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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Author Topic: Backface culling?  (Read 1415 times)

JunkerKun

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Backface culling?
« on: January 03, 2015, 12:33:18 am »

Is there any way to enable this thing?
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neirao

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Re: Backface culling?
« Reply #1 on: January 04, 2015, 07:22:09 pm »

is something like this?

« Last Edit: January 04, 2015, 07:23:26 pm by neirao »
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davdud101

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Re: Backface culling?
« Reply #2 on: January 05, 2015, 12:31:01 am »

Is that where the program doesn't render back faces to save memory? (I'm not  sure, jw)
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?

Raxx

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Re: Backface culling?
« Reply #3 on: January 05, 2015, 05:56:02 am »

View->Preferences->Backside needs to be unchecked. However, apparently it no longer does anything. I'll post it as a bug report in the v0.98 discussion forum.

Until it's fixed, you can give it a two-sided material, and for the second side of the material give it 0 trans and 0 spec.
« Last Edit: January 05, 2015, 05:59:23 am by Raxx »
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JunkerKun

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Re: Backface culling?
« Reply #4 on: January 05, 2015, 12:06:54 pm »

View->Preferences->Backside needs to be unchecked. However, apparently it no longer does anything. I'll post it as a bug report in the v0.98 discussion forum.

Until it's fixed, you can give it a two-sided material, and for the second side of the material give it 0 trans and 0 spec.

Ah, I've been wondering what this option does. Okay, thanks for clearing this up.
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