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Author Topic: complex meshes  (Read 2713 times)

GeniusAtWork

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complex meshes
« on: April 01, 2008, 08:42:27 pm »

Hi im just wondering how you guys make the complex models like cars etc. do you use the add new edge tool where you click and it adds a new edge. anyway i was just wondering because i am only making models using the basic shapes ???
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vobla

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Re: complex meshes
« Reply #1 on: April 01, 2008, 09:34:40 pm »

Hi,

everything starts from a simple shapes and you just add more details.. You have to be quite comfortable with all the tools provided, so you could get the desired result in reasonable time and effort.

That's were you have to count on your creativity :)
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falloffalot

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Re: complex meshes
« Reply #2 on: April 01, 2008, 09:44:35 pm »

What's helped me loads is the video tutorial for making a low poly helicopter on the link below.
www.mp3d.info/Anim8ortutorials/page1.html
What I do with organic type shapes is get as close to the desired shape as possible then subdevide it.
It may not be the best thing to do but it works for me.
PS i'm still very new at Anim8or myself
Hope this helps
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hihosilver

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Re: complex meshes
« Reply #3 on: April 01, 2008, 09:44:50 pm »

Well, that's one way to do it, starting with simple shapes.  That technique is called box modeling where you use tools such as the cut tool, extrude tool, etc.  There's also the point-by-point modeling method where you use the 'add new edge' then 'add edge' after that and fill holes.  That's normally the most time consuming but many people feel it gives them more control.  There's also the edge extrusion method.  Anim8or has an edge extrusion tool that you can use once you already have faces set up.  I normally combine all the methods, though I normally start point-by-point.
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falloffalot

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Re: complex meshes
« Reply #4 on: April 01, 2008, 09:51:57 pm »

Your spot on there hihosilver it takes me ages to do some models using the extrude method and my models aren't even complex yet.
Hopefully I'll either learn a quicker method of modeling or just become a quicker modeler. (If that makes sense)? Lol
 
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vobla

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Re: complex meshes
« Reply #5 on: April 02, 2008, 11:52:08 am »

What I do with organic type shapes is get as close to the desired shape as possible then subdevide it.

Talking 'bout organic shapes, my best practice is to start from simple shape and converting it to subdivided (don't use subdivide mesh unless you really need it). This way you get see smoothed mesh all the time while working with low poly mesh.

As hihosilver mentioned there are several modeling methods, but in any method you use tools provided (or external scripts). So as I said before when you are comfortable with all that sits in your tool panel, stuff in edit and build menus you get the idea on how to make high detail shapes.

Cheers
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GeniusAtWork

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Re: complex meshes
« Reply #6 on: April 02, 2008, 11:37:52 pm »

Thanks for the help guys im sure this info will help
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