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Author Topic: Making trees  (Read 6146 times)

ClassicTyler

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Making trees
« on: September 22, 2014, 10:15:05 am »

Hi guys.

I mostly lurk but believe it or not I do use the program as my main modeling tool!
I'm working on some models for a game/webcomic (the comic is coming first) and I'm having the hardest time making convincing looking trees.
This may or may not be the right board to ask, but I'm in dire need of help as lack of any vegetation makes my models look EMPTY.

I want it to be lowpoly and I've seen convincing lowpoly tree models before...but I have't been able to find any resources.
I've had opportunities to purchase premade assets but I absolutely refuse!

On a side note, do you guys know of any places with artists looking for work? Making my own textures can be time consuming and a lot of times aren't consistent with each other. I'd like to hire an artist to make me textures. I'm looking for textures between realistic and cartoony, like an airbrush look of sorts.

Thanks for your help!
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kreator

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Re: Making trees
« Reply #1 on: September 22, 2014, 03:46:12 pm »

here is a simple tree posted on the anim8orworld.com site by fieromx...

screenshot says it all really...



posted to facebook group also.  ;)
« Last Edit: September 22, 2014, 03:47:37 pm by kreator »
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NickE

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Re: Making trees
« Reply #2 on: September 22, 2014, 04:57:11 pm »

Attached is a tree generator that was abandoned and made free by the author.  It will export formats that Anim8or can import.

Install the demo, then copy the patch into the program directory.
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ClassicTyler

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Re: Making trees
« Reply #3 on: September 22, 2014, 10:39:02 pm »

That program doesn't seem to want to work. D:

I'll just bite the bullet and see what I can do about Turbosquid.

Thanks, kreator, but that would be too high-poly for what I'm looking for.
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lppena

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Re: Making trees
« Reply #4 on: September 23, 2014, 07:55:20 am »

How low poly are you looking for? You could try 2d outline drawings of trees. I use modeling tool called Caligari Truespace 7.6x; it free and it has a simple freehand line drawing tool to draw out a tree outline. I guess in Anim8or you could do the same thing or try starting out with a simple cylinder and shaping it in to a basic trunk shape and adding edges to make branches from extrusions. I guess it all depends on how much skill you have at improvising your trees?
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kreator

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Re: Making trees
« Reply #5 on: September 23, 2014, 11:46:23 am »

To make them lo poly you would need to add transmaps as leaf clusters , however, you would then have the problem of anim8or casting square shadows if you use any lights.  :(

I have not come across any lo poly trees on turbosquid, the leaves are usually modelled and add the poly count to enormous amounts.

I have a Mr Smeagol tree somewhere that I could share, give you some idea, but it maybe better if you made your own trees, its not that hard!

Ditto: The tree generator does not work on WIN 7.

Was`nt there a plant generator or plantstudio that could make trees and things? Just thinking aloud here.

Some bits i found in my disk collection... They will be available on our Facebook Group. https://www.facebook.com/groups/Anim8orWorld/
« Last Edit: September 28, 2014, 01:55:46 pm by kreator »
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neirao

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Re: Making trees
« Reply #6 on: September 24, 2014, 01:13:35 pm »

Hi, you can use "REAL TREE IMAGE + ALPHA IMAGEM" see my plugin/sample...
like below:




 :)
« Last Edit: September 24, 2014, 01:14:36 pm by neirao »
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NickE

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Re: Making trees
« Reply #7 on: September 24, 2014, 02:39:45 pm »

Sorry about posting the program that doesn't work in Win7.  I should have stated that originally.  I have WinXP virtual machines that I use for old (but well loved) programs that do not work in Win7.  Who doesn't have an old XP license from an ancient or non-working computer lying around?  Both Microsoft Virtual PC and Oracle VirtualBox are free, easy to use, and work so well you would think they were natively installed.  As an added bonus, Microsoft Virtual PC with WinXP uses XP drivers, so hardware that does not have drivers for Win7 will work.
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ClassicTyler

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Re: Making trees
« Reply #8 on: September 28, 2014, 08:59:41 am »

I've found a decent low-poly tree.

I apologize for being absent...the method I use is I have a 3D tree base with 2D images for the branches and leaves. I use alphamaps for them.

Around 200 faces is appropriate, and I've found one good enough. Ill be replacing the textures with my own and while using the one from Turbosquid, take some pointers on how to make my own model.
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ClassicTyler

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Re: Making trees
« Reply #9 on: September 28, 2014, 09:25:07 am »

Although for some 3D effect I may download the ones on the Facebook group...for when highpoly is appropriate of course.
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ClassicTyler

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Re: Making trees
« Reply #10 on: October 06, 2014, 01:35:19 am »

Weeeeeeeeeeeell after examining the premade tree I've made my own! Let me know what you think.

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cooldude234

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Re: Making trees
« Reply #11 on: October 06, 2014, 03:24:45 am »

Not to bad. You said this was for game right?
In that case using flat (or even simplified shaped) polygons for the leaves is a pretty safe way to go about things. When you making assets for games you not only have to worry about making things look good but you also have to be careful not to use up all your system resources.
Thinking of this I might make a in depth tutorial for you, just don't bet your money on it, I tend to fill my plate rather full and end up not being able to scarf it all down (the irony in that statement is that I actually eat a lot and don't waste very much food LOL, the metaphoric meaning still makes sense).
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ClassicTyler

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Re: Making trees
« Reply #12 on: October 06, 2014, 07:36:58 pm »

It's for a comic first, game second. Once I have enough made I'll explain my projects to the forum. Thanks for the tips!
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