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Author Topic: New Point Editing Rules: New build 1143  (Read 14973 times)

Steve

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Re: New Point Editing Rules: New build 1143
« Reply #45 on: December 11, 2014, 11:55:04 pm »

kreator: Fixed for next build: #098-052 - Select Connected doesn't work for points when edges or faces isn't enabled.

Gyperboloid: Fixed for next build: #098-053 - 'p', 'f' and 'g' (Point/Edge/Face) shortcuts don't set the toolbar state.  (Thanks for the bug report!)


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Steve

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Re: New Point Editing Rules: New build 1143
« Reply #46 on: December 18, 2014, 12:09:38 am »

Build 1145 has these fixes and a few others. Check it out!
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johnar

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Re: New Point Editing Rules: New build 1143
« Reply #47 on: December 19, 2014, 12:25:43 am »

Quote
In all cases a selected face or edge, if toggled to 'points only' should become points.

 Yes. That would be perfect..
 I spose thats how its meant to be...?, would that mean a selected face, then toggle only edge, that the edges of that face are selected and face becomes deselected. (toggled off)..and so on...
 So that then the toggling function can actually be used as a select function.  ie: select a face -> toggle edge only and all edges connected to that face are selected, or toggle points only, and all the points attached to that face are selected.
 Sorry i'm not really up with the play so much here., but if thats the plan, (above), then that would be super, duper awesomeness, wouldn't it..?
 
« Last Edit: December 19, 2014, 12:29:08 am by johnar »
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Raxx

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Re: New Point Editing Rules: New build 1143
« Reply #48 on: December 19, 2014, 05:03:21 pm »

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Like the odd use of the 'Alt key', something I have never seen used this way in any program other than Anim8or
and I wrote my first program on a 'Commodore Vic 20'. Anyone that has expressed concerns are ignored.
The use of the Alt key for manipulating the view is found in several programs. It's default for Maya, 3D-Coat, ZBrush, MudBox, Unity, Project Messiah, and Wings3D (among others), and can be enabled in just about every other major 3D software package.

That being said, I do agree with cooldude234's issue regarding Alt+PrtScrn. I wouldn't mind if Z was used instead.
« Last Edit: December 19, 2014, 05:20:23 pm by Raxx »
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johnar

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Re: New Point Editing Rules: New build 1143
« Reply #49 on: December 19, 2014, 11:52:09 pm »

Well, i spose we all have our preferences.
 Personally, now that i've started using my thumb on the Alt key for instant arc rotate, i couldn't think of an easier and faster way. imho, Its brilliant.
Moving your view easilly around the workspace is a really crucial thing in any 3D modelling/animation program, and the ease of the Alt key, for arc rotate viewing, does that very nicely indeed.
« Last Edit: December 20, 2014, 12:25:36 am by johnar »
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CrashDrive

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Re: New Point Editing Rules: New build 1143
« Reply #50 on: December 20, 2014, 12:04:16 am »

Ya I guess you're right.
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ronaldefarmer

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Re: New Point Editing Rules: New build 1143
« Reply #51 on: December 22, 2014, 06:16:23 am »

I really like the changes in point-edit in build 1146--especially the paint-select. There is just one thing I want to mention: I have noticed that only faces can be selected in smooth shaded view, and points can only be selected in wireframe (except when using drag select). This makes perfect sense for meshes, but when editing subdivisions, I think that it would be useful to be able to select points and edges in all views, as it can be difficult to make out the shape of the subdivision from the wireframe alone.
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Steve

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Re: New Point Editing Rules: New build 1143
« Reply #52 on: December 22, 2014, 09:13:19 pm »

ronaldefarmer: The idea is that you can only select what you can see. In Flat and Smooth shaded views if you have points and edges disabled (see the File->ConfigureUI dialog) they can't be selected. I usually enable points and edges for Flat shading and leave them disabled for Smooth. I then toggle between those two modes to edit (Flat) and view (Smooth).

In a related note, none of the back-facing Points, Edges or Faces are selectable in Flat and Smooth modes because you can't see them. But in Wireframe you can see them so they can be selected. Of course you can always disable back-facing or front-facing with the [Front] and [Back] buttons in the left-hand toolbar.
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ronaldefarmer

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Re: New Point Editing Rules: New build 1143
« Reply #53 on: December 23, 2014, 03:16:29 am »

Sorry, I thought those were turned on in the configuration--should have checked before I posted. Everything looks great now.
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ronaldefarmer

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Re: New Point Editing Rules: New build 1143
« Reply #54 on: February 23, 2015, 05:26:03 am »

Steve: I brought up a similar question earlier, but I had not done my homework so I didn't really get my point across. What I'm thinking is that when working with subdivisions, there are two different types of lines--those that can be used to manipulate the shape of the object, and the ones that just adhere to the surface of the object. Sometimes, it would be much better if the surface lines were not present in the solid view while the other lines were visible and could be selected. Is it possible to allow turning off just the surface lines in solid view for subdivisions?



Of course I realize that it is possible to toggle between solid and flat as you said.
« Last Edit: February 24, 2015, 06:08:49 pm by ronaldefarmer »
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Steve

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Re: New Point Editing Rules: New build 1143
« Reply #55 on: March 09, 2016, 03:48:30 am »

ronaldefarmer: I forgot to reply: this is implemented in build 1222 :)  In the CongigureUI dialog un-check the "Show Subdivision Edges" box.  I also softened the color to grey instead of black.
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