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Author Topic: New Point Editing Rules: New build 1143  (Read 14937 times)

Steve

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Re: New Point Editing Rules (was: "Trial build 1139 with different ...")
« Reply #30 on: December 10, 2014, 04:10:55 pm »

I'll restore the 't' shortcut for selecting face edges. Don't know exactly what happened but it's simple to put back :)
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ronaldefarmer

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Re: New Point Editing Rules (was: "Trial build 1139 with different ...")
« Reply #31 on: December 10, 2014, 06:55:53 pm »

Speaking of shortcuts, is it possible to make shortcuts for "center about origin" and "rotate none"?
« Last Edit: December 10, 2014, 06:56:34 pm by ronaldefarmer »
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Steve

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Re: New Point Editing Rules: New build 1143
« Reply #32 on: December 11, 2014, 02:56:19 am »

Build 1143 is ready with better mouse use.  See the initial post in this topic for details.
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Raxx

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Re: New Point Editing Rules: New build 1143
« Reply #33 on: December 11, 2014, 04:03:06 am »

Hey Steve, I really like the changes! Paint select for everything is great, and rotating stuff is awesome now :)

The only issue I noticed during a quick trial was that paint-selecting doesn't ignore underlying elements. It selects points and edges hidden by geometry. Faces seem to be ok.

On that note, I was wondering if perhaps the rectangle-select tool should also ignore hidden geometry, at least in solid/shaded views?
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Steve

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Re: New Point Editing Rules: New build 1143
« Reply #34 on: December 11, 2014, 05:38:33 am »

Raxx: are you paint-selecting in a wireframe view? That works the same as the red highlighting does normally - it is supposed to select points and edges behind faces. The idea is that you can see them so they can be selected. In solid views you shouldn't be able to selecting anything behind a face. Also if points or edges aren't drawn they shouldn't be selected. Is this what you're seeing?

I'll fix the issues with rectangle-select. It's is still a work-in-progress. I'm adding highlighting, etc.
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Raxx

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Re: New Point Editing Rules: New build 1143
« Reply #35 on: December 11, 2014, 07:32:17 am »

Hi Steve, it's in solid views that it selects hidden points and edges. It seems this only happens when face select is disabled. This seems to happen with regular select as well--it's not just a paint-select thing.

Something else I noticed, is that non-meshes like parametric shapes and grouped meshes don't block picking of P/E/F.

Related and probably already brought up: Grouped meshes can still have their points selected and tools like Add Edge and Knife still interact with them.
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Steve

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Re: New Point Editing Rules: New build 1143
« Reply #36 on: December 11, 2014, 07:37:43 am »

OK, thanks. I'll look into these issues.
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captaindrewi

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Re: New Point Editing Rules: New build 1143
« Reply #37 on: December 11, 2014, 10:25:25 am »

If i attempt to select a point with the pointer on an ngon [shift g] causes a crash 1140+1143 at least for me.
seems in fast select mode.or just move the mouse point over the ngon area.
seems 1138 and 1139 also.
« Last Edit: December 11, 2014, 11:22:42 am by captaindrewi »
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Steve

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Re: New Point Editing Rules: New build 1143
« Reply #38 on: December 11, 2014, 04:16:13 pm »

#098-051 - Fast Select crashes when mouse moves over spline knots.

Thanks, captaindrewi. I'll fix it.
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kreator

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Re: New Point Editing Rules: New build 1143
« Reply #39 on: December 11, 2014, 05:59:23 pm »

Edit/select/connected(Keyboard shortcut c) No longer works for points either in fast or un-fast select mode, used to use this shortcut  extensively for morphs. 

« Last Edit: December 11, 2014, 06:03:26 pm by kreator »
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nemyax

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Re: New Point Editing Rules (was: "Trial build 1139 with different ...")
« Reply #40 on: December 11, 2014, 07:05:36 pm »

Selecting points when an edge is selected is very easy to do. I kept them separate to see if there was a use for that. Let me know what you think about this.
There should be a generic set of selection conversion commands for each component type, converting the selection to any of the other two component types. Meaning, there needs to be a To Points command for edges and faces, a To Faces command for edges and points and a To Edges command for faces and points. This is so useful that it even works perfectly as the sole component type switching method, as Wings3D will testify.
Also, Steve, a selection of individual points in fast select mode should best be scaled and rotated as a single unit about the points' common centre.
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Steve

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Re: New Point Editing Rules: New build 1143
« Reply #41 on: December 11, 2014, 08:08:02 pm »

kreator:
Quote
Edit/select/connected (Keyboard shortcut c) No longer works for points either in fast or un-fast select mode,
I'm having trouble reproducing this. I can select point(s), edges(s) and/or face(s) on either a mesh, subdivision object, or a morph target and typing the "c" key selects all the points. Can you give me a few more details?
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kreator

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Re: New Point Editing Rules: New build 1143
« Reply #42 on: December 11, 2014, 09:43:05 pm »


Steve:
If I have the P/E/F all on, then I can select a point and doing a c selects all, however, with just points selected whether or not fast select is on or off, I select one point, and the moment I hit c, it switches the point off. Should that be right??
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Steve

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Re: New Point Editing Rules: New build 1143
« Reply #43 on: December 11, 2014, 10:00:38 pm »

No, that's a bug.  I'll fix it, and thanks for the report!
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Gyperboloid

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Re: New Point Editing Rules: New build 1143
« Reply #44 on: December 11, 2014, 11:33:59 pm »

Wuh, now the paint-selection works perfectly !!! When releasing mouse buttons and still holding the Ctrl down you can select again with mouse. Great ! The rotate tool with Fast Select enabled works great too, as some other changes to movement by MMB and RMB ! Although , as mentioned , that c shortcut doesn't affect points ( only ). And the other thing, don't know, maybe only on my computer, the p/e/f buttons are not "connected" to shortcuts. If I have all ( p/e/f ) enabled, by starting the program, in Point Editor I can select the items. When I deselect some of them, but always only with buttons on the left ( not shortcuts) , the deselected wont be selectable any more, which is a correct thing. BUT, if I hit a shortcut for a deselected item, the button wont turn on and while still being highlighted deselected I would be able to select the item. In another words the buttons and shortcuts work, but doing it separately and not "seeing" each other (well, you understood I hope :P). And actually points are selectable all the time, button shortcut don't affect them. The same happens, no matter Fast Select is on or off.
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