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Author Topic: Terrier Class 0-6-0 Locomotive & other projects  (Read 19236 times)

Hypure

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #60 on: January 08, 2016, 10:33:03 am »

Nice, your pit scene has really came along.
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kreator

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #61 on: January 19, 2016, 08:14:51 am »


OpenGL Render for my Tiger Tank
 

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kreator

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #62 on: January 29, 2016, 05:39:19 am »




A.R.T rendered Animation 5 days to complete just 287 frames at 1920 x 1080 frames using 3 instances of anim8or on my quad core, afraid to use the other core in case it locked up!.....Steve you need to speed up rendering times!
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Raxx

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #63 on: January 29, 2016, 01:32:46 pm »

Not bad the tank's nicely detailed.

Since you're not using any of ART's special features, scanline would probably achieve the same effect in a fraction of the rendering time.
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kreator

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #64 on: January 29, 2016, 01:43:07 pm »

Unfortunately Raxx thats not the case scanline takes even longer for me.... l expect its because the gpu  is`nt nvidia its an amd a6
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thecolclough

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #65 on: January 29, 2016, 02:37:19 pm »

...using 3 instances of anim8or on my quad core, afraid to use the other core in case it locked up!.....Steve you need to speed up rendering times!
seconded... i'm running a hyperthreaded hex-core now, and it'd make a world of difference if An8 could use the whole thing instead of just 1/12 of it

also, nice tank 8)
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Steve

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #66 on: January 30, 2016, 06:43:53 am »

kreator: Awesome video!  Yes, I know the raytracer in Anim8or is slow - I plan to look into speeding it up when I have the modeler ready for the next full release and a few improved animation tools. Multi-core rendering is one way to speed it up but it's not as simple as I'd line to add it.  There are other things that can help, too, with a possibly bigger !/$ (cache management, optimizing specific code paths, ray intersection techniques, etc.) I'll have a better idea what to do once I start looking into it.
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cooldude234

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #67 on: February 01, 2016, 06:56:03 am »

are you ever planning on using openCL to utilize cuda and other such techs?
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Steve

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #68 on: February 01, 2016, 11:10:16 pm »

cooldude234: that's certainly something I thought about, but writing a good raytracer in OpenCL or Cuda is a momentousness task.
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cooldude234

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #69 on: February 02, 2016, 08:28:47 am »

Yea I guess. I usually find once I have the algorithm in pseudo code implementing it across several languages is easy (if you know what you are doing in those languages). But I never really have looked to far into opeCL and cuda so I can't really say much for its ease of use.

P.S I've never before seen someone use !/$ to describe a cache :P is that an thing they do in the industry?
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kreator

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #70 on: February 02, 2016, 09:57:48 am »




This is my latest creation, done in scanline using pyramid 1.5 x 1.5 support
2 lights 1 infinate 24% dark soft shadows 8  monte carlo 4/12
render init =0.52  191.84



ART render same light settings 16 samples regular AA
init=0.55      209.03    rays 6636356


Much prefer art over scanline better depth with shadows in the model
er [the depth in ART
« Last Edit: February 02, 2016, 10:04:32 am by kreator »
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kreator

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #71 on: February 02, 2016, 10:07:14 am »

oh l forgot,just 18.17 seconds faster in scanline, but l think worth the trade off!
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Raxx

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #72 on: February 02, 2016, 01:49:38 pm »

ART ignores the shadow parameters of lights and makes all objects cast and receive, whereas scanline doesn't. In scanline, you need to set the tank to both cast and receive, and set the lights to 100% shadow in order to make a proper comparison between the two. Also, the ground grid in Anim8or is lighter in Scanline than in ART, so that would have to be replaced as well.

Of course, doing all this will increase your scanline rendering time.

Art (16 samples regular): 9.26s


Art (36 samples regular): 22.08s


Scanline (pyramid no receiving shadows): 2.33


Scanline (pyramid all receiving shadows): 5.78s


Personally I prefer scanline since the shadows are higher quality with a much lower rendering time. In ART you'd have to increase the samples to get softer less grainy shadows, greatly increasing the render time.
« Last Edit: February 02, 2016, 09:09:06 pm by Raxx »
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kreator

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #73 on: March 01, 2016, 07:10:16 am »

Some more works .....


Bombed Shell Diorama





Matilda II Tank







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kreator

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Re: Terrier Class 0-6-0 Locomotive & other projects
« Reply #74 on: March 24, 2016, 10:13:25 am »

Some more bits and pieces...


Sherman Tank WIP





Caterpillar shoveller Modelled with Anim8or (Rendered with Carrara)



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