Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Anim8or Bottle  (Read 1725 times)

ronaldefarmer

  • Sr. Member
  • ****
  • Posts: 293
    • View Profile
    • Ron's Website
Anim8or Bottle
« on: June 20, 2014, 10:56:13 pm »

My latest Anim8or thing:
« Last Edit: June 20, 2014, 10:58:30 pm by ronaldefarmer »
Logged

cooldude234

  • Sr. Member
  • ****
  • Posts: 901
  • You know what I realized, I dont have an avatar :\
    • View Profile
Re: Anim8or Bottle
« Reply #1 on: June 21, 2014, 10:44:42 pm »

I like it a lot I just think the materials could be better (mainly the glass looks like plastic).
Either way keep it up! (don't drop it or else it will shatter :P)
Logged

ronaldefarmer

  • Sr. Member
  • ****
  • Posts: 293
    • View Profile
    • Ron's Website
Re: Anim8or Bottle
« Reply #2 on: June 21, 2014, 11:23:48 pm »

Hi Cooldude234,

Thanks. Yeah, It's a scanline render so no refraction. I was trying to fake it with the shadows. Maybe I will try it with ART later and see if I get a better result. I just don't have enough patience to wait for ART rendering.
Logged

davdud101

  • Sr. Member
  • ****
  • Posts: 949
  • Couldn't ever use Blender or Maya. Anim8or's good.
    • View Profile
Re: Anim8or Bottle
« Reply #3 on: June 24, 2014, 06:23:43 pm »

Looks cool, how did you go about merging the 8 and the bottle neck? I like the reflections and shading as well, they look nice and sharp and give the image a sort of 'hi-def cartoon' feel
Logged
?

ronaldefarmer

  • Sr. Member
  • ****
  • Posts: 293
    • View Profile
    • Ron's Website
Re: Anim8or Bottle
« Reply #4 on: June 26, 2014, 04:21:19 am »

Thanks, everyone, for your comments.
 
Davdud101:
Thanks for asking, I joined the neck to the body of the bottle by merging faces at the top of the "8" to create a face with six edges, then used the bridge command to attache a six-sided cylinder to form the neck. Same with the base.


ART offers some really cool features, but materials in ART are tricky for me. For instance, I don't know what happened to the environment map on the top of the bottle, though it is clearly present on the bottom. Also, shadows often don't look the way I expect in the ray tracer. Of course scanline renders don't always turn out right the first time either, but since they are so much quicker, It is possible to redo as many times as it takes. It would be cool if there was a way to combine the best features of ART and scanline rendering.
« Last Edit: June 27, 2014, 01:41:42 am by ronaldefarmer »
Logged

ronaldefarmer

  • Sr. Member
  • ****
  • Posts: 293
    • View Profile
    • Ron's Website
Re: Anim8or Bottle
« Reply #5 on: June 30, 2014, 03:35:09 am »

Here is another try with the Anim8or bottle.
Logged