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Author Topic: [fixed] Modifier, Type related issues.  (Read 2564 times)

MvGulik

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[fixed] Modifier, Type related issues.
« on: October 28, 2014, 05:04:11 pm »

#098-043 - Multiple Modifier issues in properties dialog and copy/paste.
Fixed: v0.9.8 build 1127

Fixed(additionals): Build 1137


A couple of latent Modifier hiccups.

Tested against build 1121.

1 minor.
1 show-stopper.
1 possible hidden minor.

Modifier, Bend, Copy and paste: (v<=0.6.0.0)
- Create Modifier(Bend)
- (Bind a cylinder that's sticking out a bit at the top and bottom of the modifier)
- Set Bend to n>0. (90)
- Cut and Past the Modifier.
* (Cylinder at one of the modifier sides sticking way to far out.)
- Open Modifier Editor and close. (OK or Cancel)
* Modifier seems to collapses to height zero.

Modifier, Skew, Settings shift: (Appears between: v0.9.8.1 & v0.9.8.1088)
- Create modifier(Skew).
- Change modifier settings Skew(1) and Angle(45) + OK.
* Modifier is showing Skew 1, but not the Angle.
- Open Modifier Editor.
* Skew is now zero and Angle is now 1 (even if Angle was previous set to Zero).

Modifier, Skew, Copy and paste: (v<=0.6.0.0, up to 0.9.8.1)(Might still be there in 1121)
- Create modifier(Skew).
- Change modifier settings Skew(1) and Angle(45) + OK.
- Cut and Paste the modifier.
* Skew settings where copied, but are not used anymore by the paste modifier.

(Modifier resets to normal behavior after changing its Type.)
(Swell, Taper, Twist: Nothing out of the ordinary spotted.)

*forcing full topic fix*
« Last Edit: December 11, 2014, 09:30:45 am by MvGulik »
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Steve

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Re: Modifier, Type related issues.
« Reply #1 on: October 31, 2014, 11:08:17 pm »

#098-043 - Multiple Modifier issues in properties dialog and copy/paste.

I have the settings shift part fixed for the next drop but am still chasing down the apparently long standing copy/paste issues. Thanks for the report!
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Steve

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Re: Modifier, Type related issues.
« Reply #2 on: November 11, 2014, 04:25:04 pm »


When I posted build 1127 I forgot to mention that bug #098-043 "Multiple Modifier issues in properties dialog and copy/paste" has been fixed, including the bend modifier sticking out to the right, etc. I also fixed several modifier related issues with Undo/Redo.

Give it a try and let me know if all your issues have been addressed.
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MvGulik

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Re: Modifier, Type related issues.
« Reply #3 on: November 13, 2014, 08:54:01 am »

Roger, thanks.

Taking some time for this.

Just to make sure. The following behaviors are intentional features, correct?
- When you [move, rotate, scale] a modifier with the mouse. Only the modifier part is affected and not the bound item(if any).
- A modifier bound item can't be edited [move, rotate, scale]+(with mouse) while its bound to a modifier (only bound item selected).

(ps: The zipped build 1124 exe.file is named 1224.)
*spelling*
« Last Edit: November 13, 2014, 08:59:50 am by MvGulik »
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MvGulik

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Re: Modifier, Type related issues.
« Reply #4 on: November 13, 2014, 07:40:52 pm »

Little leftover problem ...
- Create modifier. (Any I think, using Bend)
- Copy. (modifier still selected)
- Paste. (Crash ... oops)
Fixed: v0.9.8 build 1137

(Build 1124 is not having this problem)

*spelling*

+(Initial spotted issue at start of testing, so not sure yet if there are no other issues.)
« Last Edit: November 27, 2014, 08:14:59 pm by MvGulik »
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Steve

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Re: Modifier, Type related issues.
« Reply #5 on: November 13, 2014, 09:10:08 pm »

1. When an object is bound to a Modifier, as you noticed, you can't move it or edit it. This is how Anim8or has works since the start. When I fixed these latest Copy/Paste and other bugs I left that behavior the same though I agree that it's not ideal. Once I am sure that all the existing bugs are fixed I'll look into changing the behavior of Modifiers so that you can select the Modifier and the bound mesh separately, and edit either or both if them independently.

2. I have tried to reproduce the crash that you mention with builds 1124 through 1129 and am unable to do so. Are you testing 1127? I'll take a look at the code to see if I can spot anything.

3. Thanks, I fixed the name of the .exe fro 1124.
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MvGulik

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Re: Modifier, Type related issues.
« Reply #6 on: November 13, 2014, 10:56:47 pm »

1. Roger. :)

2. Yes, I was using 1127. (issue was 'not' detected in 1124). Win-Xp on this side. I'm not sure what other locals might play a role here. (will retest on other computer with Vista.)

New one:
RunTime Error: (seems memory leak)(XP+Vista)
- Bind Mesh(any, Dodec) to Modifier(any, Bend).
- With mouse, adjust modifier [Move, Rotate, Scale(both)]
* While doing so Anim8or's memory usage only goose up, ending(after a while) in a terminal run-time error.
(build 1127 only)(build 1129 download-link got overlooked) ...?...
Fixed: v0.9.8 build 1137
« Last Edit: November 27, 2014, 08:09:26 pm by MvGulik »
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MvGulik

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Re: Modifier, Type related issues.
« Reply #7 on: November 15, 2014, 01:00:45 am »

2. Same problem on Win-Vista on this side. Anim8or crashes after paste of unbound modifier.
« Last Edit: November 15, 2014, 01:00:58 am by MvGulik »
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Steve

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Re: Modifier, Type related issues.
« Reply #8 on: November 15, 2014, 01:39:01 am »

Ok I just got it to crash. But I was running in  Microsoft software OpenGL  1.1. I should be able to find the problem now.
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Steve

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Re: Modifier, Type related issues.
« Reply #9 on: November 15, 2014, 02:32:50 am »

OK here's why I couldn't reproduce. I was using Ctrl-V to paste which doesn't crash. If you use Edit->Paste it crashes. This will be fixed in the next update.
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MvGulik

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Re: Modifier, Type related issues.
« Reply #10 on: November 15, 2014, 02:44:38 am »

OK here's why I couldn't reproduce. I was using Ctrl-V to paste which doesn't crash. If you use Edit->Paste it crashes.
Aha.
I totally forgot about that alternative route. *facepalm*. :)

(edit/nts: Seems Xp in this case is a bit more crash prone than, assuming, Win-7. Xp+Ctrl-V==crash to.)
« Last Edit: November 15, 2014, 03:33:57 pm by MvGulik »
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