Thanks Steve, really digging the features you added to ANI in the last few updates. Even though I'm going to be animating in Maya, I'll always use good ol Anim8or to make the models.

By the way this model is 8793 triangles when the head is subdivided.  And 6092 when it isn't, because I made this model able to work that way.
« Last Edit: June 05, 2014, 06:08:47 pm by fromsoysauce »
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fromsoysauce

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Re: My new Girl Base model
« Reply #3 on: June 08, 2014, 03:42:44 am »

Here I used the base to make a new model for Siiya (for those of you that remember her):
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