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Author Topic: New Point Editing Rules: New build 1143  (Read 15038 times)

Steve

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New Point Editing Rules: New build 1143
« on: December 01, 2014, 12:01:46 am »

Build 1143 dated December 10, 2014 implements a different mouse model. It affects the Point Editor's Move, Rotate, Scale and Scale Non-Uniform tools and works like this:

I. If Fast Select is enabled:

   1. Click without dragging (All tools): Only affects P/E/F selection. Never changes geometry:
      LMB: Select highlighted item. Deselect everything else. Clicking on empty space deselects everything,
      MMB: Deselect highlighted item. Nothing else changes selection. Used to "Subtract From Selection".
      RMB: Select highlighted item. Nothing else changes. Used to "Add To Selection".

   2. Click and drag: Affects selection and geometry.
      a1. Selection (Arrow Select):
         Same as click without dragging.

      a2. Selection (All tools except Arrow Select):
         Clicking on a selected P/E/F doesn't alter selection. Everything currently selected is moved/scaled/etc.
         Clicking on an unselected P/F/E selects only that item, everything else is deselected. Only that one item is moved/scaled/etc.
         Clicking in empty space doesn't alter selection. All previously selected items are moved/scaled/etc.

      b1. Geometry (Move):
         LMB: Move in the X/Y direction (e.g. in the plain of the screen).
         MMB: Same as LMB. Possible additional functionality here. New in 1143: moves points in the direction of the Normals.
         RMB: Move in the Z direction (e.g. into and out of the screen).

      b2. Geometry (Scale):
         LMB/MMB/RMB: Scales selected geometry around the geometric center of selected groups of Points/Edges/Faces.
         Note: Isolated single points don't move. Think about it if this seems strange :)

      b3. Geometry (Scale Non-Uniform):
         LMB: Scale connected groups in X/Y directions independently (screen aligned).
         MMB: No effect.
         RMB: Scale in the Z direction (e.g. into and out of the screen).

      b4. Geometry (Rotate):
         New in 1143: Rotates around the geometric center of selected groups of Points/Edges/Faces.
         LMB: Rotates in the X and Y screen axis.
         MMB: Rotates in the direction of the average of the selected faces' normals.
         RMB: Rotates in the Z axis (which points out of the screen).

   3. Click-drag with <Ctrl> Key Pressed (All tools): New in 1143: Only affects P/E/F selection. Never changes geometry:
         LMB: Paint-select. Initially deselects everything, then selects as the mouse moves.
         MMB: Paint-deselect. Deselects as the mouse moves over things.
         RMB: Paint-select without delete. Same as LMB but doesn't do the initial deselection.

II. If Fast Select is disabled:

   1. Keeps "Classic Anim8or" behavior.

Please post your comments here :)
« Last Edit: December 11, 2014, 05:46:13 am by Steve »
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Trevor

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Re: Trial build 1139 with different mouse behavior available
« Reply #1 on: December 01, 2014, 12:14:37 am »

I'll test this tomorrow but from what I read I think it sounds perfect.

Trev
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Raxx

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Re: Trial build 1139 with different mouse behavior available
« Reply #2 on: December 01, 2014, 06:42:41 am »

So far I like it a lot!

One note, perhaps a one or two pixels tolerance before determining that it's a click-drag would help prevent misfires when trying to select multiple elements quickly. A lot of times I was right-clicking across a bunch of faces and it'd deselect because I didn't completely halt the mouse in time when clicking.
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Trevor

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Re: Trial build 1139 with different mouse behavior available
« Reply #3 on: December 01, 2014, 06:26:02 pm »

I just took this for a spin and I LOVE it.
Its easy to use
Plain to see whats happening (highlights)
Allows multiple modifications/selections
quick de-selection and quick re-selection, just so easy.
Very quick face filling without ever having to change tool.

Yeah, just great.

Trev
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captaindrewi

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Re: Trial build 1139 with different mouse behavior available
« Reply #4 on: December 01, 2014, 07:36:39 pm »

It feels nice and as if its being prepared for proportional editing....... 8)
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kreator

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Re: Trial build 1139 with different mouse behavior available
« Reply #5 on: December 01, 2014, 09:03:01 pm »

It feels nice and as if its being prepared for proportional editing....... 8)

Now that would be nice!! I thought the same when testing it out
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thecolclough

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Re: Trial build 1139 with different mouse behavior available
« Reply #6 on: December 03, 2014, 07:37:30 pm »

I. If Fast Select is enabled:
   2. Click and drag: Affects selection and geometry.
      b. Geometry:
         MMB: Same as LMB. Possible additional functionality here.

Am I right in thinking MMB-Drag doesn't really do much anywhere in Anim8or atm?  I've tried a few different tools and can't find anything uses this particular control.

So I was thinking: in some programs (e.g. GIMP and Inkscape) MMB-Drag is used to move the viewport; it'd be really useful if this could be implemented in Anim8or, especially when used in combination with the new scroll-to-zoom feature.
« Last Edit: December 03, 2014, 07:38:19 pm by thecolclough »
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Raxx

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Re: Trial build 1139 with different mouse behavior available
« Reply #7 on: December 04, 2014, 04:30:08 am »

This may be a vague bug report, but there seems to be massive memory usage/leak when manipulating subdivision objects. Take any subdivision object and move it around (or move its P/E/F's around) while watching it in the task manager. Memory usage skyrockets until crash. Seems to increase at a speed relative to density of the mesh. I've tested it on 1129 and 1139, same thing. Earlier versions probably have this effect.
« Last Edit: December 04, 2014, 04:30:47 am by Raxx »
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Steve

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Re: Trial build 1139 with different mouse behavior available
« Reply #8 on: December 04, 2014, 07:25:59 am »

I'll look into the memory leak. Thanks, Raxx!
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Raxx

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Re: Trial build 1139 with different mouse behavior available
« Reply #9 on: December 04, 2014, 03:33:46 pm »

No problemo.

And thecolclough, in response to that, you're describing 2D programs. Unlike them, we also need a rotate function for that 3rd dimension. So in most cases, you'd end up using the arc rotate tool anyway. And Alt is an easy way to toggle arc rotate and do all the camera orientation. And...RMB pans the camera in arc rotate and pans the UVs in texcoord mode, and rotates stuff on the camera plane--introducing MMB-drag to pan seems like it'd add a lot of confusion.

And personally, I never use scroll-to-zoom...I think that could have been saved for other functionality, like increasing/decreasing the size of the weight brush and other parameters for future tools (like proportional editing).

No offense, just making my case against it ;)
« Last Edit: December 04, 2014, 03:37:22 pm by Raxx »
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thecolclough

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Re: Trial build 1139 with different mouse behavior available
« Reply #10 on: December 04, 2014, 08:04:04 pm »

RMB pans the camera in arc rotate...

um... *launches v0.98 and tries it out*

has that been a thing the whole time?  as in since i first started dabbling with this program 12 years ago?  cause if it has then it says wonderful things about my powers of observation, doesn't it :P

...*goes away and shuts up*
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johnar

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Re: Trial build 1139 with different mouse behavior available
« Reply #11 on: December 04, 2014, 09:50:47 pm »

Quote
And personally, I never use scroll-to-zoom...I think that could have been saved for other functionality, like increasing/decreasing the size of the weight brush
Thats a good idea Raxx

Quote
has that been a thing the whole time?  as in since i first started dabbling with this program 12 years ago?  cause if it has then it says wonderful things about my powers of observation, doesn't it
Lol, i know that feeling.

  and...Re mouse usage changes in build 1139. Havn't taken it for a run yet, but certainly will very soon. Not a speed modeller, so gratefull that 'classic an8 behaviour' is retained when fast key is off. Discovered 'Alt key for arc rotate' by accident. Thats a big improvement over 'Ctrl+R'.
 
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Deepthought

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Re: Trial build 1139 with different mouse behavior available
« Reply #12 on: December 05, 2014, 03:30:10 am »

you can still accidentally delete geometry in hidden and locked layers.
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MvGulik

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Re: Trial build 1139 with different mouse behavior available
« Reply #13 on: December 05, 2014, 01:49:18 pm »

you can still accidentally delete geometry in hidden and locked layers.
Any additional specifics about this might be a bit more helpful.

(snip)
« Last Edit: December 05, 2014, 01:52:03 pm by MvGulik »
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Steve

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Re: New Point Editing Rules (was: "Trial build 1139 with different ...")
« Reply #14 on: December 06, 2014, 01:48:34 am »

There's some interesting changes to the Point Editor in build 1140. Check it out (especially the Scale modes)!
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