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Author Topic: GLSL Shaders  (Read 9103 times)

cooldude234

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Re: GLSL Shaders
« Reply #15 on: November 29, 2014, 03:58:25 am »

Doh! Of course. I should have thought of that! I'll add it to the next build.
Lol, it's always the simplest things that go over our little programing heads, isn't it?
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Deepthought

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Re: GLSL Shaders
« Reply #16 on: December 31, 2014, 06:36:55 pm »

Doh! Of course. I should have thought of that! I'll add it to the next build.
Lol, it's always the simplest things that go over our little programing heads, isn't it?
yes. I just love it how a period instead of a comma or using >> instead of << causes a big explosion of errors that takes an hour to find.
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thecolclough

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Re: GLSL Shaders
« Reply #17 on: January 01, 2015, 02:44:24 pm »

Doh! Of course. I should have thought of that! I'll add it to the next build.
Lol, it's always the simplest things that go over our little programing heads, isn't it?
yes. I just love it how a period instead of a comma or using >> instead of << causes a big explosion of errors that takes an hour to find.
and let's not forget the old Missing Semicolon errors!  those were always my favourite :P
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Steve

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Re: GLSL Shaders
« Reply #18 on: January 02, 2015, 06:21:31 pm »

Doh! Of course. I should have thought of that! I'll add it to the next build.
Lol, it's always the simplest things that go over our little programing heads, isn't it?
yes. I just love it how a period instead of a comma or using >> instead of << causes a big explosion of errors that takes an hour to find.
and let's not forget the old Missing Semicolon errors!  those were always my favourite :P
I didn't know you could nest quotes this deep!
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Deepthought

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Re: GLSL Shaders
« Reply #19 on: January 02, 2015, 07:42:49 pm »

Doh! Of course. I should have thought of that! I'll add it to the next build.
Lol, it's always the simplest things that go over our little programing heads, isn't it?
yes. I just love it how a period instead of a comma or using >> instead of << causes a big explosion of errors that takes an hour to find.
and let's not forget the old Missing Semicolon errors!  those were always my favourite :P
I didn't know you could nest quotes this deep!
let's see how far it can go
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thecolclough

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Re: GLSL Shaders
« Reply #20 on: January 03, 2015, 01:48:30 pm »

Doh! Of course. I should have thought of that! I'll add it to the next build.
Lol, it's always the simplest things that go over our little programing heads, isn't it?
yes. I just love it how a period instead of a comma or using >> instead of << causes a big explosion of errors that takes an hour to find.
and let's not forget the old Missing Semicolon errors!  those were always my favourite :P
I didn't know you could nest quotes this deep!
let's see how far it can go
...it goes deeper... which i think means it's johnar's turn to do the next one...
sorry, there was a topical pun going and i couldn't resist :D
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cooldude234

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Re: GLSL Shaders
« Reply #21 on: January 11, 2015, 09:36:16 am »

Doh! Of course. I should have thought of that! I'll add it to the next build.
Lol, it's always the simplest things that go over our little programing heads, isn't it?
yes. I just love it how a period instead of a comma or using >> instead of << causes a big explosion of errors that takes an hour to find.
and let's not forget the old Missing Semicolon errors!  those were always my favourite :P
I didn't know you could nest quotes this deep!
let's see how far it can go
...it goes deeper... which i think means it's johnar's turn to do the next one...
sorry, there was a topical pun going and i couldn't resist :D
I just LOL'd to this whole thing ;P
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Deepthought

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Re: GLSL Shaders
« Reply #22 on: January 11, 2015, 04:17:48 pm »

it's like when you point a camera at the tv it's connected to
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cooldude234

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Re: GLSL Shaders
« Reply #23 on: January 13, 2015, 09:31:25 pm »

it's like when you point a camera at the tv it's connected to
I was thinking it looked like we were building a pyramid. We're kinda like the Egyptians :P
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Claude

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Re: GLSL Shaders
« Reply #24 on: February 23, 2015, 07:58:06 pm »

Reference: Reply #3 on August 28, 2014, 07:13:13 pm

In november 2014,Microsoft released Visual Studio Community 2013.
They say it  supports all the  functionality of Visual Studio Professional 2013
including plugin.Seems to be free like Express edition.
http://www.visualstudio.com/en-us/products/visual-studio-community-vs

Nvidia confirmed compatibility with Nsight.
https://devtalk.nvidia.com/default/topic/795591/nsight-visual-studio-edition/visual-studio-community-2013-is-supported-by-nsight/

Haven't tried it yet.Don't know when I will, but thought I should add this comment to  the original post.

Claude
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