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Author Topic: Maxwell  (Read 2247 times)

ClassicTyler

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Maxwell
« on: November 07, 2014, 03:09:55 am »

I've been talking about my 3D project for a while but haven't really shared anything.

So today I want you to meet the main hero of my 3D project, Maxwell Baguette.  :D
This model was made and rendered today! Does that pearl look familiar? I got help with the material on Anim8or's official material page (chapter 9).


I have two projects. One is an 8-bit text based adventure, DAMNATION: The Show Must Go On! and this one, the 3D one, Beyond A Dream Come True.

I won't go into details yet, but Damnation is a horror/science fiction story and this one is a modern fairytale of sorts.
Maxwell himself has had many developments over the past 6 years! So to show that my model is and probably always will be a WIP, here's a his timeline so far...


Above was the very first model and render. Around 2008. Very stiff looking, I was getting the hang of Anim8or. Steve actually met Maxwell once through an email concerning several things about Anim8or. You'll be amazed...a lot of things Steve is updating as we speak...back then, it was only a dream to have such wonderful updates come to Anim8or. Later I saw there was a forum and now I can come here if I have any issues!



Above, you can see him starting to take his more modern shape...but not quite there. 2009.

I'm a little embarrassed about this one, actually...but it's important to take notes.

LOOK. LOOK AT HIS LITTLE TWIGGY ARMS AND LEGS. 2010.

This is the same year, 2010, with a few tweaks. I call this one the "post-card render".

And this was for Halloween.


In 2013 he started taking his more current forum.



And at last, we're back to this.

It hasn't been the most educational or entertaining post, but practice makes perfect and I have to say, I'm proud of how far I've come.
As I complete more, I'll be happy to share. And once I have more information on my projects I'll be sure to fill you guys in.

Thanks for viewing. If you have any suggestions, by all means share them. I'm always looking for tips and pointers to make my models better!
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cooldude234

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Re: Maxwell
« Reply #1 on: November 07, 2014, 05:35:29 am »

Dang I really like that halloween one (I think the textures really make it 'pop') and that one with the pearl looks freakin awesome too! That is definatly some progress worth showing there classy tyler :P
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Arik_the_Red

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Re: Maxwell
« Reply #2 on: November 19, 2014, 01:58:26 pm »

I really like the comic look!  Are we going to see any animation?
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ClassicTyler

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Re: Maxwell
« Reply #3 on: November 24, 2014, 03:35:00 am »

Honestly there's so much for me to do, and I haven't really tried any animating...so if I did it'd be a while before I'd get anything done.

I appreciate the comments. :)
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johnar

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Re: Maxwell
« Reply #4 on: December 01, 2014, 10:54:12 pm »

 Hi ClassicTyler
 Maxwell is an awesome character. Has a definite 'look' about him.
And, as Arik said, the comic look is great.
 If/when you decide to try a bit of anim8ing, could i suggest that things like walking, kicking stones etc be done in sequence mode. That way you can save the sequences and use them again and again. (sequence export, import).
 One great thing about sequences is....eg....you can easilly key ONLY the bones used for little things. Like hands opening and closing. Only the finger bones need to be keyed, so you can add 'hand only' sequences to a character who is already doing something else. Like, a walking man can open and close his hands simply by adding a 'hand open' sequence and then a 'hand closed' sequence, at any time of the scene.
 Anyway, i'm raving.
Keep us updated. Maxwell is a likeable dude.
 
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ClassicTyler

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Re: Maxwell
« Reply #5 on: February 07, 2015, 08:03:57 pm »

Thanks! I've been working on environments in my spare time. I'll post them soon!
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davdud101

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Re: Maxwell
« Reply #6 on: February 07, 2015, 09:43:56 pm »

WOW. WOW.
Tyler, I was looking at the first and I was like, man I wonder what game this guy is from... I saw your first renders from way back and I was like, "oh man, he has a fair bit of work to do..."
Then I scrolled down and realized that this is a progression. To THAT render. He's incredible, so very well done! Really looks like a character from a Wii game or something.
Can't wait to see when and where this project goes!!
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